Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1)/ 2570(x5) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
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Line 25: | Line 25: | ||
|mov=12 | |mov=12 | ||
|min_hp=514 | |min_hp= 514 | ||
|max_hp=1091 | |max_hp= 1091 | ||
|min_dmg=182 | |min_dmg= 182 | ||
|max_dmg=624 | |max_dmg= 624 | ||
|min_acc=39 | |min_acc= 39 | ||
|max_acc=102 | |max_acc= 102 | ||
|min_eva=94 | |min_eva= 94 | ||
|max_eva= | |max_eva= 209 | ||
|min_rof=58 | |min_rof= 58 | ||
|max_rof=126 | |max_rof= 126 | ||
|ana1_max_hp= | |ana1_max_hp= 1091 | ||
|ana2_max_hp= | |ana2_max_hp= 1091 | ||
|ana3_max_hp= | |ana3_max_hp= 1091 | ||
|ana4_max_hp= | |ana4_max_hp= 1091 | ||
|ana1_max_dmg= | |ana1_max_dmg= 624 | ||
|ana2_max_dmg= | |ana2_max_dmg= 654 | ||
|ana3_max_dmg= | |ana3_max_dmg= 654 | ||
|ana4_max_dmg= | |ana4_max_dmg= 654 | ||
|ana1_max_acc= | |ana1_max_acc= 102 | ||
|ana2_max_acc= | |ana2_max_acc= 112 | ||
|ana3_max_acc= | |ana3_max_acc= 112 | ||
|ana4_max_acc= | |ana4_max_acc= 112 | ||
|ana1_max_eva= | |ana1_max_eva= 209 | ||
|ana2_max_eva= | |ana2_max_eva= 209 | ||
|ana3_max_eva= | |ana3_max_eva= 224 | ||
|ana4_max_eva= | |ana4_max_eva= 224 | ||
|ana1_max_rof= | |ana1_max_rof= 126 | ||
|ana2_max_rof= | |ana2_max_rof= 126 | ||
|ana3_max_rof= | |ana3_max_rof= 132 | ||
|ana4_max_rof= | |ana4_max_rof= 132 | ||
<!-- Descriptions of each respective Analysation level. Standard units only give +1 Dummy link. In the template, highlight these descriptions whenever the user changes the units Ana Level on this page. Ringleaders have different descriptions. For Ringleaders at ana4, their skill1 gets stronger.--> | <!-- Descriptions of each respective Analysation level. Standard units only give +1 Dummy link. In the template, highlight these descriptions whenever the user changes the units Ana Level on this page. Ringleaders have different descriptions. For Ringleaders at ana4, their skill1 gets stronger. And duplicate Ringleaders are automatically added to their respective leaders Analysation level.--> | ||
|ana1_desc= | |ana1_desc= Formation Effect Increase | ||
|ana2_desc= | |ana2_desc= Base Stat Increase | ||
|ana3_desc= | |ana3_desc= Base Stat Increase | ||
|ana4_desc= | |ana4_desc= Active Skill Enhancement | ||
<!-- This only applies to Elite and Standard units. Not Ringleaders. Assign 1 or 0 to have dummy linking multipliers added to the units HP as you change their ana level. (They round up to the next number 172.5 becomes 173).--> | <!-- This only applies to Elite and Standard units. Not Ringleaders. Assign 1 or 0 to have dummy linking multipliers added to the units HP as you change their ana level. (They round up to the next number 172.5 becomes 173).--> |
Scarecrow | Assimilated | Assimilated (Alt) | Quotes |
Information | |
---|---|
Full name | Scarecrow |
Affiliation | Sangvis Ferri |
Voice actor | -TBA- |
Artist | Unknown |
Initial Rarity | Unknown |
Tags | |
Released on | CN (Scarecrow (todo:add real name here)), TW (Scarecrow (todo:add real name here)), KR (Scarecrow (todo:add real name here)) |
View page template |
"Maintenance is still ongoing."
This article is a work in progress. Additional information will follow soon.
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This article is a stub. You can help us by expanding it (check our quick editing guide and how to guides).
This'll take a while to fill out folks. More to come soon.
ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1)/ 2570(x5) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
name | Battlefield Purge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Scarecrow1 | |||||||||
text | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active]($icd_reduction) Scarecrow greatly boosts the performance of her attack modules, causing her floating guns to spin rapidly and deal 10 instances of damage, as well as increasing the damage of her floating guns by ($dam_value)%, while targeting the enemy unit with the lowest health. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
icd_reduction | : | : | : | : | : | : | : | : | : | : |
icd_reduction_4 | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. |
name | Shadow Predation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Support | |||||||||
icon | Scarecrow2 | |||||||||
text | Places a scout unit on a node within 1 space that you can reach. This unit cannot move, but it can capture nodes, and leaves the battlefield after 1 turn. When it encounters an enemy unit, it is destroyed and does damage equal to ($dam_value)% of its max HP to the enemy. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
dam_value | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 |
name | Curse | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Scarecrow3 | |||||||||
skilllevelcount | 5 | |||||||||
text | Every ($attack_count) volleys, Scarecrow's last shot lowers the target unit's evasion by ($eva_value)% and their rate of fire by ($rof_value)% for ($duration) seconds. | |||||||||
attack_count | 4 | 4 | 3 | 3 | 2 | |||||
eva_value | 20 | 25 | 30 | 35 | 40 | |||||
rof_value | 10 | 12.5 | 15 | 17.5 | 20 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Ghost Step | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
skilllevelcount | 5 | |||||||||
icon | Scarecrow4 | |||||||||
text | When fighting on an enemy-controlled node, raises echelon damage by ($dam_value)%. | |||||||||
dam_value | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||