Centaureissi/skilldata: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m Added cooldown. |
||
(2 intermediate revisions by one other user not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | Normal Attacks deal <span style="color:#FF0000">Physical Damage equal to ($atk_value)% ATK</span> to the target and all enemies within 1 tile, [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunning'''/span>]] them for ($time_value) seconds. This effect enters a cooldown after being triggered. | | colspan=10 | Normal Attacks deal <span style="color:#FF0000">Physical Damage equal to ($atk_value)% ATK</span> to the target and all enemies within 1 tile, [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunning'''</span>]] them for ($time_value) seconds. This effect enters a cooldown after being triggered. | ||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: After applying a control effect or dealing damage to a target 10 times, applies [Concussion] for 5 seconds. When dealing non-Derivative damage to an enemy affected by [Concussion], deal additional [[PNC_Combat#Damage_Types|<span style="color:#FF0000">'''[Derivative]'''</span>]] <span style="color:#FF0000">Physical Damage equal to 80% ATK</span>. | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: Reduces cooldown of passive by 2 seconds when hitting a target affected by [Concussion] with a normal attack. [Concussion] decreases the target's Debuff Resistance by 300. Cannot stack. | |||
<hr><span style="color:#f1d085">Arma Inscripta III</span>: Upon applying [Concussion], gain 1 stack of [Iron Fist], lasting for 5 seconds, and gaining a [[PNC_Combat#Status_Effects|<span style="color:#00FF00">'''Shield'''</span>]] equal to 100% ATK. | |||
[Iron Fist]: +10% ATK, max 3 stacks | |||
|- | |- | ||
! atk_value | ! atk_value | ||
Line 14: | Line 18: | ||
! time_value | ! time_value | ||
| 0.8 || 1 || 1.1 || 1.2 || 1.4 || 1.5 || 1.6 || 1.8 || 1.9 || 2 | | 0.8 || 1 || 1.1 || 1.2 || 1.4 || 1.5 || 1.6 || 1.8 || 1.9 || 2 | ||
|- | |||
! cooldown | |||
| 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || | |||
|- | |- | ||
|} | |} |
Latest revision as of 08:24, 26 August 2024
name | Maid's Discipline | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
icon | centaureissi_passive | ||||||||||
text | Normal Attacks deal Physical Damage equal to ($atk_value)% ATK to the target and all enemies within 1 tile, Stunning them for ($time_value) seconds. This effect enters a cooldown after being triggered.
Arma Inscripta I: After applying a control effect or dealing damage to a target 10 times, applies [Concussion] for 5 seconds. When dealing non-Derivative damage to an enemy affected by [Concussion], deal additional [Derivative] Physical Damage equal to 80% ATK. Arma Inscripta II: Reduces cooldown of passive by 2 seconds when hitting a target affected by [Concussion] with a normal attack. [Concussion] decreases the target's Debuff Resistance by 300. Cannot stack. Arma Inscripta III: Upon applying [Concussion], gain 1 stack of [Iron Fist], lasting for 5 seconds, and gaining a Shield equal to 100% ATK. [Iron Fist]: +10% ATK, max 3 stacks | ||||||||||
atk_value | 40 | 43.2 | 46.4 | 49.6 | 53.6 | 58.4 | 63.2 | 68 | 74 | 80 | |
time_value | 0.8 | 1 | 1.1 | 1.2 | 1.4 | 1.5 | 1.6 | 1.8 | 1.9 | 2 | |
cooldown | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |