Template:GFL2EnemyVariants: Difference between revisions
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{{!}} colspan=3 {{!}} | {{!}} colspan=3 {{!}} | ||
{{{Skill5Description|}}} | {{{Skill5Description|}}} | ||
{{!}}}|}}{{#if:{{{Skill6Name|}}} | |||
|{{{!}} class=gf-table style="max-width:50%;" | |||
! '''{{{Skill6Name|No skill name defined}}}''' | |||
{{!}} {{#if:{{{Skill6Attribute1|}}}|{{{Skill6Attribute1}}}|No attribute}}{{#if:{{{Skill6Attribute2|}}}|{{{Skill6Attribute2}}}}} | |||
{{!}}- | |||
{{!}} colspan=3 style="text-align:center;" {{!}} {{{Skill6Type|No skill type defined}}} | |||
{{!}}- | |||
{{!}} style="text-align:center;" {{!}} [[File:Stability Icon.png|25px]] {{{Skill6Stability}}} | |||
{{!}} style="text-align:center;" {{!}} Range: {{{Skill6Range}}} | |||
{{!}} style="text-align:center;" {{!}} Area of Effect: {{{Skill6Area}}} | |||
{{!}}- | |||
{{!}} colspan=3 {{!}} | |||
{{{Skill6Description|}}} | |||
{{!}}}|}} | {{!}}}|}} | ||
</div> | </div> | ||
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|Skill5Area= | |Skill5Area= | ||
|Skill5Description= | |Skill5Description= | ||
|Skill6Name= | |||
|Skill6Attribute1= | |||
|Skill6Attribute2= | |||
|Skill6Type= | |||
|Skill6Stability= | |||
|Skill6Range= | |||
|Skill6Area= | |||
|Skill6Description= | |||
}}</pre> | }}</pre> | ||
</noinclude> | </noinclude> |
Latest revision as of 12:22, 7 December 2024
{{GFL2EnemyVariants |name=Full name (will be used by default to reference the image File:<name>_S.png, which must correspond to the "half" variant in the game files. If the file is named differently, declare a "portrait" argument with the file name and extension, without the File: namespace.) |description=Official in-game description |othername= |appearances=The first stage, or event, where this enemy appears, and other notable appearances |weakness1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro. All weaknesses are optional. |weakness2= |weakness3= |weakness4= |weakness5= |Stability= |DmgReduction=Optional (60% by default) |CritChance=Optional (0% by default) |CritPower=Optional (100% by default) |MovePoints= |Skill1Name= |Skill1Attribute1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro |Skill1Attribute2= |Skill1Type=Types are indicated in-game between the skill name and stability damage |Skill1Stability=Value of stability damage |Skill1Range= |Skill1Area= |Skill1Description=Link to [[GFL2 Status Effects]] as needed |battletrait1= |battletrait2= |battletrait3= |battletrait4= |battletrait5= Other skills are optional: |Skill2Name= |Skill2Attribute1= |Skill2Attribute2= |Skill2Type= |Skill2Stability= |Skill2Range= |Skill2Area= |Skill2Description= |Skill3Name= |Skill3Attribute1= |Skill3Attribute2= |Skill3Type= |Skill3Stability= |Skill3Range= |Skill3Area= |Skill3Description= |Skill4Name= |Skill4Attribute1= |Skill4Attribute2= |Skill4Type= |Skill4Stability= |Skill4Range= |Skill4Area= |Skill4Description= |Skill5Name= |Skill5Attribute1= |Skill5Attribute2= |Skill5Type= |Skill5Stability= |Skill5Range= |Skill5Area= |Skill5Description= |Skill6Name= |Skill6Attribute1= |Skill6Attribute2= |Skill6Type= |Skill6Stability= |Skill6Range= |Skill6Area= |Skill6Description= }}