Guide:Strategies: Difference between revisions
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Kiting is essential in night battles against Nemeums, those armored walking cannons encountered in night maps that take forever to windup their shots. You'll be able to finish a battle without them ever firing a single shot by kiting them. | Kiting is essential in night battles against Nemeums, those armored walking cannons encountered in night maps that take forever to windup their shots. You'll be able to finish a battle without them ever firing a single shot by kiting them. | ||
Note: As of the winter event update, you must kite Nemeums before their canons start glowing, if you're too late they will fire even while walking forwards. | Note: As of the winter event update, you must kite Nemeums before their canons start glowing, if you're too late they will fire even while walking forwards. | ||
===Animation Canceling=== | ===Animation Canceling=== | ||
All bosses except for Destroyer, the EP.5 boss, have some sort of special attack that can be canceled by kiting them. You'll notice that they will stop attacking for a few seconds before doing their specials; that's when you should kite them with your tank. Preferably try to do it at the last split second to maximize the time of them not attacking. | All bosses except for Destroyer, the EP.5 boss, have some sort of special attack that can be canceled by kiting them. You'll notice that they will stop attacking for a few seconds before doing their specials; that's when you should kite them with your tank. Preferably try to do it at the last split second to maximize the time of them not attacking. | ||
Note: As of the Winter event update, canceling boss | |||
Note: As of the Winter event update, canceling boss specials no longer works unless you withdraw the girl. | |||
===Blocking 2 columns with one tank=== | ===Blocking 2 columns with one tank=== | ||
By constantly moving a T-doll between 2 blocks in a row, 2 enemy columns can be prevented from advancing (especially the shield units and the mechanized ones since they can only be stop by blocking their exact column). However, that certain T-doll will be rendered unable to shoot/use skill and moving another T-doll is obviously impossible. After the enemies start shooting at that T-dolls, stop moving her won't cause enemy units to advance as long as they keep shooting. | By constantly moving a T-doll between 2 blocks in a row, 2 enemy columns can be prevented from advancing (especially the shield units and the mechanized ones since they can only be stop by blocking their exact column). However, that certain T-doll will be rendered unable to shoot/use skill and moving another T-doll is obviously impossible. After the enemies start shooting at that T-dolls, stop moving her won't cause enemy units to advance as long as they keep shooting. | ||
