M99/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! name | |||
| colspan=10 | Designated Shot | |||
|- | |||
! icon | ! icon | ||
| colspan=10 | | | colspan=10 | AimAttackDistanceTarge | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the furthest enemy based on the current number of charge stacks. All stacks will be consumed on skill use. | ||
|- | |- | ||
! initial | ! initial | ||
| colspan=10 | | | colspan=10 | 8 | ||
|- | |- | ||
! cooldown | ! cooldown | ||
| | | 13 || 12.6 || 12.1 || 11.7 || 11.2 || 10.8 || 10.3 || 9.9 || 9.4 || 9 | ||
|- | |||
! min_dam_value | |||
| 2.2 || 2.3 || 2.5 || 2.6 || 2.7 || 2.9 || 3 || 3.1 || 3.3 || 3.4 | |||
|- | |- | ||
! | ! max_dam_value | ||
| 3.5 || 4 | | 3.5 || 4 || 4.5 || 5 || 5.5 || 6 || 6.5 || 7 || 7.5 || 8 | ||
|- | |- | ||
|} | |} |
Latest revision as of 11:29, 20 October 2019
name | Designated Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackDistanceTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the furthest enemy based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.2 | 2.3 | 2.5 | 2.6 | 2.7 | 2.9 | 3 | 3.1 | 3.3 | 3.4 |
max_dam_value | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 |