Girls' Frontline: Fire Control: Difference between revisions
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*Most of the assets seen in betas are based on existing 3D models from [[Girls' Frontline 2: Exilium]], with PKP being the only all-new 3D model. The official website also reused the track GF_22W_BGM_2 from the [[Girls' Frontline Original Soundtrack]]. | *Most of the assets seen in betas are based on existing 3D models from [[Girls' Frontline 2: Exilium]], with PKP being the only all-new 3D model. The official website also reused the track GF_22W_BGM_2 from the [[Girls' Frontline Original Soundtrack]]. | ||
*Contradicting later information,<ref name=4G2025 /> a post from the seemingly official account @xProjectNET, deleted soon after the initial announcement, claimed the game was a fan project.<ref>[https://tieba.baidu.com/p/9343118565 Tieba screenshots]</ref> | *Contradicting later information,<ref name=4G2025 /> a post from the seemingly official account @xProjectNET, deleted soon after the initial announcement, claimed the game was a fan project.<ref>[https://tieba.baidu.com/p/9343118565 Tieba screenshots]</ref> | ||
*The game is likely inspired by arena | *The game is likely inspired by arena shooter, hero shooter and tactical shooter genres, which likely explains the game's mechanics, maps and character skills are similar from other well-known multiplayer shooter titles. | ||
==References== | ==References== | ||
