NTW-20/skilldata/mod1: Difference between revisions
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HellScythe42 (talk | contribs) mNo edit summary |
m Fixed skill 1 (MOD) name |
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Hunter's Mania | ||
|- | |- | ||
! icon | ! icon | ||
Line 7: | Line 7: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising | | colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising the enemy with the highest health that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use. | ||
|- | |- | ||
! initial | ! initial |
Latest revision as of 23:47, 5 June 2021
name | Hunter's Mania | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising the enemy with the highest health that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 7 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.7 | 3 | 3.3 | 3.5 | 3.8 | 4 | 4.3 | 4.5 | 4.8 | 5 |
max_dam_value | 5 | 5.6 | 6.2 | 6.7 | 7.3 | 7.8 | 8.4 | 8.9 | 9.5 | 10 |