Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
Correction |
mNo edit summary |
||
Line 62: | Line 62: | ||
<!-- This only applies to Elite and Standard units. Not Ringleaders. Assign 1 or 0 to have dummy linking multipliers added to the units HP as you change their ana level. (They round up to the next number 172.5 becomes 173).--> | <!-- This only applies to Elite and Standard units. Not Ringleaders. Assign 1 or 0 to have dummy linking multipliers added to the units HP as you change their ana level. (They round up to the next number 172.5 becomes 173).--> | ||
|dev_dummy_links= | |dev_dummy_links=0 | ||
<!-- Development Rarity is their rarities post development. Ringleaders can only be developed twice, whereas others can only be developed thrice. Development also grants them more skills depending on their role. --> | <!-- Development Rarity is their rarities post development. Ringleaders can only be developed twice, whereas others can only be developed thrice. Development also grants them more skills depending on their role. --> | ||
Line 80: | Line 78: | ||
|ana1_aura2= Increases evasion by 20% | |ana1_aura2= Increases evasion by 20% | ||
<!-- | |||
| | <!-- Capture rates for Standard units is 100%, Elite units is 50%, Ringleaders is 25%. We can fixate these values into the template based on their defined role above.--> | ||
|assimilated=1 | |||
|reward=Gained after dropping the first EMP bomb carpet. See [[Protocol Assimilation]] for details. | |reward=Gained after dropping the first EMP bomb carpet. See [[Protocol Assimilation]] for details. | ||
Scarecrow | Assimilated | Assimilated (Alt) | Quotes |
Information | |
---|---|
Full name | SP65 "Scarecrow" |
Affiliation | Sangvis Ferri |
Voice actor | Okuno Kaya |
Artist | Unknown |
Initial Rarity | 3 |
Tags | Ranged,Humanoid,Unarmoured |
Released on | CN (Scarecrow (todo:add real name here)), TW (Scarecrow (todo:add real name here)), KR (Scarecrow (todo:add real name here)) |
View page template |
"Maintenance is still ongoing."
This article is a work in progress. Additional information will follow soon.
First assimilated unit obtained.
ASSIMILATION See Protocol Assimilation for details.
REWARD Gained after dropping the first EMP bomb carpet. See Protocol Assimilation for details.
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 514(x1) | ||
Damage | 182 | Evasion | 94 |
Accuracy | 39 | Rate of Fire | 58 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 12 | Armor | |
Armor Pen. | 15 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Battlefield Purge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Scarecrow1 | |||||||||
text | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active]($icd_reduction) Scarecrow greatly boosts the performance of her attack modules, causing her floating guns to spin rapidly and deal 10 instances of damage, as well as increasing the damage of her floating guns by ($dam_value)%, while targeting the enemy unit with the lowest health. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
icd_reduction | : | : | : | : | : | : | : | : | : | : |
icd_reduction_4 | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. |
name | Shadow Predation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Support | |||||||||
icon | Scarecrow2 | |||||||||
text | Places a scout unit on a node within 1 space that you can reach. This unit cannot move, but it can capture nodes, and leaves the battlefield after 1 turn. When it encounters an enemy unit, it is destroyed and does damage equal to ($dam_value)% of its max HP to the enemy. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
dam_value | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 |
name | Curse | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Scarecrow3 | |||||||||
skilllevelcount | 5 | |||||||||
text | Every ($attack_count) volleys, Scarecrow's last shot lowers the target unit's evasion by ($eva_value)% and their rate of fire by ($rof_value)% for ($duration) seconds. | |||||||||
attack_count | 4 | 4 | 3 | 3 | 2 | |||||
eva_value | 20 | 25 | 30 | 35 | 40 | |||||
rof_value | 10 | 12.5 | 15 | 17.5 | 20 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Ghost Step | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
skilllevelcount | 5 | |||||||||
icon | Scarecrow4 | |||||||||
text | When fighting on an enemy-controlled node, raises echelon damage by ($dam_value)%. | |||||||||
dam_value | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||