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Scout: Difference between revisions

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Scouts are simple, fragile enemies that do not do alot of damage. However, they are as evasive as [[PPK]], so expect them to dodge alot. They do have the tendency to come in larger groups, but will still be outnumbered by the [[Dinergate]]. Scouts do have leggs, but float in the air nevertheless. They are one of the basic Sangvis Units that can appear anytime, the other one being the [[Prowler]]
{{Stub}}
{{EnemyUnit
|hasChibiAnimation=1
|affiliation=[[Sangvis Ferri]]
|classification=
|summary= Low-grade Sangvis Ferri combat unit. It has poor combat power, but is highly mobile and can hide easily. It's frequently used in frontline reconnaissance.
|appearences= Scouts make their first appearance in 1-3 and will appear as common enemies throughout the game, notable for their obnoxious EVA stat.
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
|gameplay=
*Classification: Machine
*Damage: Low
*Accuracy: Low ~ Moderate
*Attack range: Short
*Health: Low ~ Moderate
*Armor value: N/A
*Evasion: Moderate ~ Very High
*Movement speed: Fast


[[Category: Enemies]]
{{enemy name|Scout}}'s are the second machine type enemy the player will encounter in the game and will become the most annoying enemy to deal with throughout the game, a Scout is very notable for their high base EVA and low ~ moderate HP pool, causing great frustration to players who didn't optimize their echelons with ACC buffing T-dolls or equipment. Scouts dont pose a massive threat and they deal very little damage, however the difficulty in dealing with them is due to their high base EVA which can cause problems if said Scouts are being escorted by even more dangerous units such as {{enemy name|Jaeger}}'s, {{enemy name|Jaguar}}'s and {{enemy name|Dinergate}}'s.
 
The most effective way in dealing with Scouts are using high ACC T-dolls such as RF's, Hunting Impulse MG's and AR's who possess a skill which boost their ACC, alternatively EVA bypassing skills such as Grenades and Molotovs are greatly favored in dealing with Scouts, T-dolls such as {{doll name|Vivi|SMG|5}}, {{doll name|Sten MkII|SMG|4}}-MOD3, {{doll name|PP-19|SMG|4}} and {{doll name|KLIN|SMG|4}} are all exceptional T-dolls to use against Scouts.
|lore=
}}

Revision as of 12:10, 1 March 2019

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Scout Assimilated
Information
Full name Scout
Affiliation Sangvis Ferri
Released on CN, TW, KR
Chibi animation
Variant:

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Low-grade Sangvis Ferri combat unit. It has poor combat power, but is highly mobile and can hide easily. It's frequently used in frontline reconnaissance.

Appearances

Scouts make their first appearance in 1-3 and will appear as common enemies throughout the game, notable for their obnoxious EVA stat.

Gameplay

  • Classification: Machine
  • Damage: Low
  • Accuracy: Low ~ Moderate
  • Attack range: Short
  • Health: Low ~ Moderate
  • Armor value: N/A
  • Evasion: Moderate ~ Very High
  • Movement speed: Fast

Scout's are the second machine type enemy the player will encounter in the game and will become the most annoying enemy to deal with throughout the game, a Scout is very notable for their high base EVA and low ~ moderate HP pool, causing great frustration to players who didn't optimize their echelons with ACC buffing T-dolls or equipment. Scouts dont pose a massive threat and they deal very little damage, however the difficulty in dealing with them is due to their high base EVA which can cause problems if said Scouts are being escorted by even more dangerous units such as Jaeger's, Jaguar's and Dinergate's.

The most effective way in dealing with Scouts are using high ACC T-dolls such as RF's, Hunting Impulse MG's and AR's who possess a skill which boost their ACC, alternatively EVA bypassing skills such as Grenades and Molotovs are greatly favored in dealing with Scouts, T-dolls such as SMG ViviViviVivi, SMG Sten MkIISten MkIISten MkII-MOD3, SMG PP-19PP-19PP-19 and SMG KLINKLINKLIN are all exceptional T-dolls to use against Scouts.



References