Nemesis/skilldata: Difference between revisions
ScriptDotLua (talk | contribs) Add weapon affinity to skill |
Added additional skill details |
||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 4: | Line 4: | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | | | colspan=10 | Skill_Attack_SniperRifle | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | {{GFL2WeakIcon|heavy}}'''Stability Damage: 2'''<br>Selects 1 enemy target within {{Color|GF2Orange|9 tiles}} and deals physical damage equal to {{Color|GF2Orange|80%}} of attack to them. | | colspan=10 | {{Color|GF2Gray|Basic Attack / Targeted}}<br>{{GFL2WeakIcon|heavy}}'''Stability Damage: 2'''<br>Selects 1 enemy target within {{Color|GF2Orange|9 tiles}} and deals {{GFL2WeakIcon|physical}}Physical damage equal to {{Color|GF2Orange|80%}} of attack to them. | ||
<br>''“The prism indicates that this bullet is certain to hit the target.”'' | |||
|- | |- | ||
! | ! turn_cooldown | ||
| | | 0 | ||
|} | |} | ||
