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The story and CGs of Project: Neural Cloud as seen in the campaign.
Parts listed as “Stage” are combat stages which still contain story elements.
Main Story
Chapter 0: Oasis Defense
Chapter 1: Artificial Intelligence Sector - Rossum
Standard Dark Realm
Standard 1-1: Explore
The key to exploring other sectors is to stay low and not attract unwanted attention.
Slides (Script )
Standard 1-2: Trade
Provide help in exchange for resources, and win the upper hand through wordplay.
Slides (Script )
Standard 1-3: Fox
No matter where you are, merchants will always have exactly what you need at the moment for sale.
Slides (Script )
Standard 1-6: Argument
People have a habit of insisting on what they consider right and never backing down.
Slides (Script )
Standard 1-7: Viewpoint
People tend to assume those on the receiving end of help to be weak and often ignore their opinions.
Slides (Script )
Standard 1-8: Backup
Those who know to prepare for a rainy day rarely get themselves in situations too dire.
Slides (Script )
Standard 1-9: Sacrifice
We have never hesitated to sacrifice for the sake of those we care about.
Slides (Script )
Standard 1-10: Farewell
We always have too much to say in too little time.
Slides (Script )
Dark 1-2: Proposal
We all tend to assume we have only one choice.
Slides (Script )
Dark 1-3: Route
For we are together in this eternity, guided by the same voice.
Slides (Script )
Dark 1-4: Fragment
The road before us is long and winding. Depart now and we shall be arriving.
Slides (Script )
Unused backgrounds.
Beta version.
Chapter 2: Military Sector - Cyclopes
Standard Dark Realm
Standard 2-1: Shrieking Arrow
Standard 2-2: Hunting Grounds
Bestial instinct, enslaved in the name of rationality.
Slides (Script )
Standard 2-4: Utter Destruction
Standard 2-5: Bullseye
Aim well and strike true; Identifying the target comes afterwards.
Slides (Script )
Standard 2-6: Arrow Let Loose
Standard 2-7: Fallacies
The conflicts of yesteryear, now a serpent coiled around the heart.
Slides (Script )
Standard 2-9: Sniper's Scope
With but this one arrow, I snatch you from death's maw.
Slides (Script )
Stage 2-13: Unrestrained
The thoughts embedded in the code transcend 0s and 1s.
Slides (Script )
Standard 2-10: Recalibration
Standard 2-11: Shattered Arrow
Dark 2-1: Phantom Pain (Part I)
Faced with fresh tradegy, the old wounds begin to dully ache.
Slides (Script )
Dark 2-2: Phantom Pain (Part II)
I don't see another path, so I said I don't have another choice.
Slides (Script )
Dark 2-3: Wrong Path
We haven't changed, we've just steadily drifted apart.
Slides (Script )
Dark 2-4: Rebirth
The hardships crossed over by repirth. Can they sharpen the soul?
Slides (Script )
Dark 2-5: Wavering
Suffering opened the doors for her heart, but the future remained ever wrapped in fog.
Slides (Script )
Beta versions
Unused CGs.
Chapter 3: Environment and Energy Sector - Helios
Standard Dark Realm
Standard 3-1: MIA
How could they go missing? They were just there.
Slides (Script )
Standard 3-2: Incongruence
Talking across channels sometimes has its uses.
Slides (Script )
Standard 3-3: Deja Vu
Sometimes, revisiting the past might not be a good idea.
Slides (Script )
Standard 3-4: Upturn
Reinforcements appearing in times of crisis is always an encouraging sign.
Slides (Script )
Standard 3-6: Ill Tidings
Grim reports all too often follow on the heels of good news.
Slides (Script )
Standard 3-7: Deletion
There is nothing in this world that will indulge an endless number of attempts.
Slides (Script )
Standard 3-8: Perseverance
People often believe so much in themselves that they forget there are others that can help as well.
Slides (Script )
Standard 3-9: Deep Learning
Looking back on the path we took, we can see that we already had so much.
Slides (Script )
Standard 3-10: Fireworks
No matter how winding the road, those sacred fires will be lit upon the mountain top.
Slides (Script )
Dark 3-1: Cycle
In her heart, the only one that cannot be let down is delicious chocolate.
Slides (Script )
Dark 3-3: Responsibility
When ideals become heavy responsibilities, can you still smile as easily as when you made the wish?
Slides (Script )
Dark 3-4: Companions
We need not be alone any longer. On the next journey, we go together.
Slides (Script )
Chapter 4: Computer Sector - Enigma
Standard Dark Realm
Standard 4-2: Heavy Downpour
The strongest enemy doesn't necessarily only appear at the end.
Slides (Script )
Standard 4-3: Smiling Face
Perhaps a hand reaching out at our darkest hour, perhaps a blade laying hidden under a kind smile.
Slides (Script )
Standard 4-4: Dilemma
Behind, no retreat is possible. Ahead, the abyss awaits us.
Slides (Script )
Standard 4-5: A loner
We each faced the danger head-on, leaving our back to one another.
Slides (Script )
Standard 4-6: Anchor
In that dark and endless sea, you are the light that guides me.
Slides (Script )
Standard 4-9: Back
I returned to that place of death, carrying the spark of new life.
Slides (Script )
Standard 4-10: White Hole
Somewhere, we will connect again, as we did before.
Slides (Script )
Standard 4-11: Long Dream
With your lingering warmth, I continue forth into the cold future.
Slides (Script )
Dark 4-1: Nine Thousand Births
They taught each other the meaning behind their existence.
Slides (Script )
Dark 4-2: Forbidden Fruit
Dark 4-3: Steadfast
I will protect you, no matter what you have become.
Slides (Script )
Dark 4-4: Nonexistent Memory
Unused backgrounds
Beta version
Chapter 5: Art Sector - Pierides
Standard Dark Realm
Standard 5-1: Criss-Crossed
Unconsciously, you glimpse a small corner of the truth.
Slides (Script )
Standard 5-2: Night Raid
In the dead of night, a grim visitor appears, surrounded by a dreadful air.
Slides (Script )
Standard 5-3: Ambush
Like a spider, it quietly waits for its prey to enter its web.
Slides (Script )
Standard 5-4: Negotiation
No one ever wants to have a gun pointed at them, but circumstances can dictate otherwise.
Slides (Script )
Standard 5-5: Cooperation
Strength is a bargaining chip in discussions about cooperation.
Slides (Script )
Standard 5-6: Advance
Where the enemy protects, we will penetrate.
Slides (Script )
Standard 5-7: Theater
The charm of drama lies in its twist, bringing smiles or shrieks.
Slides (Script )
Standard 5-8: Garden
Flowers cultivated by disaster are alluring and cunning.
Slides (Script )
Standard 5-9: Nightmare
It could be that all beings with thought have things in their heart that they do not wish to face.
Slides (Script )
Standard 5-10: Performance
The actors become the directors and bring the play to its climax.
Slides (Script )
Standard 5-11: Descent
When you become a performer in the play, you will long for someone to come save you.
Slides (Script )
Standard 5-12: To Be Continued
The actors are in place, the story has just begun.
Slides (Script )
Dark 5-1: See You
People often use the phrase "see you later" when leaving, but machines could never understand the reason why.
Slides (Script )
Dark 5-2: Favor
Like a star fixed in the night sky, that mysterious gift glimmers and shines.
Slides (Script )
Dark 5-3: Icing
The price will be claimed when you least expect it. Until then, sleep well.
Slides (Script )
Dark 5-4: Position
Everyone unconsciously seeks their own place in the world.
Slides (Script )
Dark 5-5: Disagreement
Before the answer to the riddle was announced, no one knew if their answer was correct.
Slides (Script )
Chapter 6: Ecology Sector - Copley
Standard Dark Realm
Standard 6-1: Danger Zone
The sudden appearance of a natural disaster.
Slides (Script )
Standard 6-2: Decisiveness
The clues are often fleeting and opportunities never knock when you're ready.
Slides (Script )
Standard 6-4: Vigilance
One mustn't let down their guard around others.
Slides (Script )
Standard 6-6: In Brief
Don't listen, don't care, don't think, don't know.
Slides (Script )
Standard 6-7: Pulsate
The master of the misty depths has been dormant for a long time.
Slides (Script )
Standard 6-10: Scene Control
The curtain is about to rise once more. To the staff that this doesn't concern, please leave.
Slides (Script )
Standard 6-11: Light of the Sky
Break free of this cage and see the light once more.
Slides (Script )
Standard 6-12: Tides
Those crashing waves are far more than simply sea water.
Slides (Script )
Standard 6-15: Countermeasures
Standard 6-16: Entrust
Please take my place. Finish what I could not.
Slides (Script )
Standard 6-17: Strategy
One move on the board, three in the mind; place the piece with conviction.
Slides (Script )
Standard 6-18: Baby Chick
Standard 6-19: Confluence
Standard 6-20: War without End
Standard 6-21: Contingency Plan
Stage 6-27: Spotlight
To welcome freedom is to also welcome death.
Slides (Script )
Standard 6-22: Impermanence
Until the play concludes, you can never be sure of what grotesque conclusion the director has planned.
Slides (Script )
Standard 6-23: Emptied Seals
The endless journey is not over yet. The travelers cannot yet let down their guard.
Slides (Script )
Standard 6-24: Communications
It's not known where the signal came from, nor where it's headed.
Slides (Script )
Chapter 7: Aberrance's Chain
Chapter 8: Inverted Mordent Resonance
Chapter 9: Critical Cascade
Chapter 10: Perilous Advancement
Chapter 11: Entropic Dichotomy
Chapter 12: Singularity Immemorial
Chapter 13: Irradiant Awakening
Seasonal and Character Story Events
Stories and stages of character events can be replayed from the Doll's listing (accessible even without unlocking the Doll).
Livestreaming
Standard
Part 1: R&D
Sometimes, a product made with reference to market research data ends up being far different from what is expected.
Slides (Script )
Stage 1: Slice
What's the secret of a pretty, popular young female livestreamer's success? Perhaps the answer is – it's her popularity.
Nodes
Part 2: The Curtain Rises
Existing to do battle alongside you, living to laugh and rejoice with you.
Slides (Script )
Magrasea's Lang Syne
Standard
Stage 1: Finding Notes
The strings are broken, and no further notes follow. A lonely song travels the wind.
Nodes
Part 1: Tuning
Before the old year has even passed, new guests have arrived at the door.
Slides (Script ) - Nodes
Stage 2: Plucking
The cherries and plums are in full bloom, as both guests and host prepare for the feast.
Slides (Script ) - Nodes
Stage 3: Tremolo
Gently gather old dreams, for harsh sounds are the bane of moods.
Slides (Script ) - Nodes
Stage 4: Vibrato
One can easily know the emotions in a song, but the thoughts of its player are a different matter.
Slides (Script ) - Nodes
Stage 5: Glissando
Playing an instrument is like cooking; nimble fingers make for excellent dishes.
Slides (Script ) - Nodes
Part 2: Harmony
A joyful song delights the heart, while the zither's string posts hide one's feelings.
Slides (Script )
Part 3: Lingering Melody
The first day of spring is upon us, even though the night of New Year's Eve has not yet ended.
Slides (Script )
Quenching Operation
Heartfelt House of Chocolate
Midnight Machinations
Eager Fist, Dawning Fray
Chromatic Spiral
Snowy Encounters
Ruintop Song
Wishing Starbridge Workshop
Gastronomic Journey
Divergent Shadows
Twilight Requiem
Strange Blue
The L.A.D Riddle
Symphony Ensemble
Starchaser's Concerto
Joyful Reunion
Springtime Ruckus
Divining The Heart
Cleansing Aria
Meteoric Rescue
Journey in Dreams
Splendid New Moon Seeker
Melodious Macrocosm
Sunset Countenance
Shining Dark Blade
Other stories
Returner Stories
When a player is at Cognition Level 3 or above and connects for the first time in over 30 days, they will activate the Returner Event, which grants bonus resources and unique stories.
One-year Anniversary stories
Correpsonds to the half-year anniversary event on the Global server.
Two-years Anniversary stories
Oath stories