QLZ-04: Difference between revisions
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{{Stub}}{{HOCUnit | {{Stub}}{{HOCUnit | ||
|classification=AGL | |classification=AGL | ||
|index = | |index=6 | ||
|nationality = People's Republic of China | |nationality = People's Republic of China | ||
|chipcolor= | |chipcolor=Orange | ||
|faction= [[Griffin and Kryuger]] | |faction= [[Griffin and Kryuger]] | ||
|manufactureringame= [[WAVE]] | |manufactureringame= [[WAVE]] |
Revision as of 22:25, 5 January 2020
QLZ-04 |
Gun Information | |
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Full name | QLZ-04 |
Country of origin | People's Republic of China |
Manufacturer | Norinco |
Game Information | |
Index | 6 |
Faction | Griffin and Kryuger |
Manufacturer | WAVE |
Voice actor | -TBA- |
Artist | Unknown |
Released on | CN, TW, KR |
View page template |
Heavy Ordnance Corps unit introduced with September 2019 run of Theater Mode.
How to obtain
DORMITORY Not obtainable by collecting fragments in dormitory.
REWARD Fragments earned in Theater Mode.
Stats
Support Range | Ammo (refill) | Ration (refill) |
2 nodes | 60(x1) / 600(full) | 80(x1) / 400(full) |
Lethality |
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Pierce |
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Precision |
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Reload |
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Ranking bonus
Promotions above five orange stars will give the HOC unit a bonus to its stats. The stats for each iteration are as follows:
Iteration | Σ 1 | Σ 2 | Σ 3 | Σ 4 | |
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1 | ☆★★★★ | ||||
2 | ★★★★★ | 1 | |||
3 | ★☆★★★ | ||||
4 | ★★★★★ | 2 | |||
5 | ★★☆★★ | 4 | |||
6 | ★★★★★ | ||||
7 | ★★★☆★ | ||||
8 | ★★★★★ | 3 | |||
9 | ★★★★☆ | ||||
10 | ★★★★★ |
Chip Set Bonus
The minimum stat values of all installed Chips to reach the stat cap are listed in the following table. Please see HOC Chip Matrix for further details.
Gallery
Animations
Combat
Dorms
Artworks
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Promotional image pre-release
Weapon Background
The QLZ-04 is a Chinese 35x32SR mm automatic grenade launcher, developed as an alternative to the older QLZ-87. It may be vehicle-mounted or crew-served.[1]
Trivia
References
List of HOC units |
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Skills (Temporary)
- (Active) Every 3rd attack will carry a smoke indication charge, reducing the main target's evasion and accuracy by 25% for 5 seconds.
- (Passive) 3 seconds after battle start, the next attack will fire special ammunition. After every 4 seconds, the next attack will fire special ammunition. Attacked enemies will receive 12 additional damage whenever they get hit for 5 seconds. Additional damage is not affected by damage reduction effects, however it is affected by force shields and damage cap effects.
- (Passive) Every 3rd attack will increase self damage and accuracy by 15% for 20 seconds, stacks up to 3 layers.