Welcome to IOPWiki, Commander.
We are searching for editors to complete gameplay topics in all games. You can contribute without an account. Learn how to contribute and join our Discord server.

Stechkin/skill2data: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
mNo edit summary
m Fixed skill 2 name and also applied to description
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Percussion
| colspan=10 | Castanet Percussion
|-
|-
! icon
! icon
| colspan=10 |  
| colspan=10 | APS
|-
|-
! text  
! text  
| colspan=10 | When "Assault Command" is active, increases own damage by ($dam_value)% and critical rate by ($crt_value)% for ($duration) seconds. For the duration of "Percussion", prioritise targeting the enemy with the lowest health and reduces the evasion of enemies with less than 30% health by ($debuff_value)% for ($duration) seconds.
| colspan=10 | When "Assault Command" is active, increases own damage by ($dam_value)% and critical rate by ($crt_value)% for ($duration) seconds. For the duration of "Castanet Percussion", prioritise targeting enemies with the lowest health and reduces the evasion of enemies with less than 30% health by ($debuff_value)% for ($duration) seconds.
|-
|-
! dam_value
! dam_value
Line 13: Line 13:
|-  
|-  
! crt_value
! crt_value
| 50 || ? || ? || ? || ? || ? || ? || ? || ? || 100
| 50 || 56 || 61 || 67 || 72 || 78 || 83 || 89 || 94 || 100
|-  
|-  
! debuff_value
! debuff_value
| 20 || ? || ? || ? || ? || ? || ? || ? || ? || 50
| 20 || 23 || 27 || 30 || 33 || 37 || 40 || 43 || 47 || 50
|-  
|-  
! duration
! duration
| 5 || 5.3 || 5.6 || 5.9 || 6.3 || 6.6 || 6.9 || 7.2 || 7.6 || 8
| 5 || 5.3 || 5.7 || 6 || 6.3 || 6.7 || 7 || 7.3 || 7.7 || 8
|-
|}
|}

Latest revision as of 23:43, 5 June 2021

name Castanet Percussion
icon APS
text When "Assault Command" is active, increases own damage by ($dam_value)% and critical rate by ($crt_value)% for ($duration) seconds. For the duration of "Castanet Percussion", prioritise targeting enemies with the lowest health and reduces the evasion of enemies with less than 30% health by ($debuff_value)% for ($duration) seconds.
dam_value 15 16 17 18 19 21 22 23 24 25
crt_value 50 56 61 67 72 78 83 89 94 100
debuff_value 20 23 27 30 33 37 40 43 47 50
duration 5 5.3 5.7 6 6.3 6.7 7 7.3 7.7 8