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Ripper SWAP/Assimilated/skilldata: Difference between revisions

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Added 1st skill and its stats.
 
test
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Extreme Adaptation
| colspan=10 | Firepower Disruption
|-
|-
! skilltype
! skilltype
| colspan=10 | Combat
| colspan=10 | Passive
|-
|-
! icon
! icon
| colspan=10 | comboBuffSelf
| colspan=10 | debuff
|-
|-
! text
! text
| colspan=10 | When in Defense Mode, raise self evasion by ($eva_val)%. When not in Defense Mode, raise self damage by ($dmg_val)%. These effects last for ($duration) seconds.
| colspan=10 | The enemy unit with the highest HP is attacked first, inflicting a guaranteed critical hit on them while also decreasing their damage by ($skill_value)%, rate of fire by ($skill_value)% and move speed by ($skill_value)% for ($duration) seconds. This effect does not stack. This effect triggers again every 3 attacks.
|-
! initial
| colspan=10 | 6
|-
! cooldown
| 10 || 9.5 || 9 || 8.5 || 8
|-
|-
! skilllevelcount
! skilllevelcount
| colspan=10 | 5
| colspan=10 | 5
|-
|-
! eva_val
! skill_value
| 80 || 90 || 100 || 110 || 120
| 6 || 7 || 8 || 9 || 10
|-
! dmg_val
| 50 || 60 || 70 || 80 || 90
|-
|-
! duration
! duration
| 3 || 3.5 || 4 || 4.5 || 5
| 1 || 1.5 || 2 || 2.5 || 3
|-
|-
|}
|}

Revision as of 14:35, 19 September 2023

name Firepower Disruption
skilltype Passive
icon debuff
text The enemy unit with the highest HP is attacked first, inflicting a guaranteed critical hit on them while also decreasing their damage by ($skill_value)%, rate of fire by ($skill_value)% and move speed by ($skill_value)% for ($duration) seconds. This effect does not stack. This effect triggers again every 3 attacks.
skilllevelcount 5
skill_value 6 7 8 9 10
duration 1 1.5 2 2.5 3