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JS05/skilldata: Difference between revisions

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! text
! text
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. Stacks will be cleared on skill use.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. All stacks will be consumed on skill use.
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! initial
! initial

Latest revision as of 11:24, 20 October 2019

name Piercing Shot
icon AimAttackDistanceTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, aim for 1.5 seconds, then shoot the furthest target, dealing ($min_dam_value) ~ ($max_dam_value)x damage based on the current number of charge stacks to all enemies in its path and again to the target. All stacks will be consumed on skill use.
initial 4
cooldown 16 15.6 15.1 14.7 14.2 13.8 13.3 12.9 12.4 12
min_dam_value 0.6 0.6 0.7 0.7 0.8 0.8 0.9 0.9 1 1
max_dam_value 0.9 1 1.1 1.3 1.4 1.5 1.6 1.8 1.9 2