Sharkry/skill3data: Difference between revisions

Recolor hyperlinks to status effects to match in game appearance
Add symbol to burn damage
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| colspan=10 | {{GFL2WeakIcon|medium}}'''Stability Damage: 3'''<br>Selects 1 enemy target within {{Color|GF2Orange|8 tiles}}, dealing physical damage equal to {{Color|GF2Orange|150%}} of attack to them. This unit gains ($zoom) [[GFL2 Status Effects#Zoom In|{{Color|GF2Blue|Zoom In}}]]. If the target is inflicted with [[GFL2 Status Effects#Overburn|{{Color|GF2Blue|Overburn}}]], applies {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Flammable|{{Color|GF2Blue|Flammable}}]] before the attack, and changes the damage type to {{Color|GF2Orange|Burn damage}}.<br><br>''Become captivated by Sharkry's rising melody!''
| colspan=10 | {{GFL2WeakIcon|medium}}'''Stability Damage: 3'''<br>Selects 1 enemy target within {{Color|GF2Orange|8 tiles}}, dealing physical damage equal to {{Color|GF2Orange|150%}} of attack to them. This unit gains ($zoom) [[GFL2 Status Effects#Zoom In|{{Color|GF2Blue|Zoom In}}]]. If the target is inflicted with [[GFL2 Status Effects#Overburn|{{Color|GF2Blue|Overburn}}]], applies {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Flammable|{{Color|GF2Blue|Flammable}}]] before the attack, and changes the damage type to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}}.<br><br>''Become captivated by Sharkry's rising melody!''
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