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M99/skilldata: Difference between revisions

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|-
|-
! text
! text
| colspan=10 | After taking aim for 2 seconds, shoot the furthest target for ($damage_value)x M99's damage.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the furthest enemy based on the current number of charge stacks. Stacks will be cleared on skill use.
|-
|-
! initial
! initial
| colspan=10 | 15
| colspan=10 | 8
|-
|-
! cooldown
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 13 || 12.6 || 12.1 || 11.7 || 11.2 || 10.8 || 10.3 || 9.9 || 9.4 || 9
|-
|-
! damage_value
! min_dam_value
| 3.5 || 4.0 || 4.5 || 5.0 || 5.5 || 6.0 || 6.5 || 7.0 || 7.5 || 8.0
| 2.2 || 2.3 || 2.5 || 2.6 || 2.7 || 2.9 || 3 || 3.1 || 3.3 || 3.4
|-
! max_dam_value
| 3.5 || 4 || 4.5 || 5 || 5.5 || 6 || 6.5 || 7 || 7.5 || 8
|-
|-
|}
|}

Revision as of 14:00, 10 August 2019

name Designated Shot
icon AimAttackDistanceTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the furthest enemy based on the current number of charge stacks. Stacks will be cleared on skill use.
initial 8
cooldown 13 12.6 12.1 11.7 11.2 10.8 10.3 9.9 9.4 9
min_dam_value 2.2 2.3 2.5 2.6 2.7 2.9 3 3.1 3.3 3.4
max_dam_value 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8