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NTW-20/skilldata/mod1: Difference between revisions

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| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising enemies that can be instantly killed in 1 shot (affected by link protection). If there are multiple enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising enemies that can be instantly killed in 1 shot and has the highest health (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use.
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Revision as of 08:46, 11 December 2019

name Burning Hunting Spirit
icon AimAttackCurrentTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising enemies that can be instantly killed in 1 shot and has the highest health (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use.
initial 7
cooldown 13 12.6 12.1 11.7 11.2 10.8 10.3 9.9 9.4 9
min_dam_value 2.7 3 3.3 3.5 3.8 4 4.3 4.5 4.8 5
max_dam_value 5 5.6 6.2 6.7 7.3 7.8 8.4 8.9 9.5 10