Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1)/ 2570(x5) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
Scarecrow | Assimilated | Assimilated (Alt) | Quotes |
Information | |
---|---|
Full name | Scarecrow |
Affiliation | Sangvis Ferri |
Voice actor | -TBA- |
Artist | Unknown |
Initial Rarity | Unknown |
Tags | |
Released on | CN (Scarecrow (todo:add real name here)), TW (Scarecrow (todo:add real name here)), KR (Scarecrow (todo:add real name here)) |
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ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1)/ 2570(x5) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
name | Battlefield Purge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Scarecrow1 | |||||||||
text | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active]($icd_reduction) Scarecrow greatly boosts the performance of her attack modules, causing her floating guns to spin rapidly and deal 10 instances of damage, as well as increasing the damage of her floating guns by ($dam_value)%, while targeting the enemy unit with the lowest health. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
icd_reduction | : | : | : | : | : | : | : | : | : | : |
icd_reduction_4 | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. |
name | Shadow Predation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Support | |||||||||
icon | Scarecrow2 | |||||||||
text | Places a scout unit on a node within 1 space that you can reach. This unit cannot move, but it can capture nodes, and leaves the battlefield after 1 turn. When it encounters an enemy unit, it is destroyed and does damage equal to ($dam_value)% of its max HP to the enemy. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
dam_value | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 |
name | Curse | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Scarecrow3 | |||||||||
skilllevelcount | 5 | |||||||||
text | Every ($attack_count) volleys, Scarecrow's last shot lowers the target unit's evasion by ($eva_value)% and their rate of fire by ($rof_value)% for ($duration) seconds. | |||||||||
attack_count | 4 | 4 | 3 | 3 | 2 | |||||
eva_value | 20 | 25 | 30 | 35 | 40 | |||||
rof_value | 10 | 12.5 | 15 | 17.5 | 20 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Ghost Step | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
skilllevelcount | 5 | |||||||||
icon | Scarecrow4 | |||||||||
text | When fighting on an enemy-controlled node, raises echelon damage by ($dam_value)%. | |||||||||
dam_value | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||