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Template:GFL2EnemyVariants: Difference between revisions

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{{!}} colspan=3 {{!}}  
{{!}} colspan=3 {{!}}  
{{{Skill5Description|}}}
{{{Skill5Description|}}}
{{!}}}|}}{{#if:{{{Skill6Name|}}}
|{{{!}} class=gf-table style="max-width:50%;"
! '''{{{Skill6Name|No skill name defined}}}'''
{{!}} {{#if:{{{Skill6Attribute1|}}}|{{{Skill6Attribute1}}}|No attribute}}{{#if:{{{Skill6Attribute2|}}}|{{{Skill6Attribute2}}}}}
{{!}}-
{{!}} colspan=3 style="text-align:center;" {{!}} {{{Skill6Type|No skill type defined}}}
{{!}}-
{{!}} style="text-align:center;" {{!}} [[File:Stability Icon.png|25px]] {{{Skill6Stability}}}
{{!}} style="text-align:center;" {{!}} Range: {{{Skill6Range}}}
{{!}} style="text-align:center;" {{!}} Area of Effect: {{{Skill6Area}}}
{{!}}-
{{!}} colspan=3 {{!}}
{{{Skill6Description|}}}
{{!}}}|}}
{{!}}}|}}
</div>
</div>
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|Skill5Area=
|Skill5Area=
|Skill5Description=
|Skill5Description=
|Skill6Name=
|Skill6Attribute1=
|Skill6Attribute2=
|Skill6Type=
|Skill6Stability=
|Skill6Range=
|Skill6Area=
|Skill6Description=
}}</pre>
}}</pre>
</noinclude>
</noinclude>

Latest revision as of 12:22, 7 December 2024

{{GFL2EnemyVariants
|name=Full name (will be used by default to reference the image File:<name>_S.png, which must correspond to the "half" variant in the game files. If the file is named differently, declare a "portrait" argument with the file name and extension, without the File: namespace.)
|description=Official in-game description
|othername=
|appearances=The first stage, or event, where this enemy appears, and other notable appearances
|weakness1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro. All weaknesses are optional.
|weakness2=
|weakness3=
|weakness4=
|weakness5=
|Stability=
|DmgReduction=Optional (60% by default)
|CritChance=Optional (0% by default)
|CritPower=Optional (100% by default)
|MovePoints=

|Skill1Name=
|Skill1Attribute1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro
|Skill1Attribute2=
|Skill1Type=Types are indicated in-game between the skill name and stability damage
|Skill1Stability=Value of stability damage
|Skill1Range=
|Skill1Area=
|Skill1Description=Link to [[GFL2 Status Effects]] as needed

|battletrait1=
|battletrait2=
|battletrait3=
|battletrait4=
|battletrait5=

Other skills are optional:

|Skill2Name=
|Skill2Attribute1=
|Skill2Attribute2=
|Skill2Type=
|Skill2Stability=
|Skill2Range=
|Skill2Area=
|Skill2Description=

|Skill3Name=
|Skill3Attribute1=
|Skill3Attribute2=
|Skill3Type=
|Skill3Stability=
|Skill3Range=
|Skill3Area=
|Skill3Description=

|Skill4Name=
|Skill4Attribute1=
|Skill4Attribute2=
|Skill4Type=
|Skill4Stability=
|Skill4Range=
|Skill4Area=
|Skill4Description=

|Skill5Name=
|Skill5Attribute1=
|Skill5Attribute2=
|Skill5Type=
|Skill5Stability=
|Skill5Range=
|Skill5Area=
|Skill5Description=

|Skill6Name=
|Skill6Attribute1=
|Skill6Attribute2=
|Skill6Type=
|Skill6Stability=
|Skill6Range=
|Skill6Area=
|Skill6Description=
}}