Sharkry/skill3data: Difference between revisions

Add symbol to burn damage
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 7: Line 7:
|-
|-
! text
! text
| colspan=10 | {{GFL2WeakIcon|medium}}'''Stability Damage: 3'''<br>Selects 1 enemy target within {{Color|GF2Orange|8 tiles}}, dealing physical damage equal to {{Color|GF2Orange|150%}} of attack to them. This unit gains ($zoom) [[GFL2 Status Effects#Zoom In|{{Color|GF2Blue|Zoom In}}]]. If the target is inflicted with [[GFL2 Status Effects#Overburn|{{Color|GF2Blue|Overburn}}]], applies {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Flammable|{{Color|GF2Blue|Flammable}}]] before the attack, and changes the damage type to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}}.<br><br>''Become captivated by Sharkry's rising melody!''
| colspan=10 | {{GFL2WeakIcon|medium}}'''Stability Damage: 3'''<br>Selects 1 enemy target within {{Color|GF2Orange|8 tiles}}, dealing physical damage equal to {{Color|GF2Orange|150%}} of attack to them. This unit gains {{GF2Effect|Zoom In}}. If the target is inflicted with {{GF2Effect|Overburn}}, applies {{Color|GF2Orange|2 stacks}} of {{GF2Effect|Flammable}} before the attack, and changes the damage type to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}}.
($extraeffect)
 
<br>''“Become captivated by Sharkry's rising melody!''
 
<hr>'''Fortification Segment 03:''' If a kill is scored, gains {{Color|GF2Orange|1 additional stack}} of {{GF2Effect|Zoom In}}.
|-
|-
! zoom
! turn_cooldown
| || 2 stacks of
|-
! skilllevelcount
| 2
| 2
|-
! turn_cooldown
| 2 || 2
|-
! extraeffect
|  || If a kill is scored, gains 1 additional stack of Zoom In.
|-
|-
|}
|}