Vector (GFL2): Difference between revisions
Added gifts |
Neural Helix edit. |
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|Node3desc=Health +77.0<br>Attack Boost +5.0% | |Node3desc=Health +77.0<br>Attack Boost +5.0% | ||
|Node4name1={{Color|GF2Purple|Hospice Care}} | |Node4name1={{Color|GF2Purple|Hospice Care}} | ||
|Node4desc1=If {{Color|GF2Blue|Dead End Meltdown}} kills its main target, generates [[ | |Node4desc1=If {{Color|GF2Blue|Dead End Meltdown}} kills its main target, generates [[GFL2 Status Effects#Incineration|{{Color|GF2Blue|Incineration}}]] tiles within {{Color|GF2Orange|3 tiles}} of the target for {{Color|GF2Orange|2 turns}}. | ||
|Node4name2={{Color|GF2Purple|Splattering Pessimism}} | |Node4name2={{Color|GF2Purple|Splattering Pessimism}} | ||
|Node4desc2= Gains {{Color|GF2Orange|3}} | |Node4desc2=Gains {{Color|GF2Orange|3 points}} of Confectance Index at the start of the battle. | ||
|Node5desc=Attack +42.0<br>Defense + | |Node5desc=Attack +42.0<br>Defense +33.0 | ||
|Node6desc=Health +105.0<br>Health Boost +5.0% | |Node6desc=Health +105.0<br>Health Boost +5.0% | ||
|Node7name1={{Color|GF2Purple|Dispassionate Support}} | |Node7name1={{Color|GF2Purple|Dispassionate Support}} | ||
|Node7desc1=Before the attack, cleanses {{Color|GF2Orange|2}} buffs from the enemy target. | |Node7desc1=Before the attack, cleanses {{Color|GF2Orange|2}} buffs from the enemy target. | ||
|Node7name2= {{Color|GF2Purple|Proliferating Despair}} | |Node7name2={{Color|GF2Purple|Proliferating Despair}} | ||
|Node7desc2=Before dealing damage to a large target with an active attack, additionally deals 1 instance of fixed damage equal to {{Color|GF2Orange|15%}} of attack. | |Node7desc2=Before dealing damage to a large target with an active attack, additionally deals 1 instance of fixed damage equal to {{Color|GF2Orange|15%}} of attack. | ||
|Node8desc=Attack +49.0<br>Defense +43.0 | |Node8desc=Attack +49.0<br>Defense +43.0 | ||
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|Node10desc1=While on a Burn tile, damage taken is reduced by {{Color|GF2Orange|20%}}. At the end of the action, Vector restores {{Color|GF2Orange|2 points}} of stability index and {{Color|GF2Orange|10%}} of max HP. | |Node10desc1=While on a Burn tile, damage taken is reduced by {{Color|GF2Orange|20%}}. At the end of the action, Vector restores {{Color|GF2Orange|2 points}} of stability index and {{Color|GF2Orange|10%}} of max HP. | ||
|Node10name2={{Color|GF2Purple|Negative Motivation}} | |Node10name2={{Color|GF2Purple|Negative Motivation}} | ||
|Node10desc2=When an enemy unit within range is inflicted with Overburn, launches [[GFL2 Status Effects#Emergency Support|{{Color|GF2Blue|Emergency Support}}]], dealing Burn damage equal to {{Color|GF2Orange|60%}} of attack and 1 point of stability damage. This effect can only be triggered {{Color|GF2Orange|once}} per turn. | |Node10desc2=When an enemy unit within range is inflicted with Overburn, launches [[GFL2 Status Effects#Emergency Support|{{Color|GF2Blue|Emergency Support}}]], dealing Burn damage equal to {{Color|GF2Orange|60%}} of attack and {{Color|GF2Orange|1 point}} of stability damage. This effect can only be triggered {{Color|GF2Orange|once}} per turn. | ||
|Node11name={{Color|GF2Yellow|Death Knell}} | |Node11name={{Color|GF2Yellow|Death Knell}} | ||
|Node11desc=At the start of the turn, if any enemy unit has any Burn debuffs, attack is increased by {{Color|GF2Orange|8%}}. | |Node11desc=Attack Boost +5.0%<br>At the start of the turn, if any enemy unit has any Burn debuffs, attack is increased by {{Color|GF2Orange|8%}}. | ||
|bestgifts= | |bestgifts= | ||
