Nikketa: Difference between revisions
Added Neural Helix & Remolding Core information. Tags: Mobile edit Mobile web edit |
Remolding Core edit and others on Neural Helix. |
||
| Line 28: | Line 28: | ||
|Node1desc=Gain Cover protection when stability index is greater than 0. | |Node1desc=Gain Cover protection when stability index is greater than 0. | ||
|Node2desc=Attack +39.0<br>Defense +22.0 | |Node2desc=Attack +39.0<br>Defense +22.0 | ||
|Node3desc=Health + 78.0<br>Attack Boost +5.0% | |Node3desc=Health +78.0<br>Attack Boost +5.0% | ||
|Node4name1={{Color|GF2Purple|Righteous Doll}} | |Node4name1={{Color|GF2Purple|Righteous Doll}} | ||
|Node4desc1=After using a basic attack or a targeted skill, gains {{Color|GF2Orange|1 point}} of Confectance Index. | |Node4desc1=After using a basic attack or a targeted skill, gains {{Color|GF2Orange|1 point}} of Confectance Index. | ||
|Node4name2={{Color|GF2Purple|Messenger of Justice}} | |Node4name2={{Color|GF2Purple|Messenger of Justice}} | ||
|Node4desc2=If the target has {{GF2Effect|Guilt}}, deals an additional {{Color|GF2Orange|2 points}} of stability damage to it. | |Node4desc2=If the target has {{GF2Effect|Guilt}}, deals an additional {{Color|GF2Orange|2 points}} of stability damage to it. | ||
|Node5desc=Attack + 47.0<br>Defense +30.0 | |Node5desc=Attack +47.0<br>Defense +30.0 | ||
|Node6desc=Health +108.0<br>Attack Boost +5.0% | |Node6desc=Health +108.0<br>Attack Boost +5.0% | ||
|Node7name1={{Color|GF2Purple|Valiant Aura}} | |Node7name1={{Color|GF2Purple|Valiant Aura}} | ||
|Node7desc1=The active skill {{Color|GF2Blue|Judgement Strike}} is changed to an AoE skill, and it deals AoE {{Color|GF2LightBlue|Hydro damage}} equal to {{Color|GF2Orange|80%}} of attack to all targets within {{Color|GF2Orange|2 tiles}}. | |Node7desc1=The active skill {{Color|GF2Blue|Judgement Strike}} is changed to an AoE skill, and it deals AoE {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} equal to {{Color|GF2Orange|80%}} of attack to all targets within {{Color|GF2Orange|2 tiles}}. | ||
|Node7name2={{Color|GF2Purple|Just Desserts}} | |Node7name2={{Color|GF2Purple|Just Desserts}} | ||
|Node7desc2=After using the active skill {{Color|GF2Blue|K9 Deployment}}, generates {{GF2Effect|Tideway}} within the skill's area of effect for {{Color|GF2Orange|2 turns}}. | |Node7desc2=After using the active skill {{Color|GF2Blue|K9 Deployment}}, generates {{GF2Effect|Tideway}} within the skill's area of effect for {{Color|GF2Orange|2 turns}}. | ||
| Line 48: | Line 48: | ||
|Node11desc=Attack Boost +5.0%<br>When this unit has a Hydro buff, critical rate is increased by {{Color|GF2Orange|10%}}. | |Node11desc=Attack Boost +5.0%<br>When this unit has a Hydro buff, critical rate is increased by {{Color|GF2Orange|10%}}. | ||
|Imagocost1={{GFL2WeakIcon|Vanguard}}2 {{GFL2WeakIcon|Sentinel}}5 | |Imagocost1={{GFL2WeakIcon|Bulwark}}0 {{GFL2WeakIcon|Vanguard}}2 {{GFL2WeakIcon|Sentinel}}5 | ||
|Imagocost2={{GFL2WeakIcon|Vanguard}}3 {{GFL2WeakIcon|Sentinel}}8 | |Imagocost2={{GFL2WeakIcon|Bulwark}}0 {{GFL2WeakIcon|Vanguard}}3 {{GFL2WeakIcon|Sentinel}}8 | ||
|Imagocost3={{GFL2WeakIcon|Bulwark}}1 {{GFL2WeakIcon|Vanguard}}4 {{GFL2WeakIcon|Sentinel}}9 | |Imagocost3={{GFL2WeakIcon|Bulwark}}1 {{GFL2WeakIcon|Vanguard}}4 {{GFL2WeakIcon|Sentinel}}9 | ||
|Imagocost4={{GFL2WeakIcon|Bulwark}}2 {{GFL2WeakIcon|Vanguard}}6 {{GFL2WeakIcon|Sentinel}}11 | |Imagocost4={{GFL2WeakIcon|Bulwark}}2 {{GFL2WeakIcon|Vanguard}}6 {{GFL2WeakIcon|Sentinel}}11 | ||
|Imagocost5= | |Imagocost5={{GFL2WeakIcon|Bulwark}}2 {{GFL2WeakIcon|Vanguard}}7 {{GFL2WeakIcon|Sentinel}}15 | ||
|Imagocost6= | |Imagocost6={{GFL2WeakIcon|Bulwark}}3 {{GFL2WeakIcon|Vanguard}}8 {{GFL2WeakIcon|Sentinel}}18 | ||
|Imagofactor1=Damage dealt to enemy units with Hydro debuffs is increased by {{Color|GF2Orange|5%}}. | |Imagofactor1=Damage dealt to enemy units with Hydro debuffs is increased by {{Color|GF2Orange|5%}}. | ||
|Imagofactor6=Damage dealt against enemy units that are {{Color|GF2Orange|more than 5 tiles}} away is increased by {{Color|GF2Orange|12%}}. | |Imagofactor6=Damage dealt against enemy units that are {{Color|GF2Orange|more than 5 tiles}} away is increased by {{Color|GF2Orange|12%}}. | ||
