Hunter/Assimilated/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Crimson Bullet of Devastation |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Hunter1 |- ! text | colspan=10 | Passive: H..."
 
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Crimson Bullet of Devastation
| colspan=10 | Exterminating Blood Shot
|-
|-
! skilltype
! skilltype
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|-
! text
! text
| colspan=10 | Passive: Hunter's normal attack makes use of her twin guns, each of her attack deals 50% of her damage, twice. Active: Within ($dur_value) seconds of skill activation, Hunter prioritise enemy unit with the 'Capturer Shot' debuff (or unit with the highest HP values on the field), hitting them for ($dam_value)% per gun shot; while skill is active, each successive hit on the same target will hit for ($dam2_value)% higher than previous shot damage, stack up to 15 levels maximum.
| colspan=10 | Passive: Hunter makes auto-attacks with both guns, dealing 2 instances of 0.5x damage to her target. <br>
Active: For ($dur_value) seconds, she attacks the enemy unit with the highest HP, dealing ($dam_value)x damage per shot. While the skill is active, each consecutive hit does an additional ($dam2_value)% damage over the previous one, stacking up to 15 times. If there are any targets present who are being affected by Binding Shot, she prioritizes them instead.
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! initial
! initial
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! dam_value
! dam_value
| 60 || 62 || 64 || 67 || 69 || 71 || 73 || 76 || 78 || 80
| 0.55 || 0.57 || 0.58 || 0.6 || 0.62 || 0.63 || 0.65 || 0.67 || 0.68 || 0.7
|-
! dam_value_4
| 0.6 || 0.62 || 0.64 || 0.67 || 0.69 || 0.71 || 0.73 || 0.76 || 0.78 || 0.8
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|-
! dam2_value
! dam2_value
| 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18
| 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
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! dam2_value_4
| 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17|| 18
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|-
|}
|}