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| {{{1|}}}
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| <noinclude>
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| ==Algorithms==
| |
| ===Warrior===
| |
| <div style="float:left"><tabber>
| |
| |-|Desperate Raze=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
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| ! Name
| |
| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10286.png|50px]]
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| | Pain Resistance
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| | Warriors gain (20%/30%/40%) damage reduction when their HP is below 30%.
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| | rowspan=4 | Every Normal Attack Warriors perform has a 30% chance to turn the next Normal Attack into a double strike.
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| | rowspan=4 | After every 3 Normal Attacks, Warriors lose 15% of the current HP to deal True Damage of 200% HP lost with their next Normal Attack. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10061.png|50px]]
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| | Incremental Pursuit
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| | Warriors inflict an additional amount of True Damage of (15%/22.5%/30%) ATK when they deal damage.
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| |-
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| | [[File:Function_Card_ICON_10015.png|50px]]
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| | Dire Tactics
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| | Warriors' ATK grows as their HP drops. The ATK bonus caps at (50%/75%/100%) when HP drops to 10%.
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| |-
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| | [[File:Function_Card_ICON_10120.png|50px]]
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| | Double Compilation
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| | Warriors heal for (10%/15%/20%) of the damage they deal. True Damage provides three times as much healing.
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| |-
| |
| |}
| |
| |-|Hyperthreshold Stress=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10287.png|50px]]
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| | Multi-Marker
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| | Warriors gain(4/6/8) stacks of Bloodthirst Sigil at the start of battle.
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| | rowspan=4 | Warriors gain 1 stack of Bloodthirst Sigil every 4 seconds.
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| | rowspan=4 | Every stack of Bloodthirst Sigil enhances the Crit Damage of Warriors by 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10157.png|50px]]
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| | Program Reset
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| | Warriors gain (4/6/8) stacks of Bloodthirst Sigil when their HP percentage first drops below 40%.
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| |-
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| | [[File:Function_Card_ICON_10128.png|50px]]
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| | Rapid Raid
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| | Warriors use their Auto Skill at the start of the battle and have their Attack Speed increased by (50%/100%/150%) for the next 6 seconds.
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| |-
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| | [[File:Function_Card_ICON_10220.png|50px]]
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| | Blasting Echoes
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| | Warriors gain 1 stack of Bloodthirst Sigil for every (9/6/3) attacks they are subjected to.
| |
| |-
| |
| |}
| |
| |-|Violent Surge=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10265.png|50px]]
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| | Lethal Shock
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| | For every 1 enemy fallen, Warriors recover (4%/7%/10%) of their Max HP.
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| | rowspan=4 | Warriors deal True Damage equal to 10% of the target's Max HP when the target is below 10% HP. (Ineffective against bosses; Cooldown: 0.3 seconds)
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| | rowspan=4 | Warriors gain a 100 Attack Speed boost for 6 seconds every time they eliminate a non-neutral enemy target.
| |
| |-
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| | [[File:Function_Card_ICON_10264.png|50px]]
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| | Lethal Chain
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| | After eliminating any enemy units, Warriors are teleported near the enemy with the lowest HP percentage, dealing [Derivative] Physical Damage equal to (100/200%/300) of their ATK to them.
| |
| |-
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| | [[File:Function_Card_ICON_10262.png|50px]]
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| | Vulnerability Exploit
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| | Warrior ATK + (20%/30%/40%) against targets with less than 50% HP.
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| |-
| |
| | [[File:Function_Card_ICON_10263.png|50px]]
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| | Efficiency Surge
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| | When Warriros perform Normal Attacks, their Auto Skill recharge is sped up by (15%/22.5%/30%) if the target's HP is below 50%.
| |
| |-
| |
| |}
| |
| |-|Vitality Loss=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10222.png|50px]]
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| | Furious Deterrence
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| | Warriors release [Battlecry] before using their Auto Skill, dealing [Derivative] Operand Damage equal to (30%/60%/90%) of their Hashrate to nearby enemies within 1 tile, inflicting 1 stack of Bleed on them.
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| | rowspan=4 | Warriors release [Battlecry] once every 8 seconds, dealing [Derivative] Operand Damage equal to 50% of their Hashrate] to nearby enemies within 1 tile, and inflicting 1 stack of Bleed on them.
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| | rowspan=4 | The range of [Battlecry] expands to the entire battlefield.
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| |-
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| | [[File:Function_Card_ICON_10221.png|50px]]
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| | Life Extraction
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| | Warriors have their Skill Life Steal effect enhanced by (15%/20%/25%). Every stack of Bleed on their target provides (1%/2%/3%) additional Skill Life Steal.
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| |-
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| | [[File:Function_Card_ICON_10207.png|50px]]
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| | Damage Amplifier
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| | Warriors have their Hashrate increased by 12%. Everytime Warriors inflict Bleed, their Hashrate is additionally increased by 3%, up to (4/7/10) stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10206.png|50px]]
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| | Coagulopathy
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| | After every (4/3/2) Normal Attack(s), Warriors inflict 1 stacks of Bleed on the target.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
|
| |
| ===Sniper===
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| <div style="float:left"><tabber>
| |
| |-|Burst Shooting=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10074.png|50px]]
| |
| | Accumulated Recycling
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| | Ally Snipers have their Crit Damage increased by (10%/20%/30%) for every unit that falls in battle, up to 5 stacks.
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| | rowspan=4 | For every 3 Normal Attacks, the next one Snipers perform is guaranteed to be a Critical Hit. The effect cannot be triggered by Normal Attack skills.
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| | rowspan=4 | The Crit Damage boost provided by Lethal Increment no longer wears off.
| |
| |-
| |
| | [[File:Function_Card_ICON_10068.png|50px]]
| |
| | Rapid Firing
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| | After using any skill, Snipers have their Attack Speed increased by (50/75/100) points for the next 5 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10123.png|50px]]
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| | Lethal Increment
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| | When Snipers land their Normal Attacks, increase their Crit Damage by (10%/15%/20%), up to 5 stacks. This effect wears off after landing a Critical Hit. (0.33s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10223.png|50px]]
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| | Penetration Streak
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| | Snipers' Normal Attack hits have a (15%/22.5%/30%) chance to turn the next Normal Attack into a double strike.
| |
| |-
| |
| |}
| |
| |-|Structural Embrittlement=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10226.png|50px]]
| |
| | Overdrive Preset
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| | Snipers speed up their skill recharge by (10%/20%/30%) after using any skill.
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| | rowspan=4 | 3 seconds after using any skill, Snipers inflict [Derivative] Operand Damage equal to 20% of their hashrate on enemies within 1 tile near their Normal Attack target 3 times. Only 1 instance of this effect may take place at a time.
| |
| | rowspan=4 | Every stack of Vulnerability boosts the Hashrate of Snipers by 10%, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10211.png|50px]]
| |
| | High-Risk Target
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| | When enemies use any skill, all ally Snipers deal [Derivative] Operand Damage of (40%/70%/100%) Hashrate.
| |
| |-
| |
| | [[File:Function_Card_ICON_10209.png|50px]]
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| | Immunity Reduction
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| | Ally Snipers have (50%/75%/100%) chance to inflict 1 stack of Vulnerability that lasts for 5 seconds when they deal Operand Damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10289.png|50px]]
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| | Fragile Label
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| | When Snipers use any skill, they inflict (3/4/5) stack(s) of Vulnerability on the enemy with the lowest HP percentage, which lasts for 5 seconds.
| |
| |-
| |
| |}
| |
| |-|Lethal Combo=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
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| ! Name
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| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10247.png|50px]]
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| | Lethal Transference
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| | For every 5 attack(s), Snipers deal an additional instance of True Damage equal to (40%/80%/120%) ATK with their next strike. (0.33s cooldown)
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| | rowspan=4 | When ally units inflict damage with Normal Attacks, Snipers have a 10% chance of firing a missile that deals [Derivative] Physical Damage of 50% ATK at the target.
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| | rowspan=4 | Snipers' Depleted Uranium Rounds effect will no longer dissipate.
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| |-
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| | [[File:Function_Card_ICON_10225.png|50px]]
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| | Chain-breaking Shot
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| | The next Normal Attack Snipers perform after using any skill will target the enemy with the lowest HP and boost their own Normal Attack PEN by (20/40/60) points.
| |
| |-
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| | [[File:Function_Card_ICON_10147.png|50px]]
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| | Hunting Signal
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| | Snipers fire 7 missiles of [Derivative] Physical Damage equal to (10%/20%/30%) of their ATK at the target within 5 seconds after using their Auto Skill.
| |
| |-
| |
| | [[File:Function_Card_ICON_10224.png|50px]]
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| | Depleted Uranium Rounds
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| | Snipers have their ATK increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>). This effect wears off when any enemy falls in battle.
| |
| |-
| |
| |}
| |
| |-|Freezing Bullets=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
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| ! Name
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| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10269.png|50px]]
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| | Ancillary Cooldown
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| | Snipers inflict (<span style="color:#6293e3">2</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">4</span>) stack(s) of Frozen on the closest enemy every time they use any skill.
| |
| | rowspan=4 | When any target obtains 10 stacks of frozen, all Frozen stacks are consumed to deal [Derivative] Operand Damage equal to 300% of the highest ally hashrate to the target and nearby enemies with 1 tile, and Silences them for 3 seconds.
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| | rowspan=4 | Snipers have their Hashrate increased by 5% every time they inflict the Frozen effect, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10268.png|50px]]
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| | Twin-track Burst
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| | Snipers have their ATK reduced by (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">20%</span>). Normal Attacks deal additional Physical Damage to the nearest enemy once. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10266.png|50px]]
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| | Frozen Shot
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| | For every (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">1</span>) Normal Attacks, the next one Snipers perform inflicts Frozen.
| |
| |-
| |
| | [[File:Function_Card_ICON_10267.png|50px]]
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| | Frostbite Spillover
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| | When ally units take damage, Snipers have a 15% chance to deal [Derivative] Operand damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Hashrate to the damage dealer and inflict 1 stack of Frozen on them.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
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|
| |
|
| |
| ===Specialist===
| |
| <div style="float:left"><tabber>
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| |-|Swift Crackdown=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
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| ! Name
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| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10227.png|50px]]
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| | Shadowy Evasion
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| | Specialists Max out the Dodge Rate of all ally units for (3/4/5) seconds at the start of battle.
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| | rowspan=4 | When any ally unit dodges an attack, all non-Specialist ally units deal [Derivative] Physical Damage equal to 20% of their Hashrate to the attacker.
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| | rowspan=4 | Vulnerability Fix now takes effect on 1 additional ally unit with the next lowest HP percentage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10151.png|50px]]
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| | Fast Preparation
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| | Specialists have their Skill Haste increased by (2%/3.5%/5%) every time an ally unit dodges an attack, up to 10 stacks. Max Increase: 50%
| |
| |-
| |
| | [[File:Function_Card_ICON_10149.png|50px]]
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| | Floating Shot
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| | When any ally unit dodges an attack, all Specialist ally units deal [Derivative] Physical Damage equal to (30%/45%/60%) of their Hashrate to the attacker once.
| |
| |-
| |
| | [[File:Function_Card_ICON_10150.png|50px]]
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| | Vulnerability Fix
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| | When Specialists use any skill, they enhance the Dodge Rate of ally unit with the lowest HP percentage by (10%/15%/20%), up to 5 stacks.
| |
| |-
| |
| |}
| |
| |-|Efficiency Accumulation=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
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| ! Name
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| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10231.png|50px]]
| |
| | Global Protection
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| | Specialists grant (3/4/5) stacks of 50% damage reducing HP Shield every (7/6/5) seconds to the ally with the lowest HP percentage, up to 10 stacks. 1 stack of the HP Shield is consumed every time the ally unit takes damage.
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| | rowspan=4 | When Specialists buff of debuff any units, the non-Specialist unit with the highest Hashrate deals [Derivative] Physical Damage equal to 14% of their Hashrate to random enemies 7 time(s) in 5 second(s).
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| | rowspan=4 | The Energy Orb provides an additional Hashrate bonus of 30%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10230.png|50px]]
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| | Hashrate Stacking
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| | Specialists have their Hashrate increased by (3%/4.5%/6%) every time they apply a buff or debuff, up to 5 stacks. (1s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10135.png|50px]]
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| | Efficient Allocation
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| | When Specialists buff or debuff any units, they heal the ally with the lowest HP percentage by (20%/35%/50%) of their Hashrate. (1s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10228.png|50px]]
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| | Hashrate Energy
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| | When Specialists buff or debuff any units, they generate an Energy Orb, which deals [Derivative] Physical Damage equal to (8%/14%/20%) of their Hashrate to random enemies 7 time(s) in 5 seconds.
| |
| |-
| |
| |}
| |
| |-|Multi-end Enhancement=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
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| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10270.png|50px]]
| |
| | Layered Hashrate
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| | Specialists enhance the ally unit with the highest Hashrate by (3%/4%/5%) Hashrate every 5 seconds, up to 5 stacks.
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| | rowspan=4 | Specialists gain 2 stacks of Performance Boost when they trigger the function set effect.
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| | rowspan=4 | All Performance Boost stacks are consumed at 10 stacks to provide 4 seconds of double-strike for all ally units.
| |
| |-
| |
| | [[File:Function_Card_ICON_10271.png|50px]]
| |
| | Layered Attack
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| | Specialists enhance the ally unit with the highest ATK by (3%/4%/5%) of their ATK every 5 seconds, up to 5 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10272.png|50px]]
| |
| | Energy Boost
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| | When Specialists use any skill, they speed up the skill recharge progress of the teammate with the highest Hashrate by (10%/15%/20%). (4s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10273.png|50px]]
| |
| | Rob 'em Blind
| |
| | When Specialists use any skill, they enhance the teammate with the highest ATK with (20%/35%/50%) Life Steal for their Normal Attacks, lasting 6 seconds.
| |
| |-
| |
| |}
| |
| |-|Malignant Interference=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
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| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10138.png|50px]]
| |
| | Deterrence
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| | Specialists deal an additional [Derivative] Operand Damage of (10%/15%/20%) Hashrate X the number of debuffs on the target with every Normal Attack.
| |
| | rowspan=4 | For every type of debuffs the enemies have, Operand DEF is reduced by 10%.
| |
| | rowspan=4 | For every single type of debuff on the Specialist' targets, increase their Attack Speed by 15 points.
| |
| |-
| |
| | [[File:Function_Card_ICON_10066.png|50px]]
| |
| | Beacon Boost
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| | When Specialists land a Normal Attack, they have a (40%/70%/100%) chance to inflict 1 stack of Bleed on the target.
| |
| |-
| |
| | [[File:Function_Card_ICON_10124.png|50px]]
| |
| | Total Suppression
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| | Specialists deal [Derivative] Operant Damage equal to (15%/22.5%/30%) Hashrate to the target every time they inflict debuffs.
| |
| |-
| |
| | [[File:Function_Card_ICON_10290.png|50px]]
| |
| | High-frequency Calculation
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| | After using any skill, Specialists have their Attack Speed increased by (20/35/50) points for 4 seconds.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
| ===Guard===
| |
| <div style="float:left"><tabber>
| |
| |-|Absolute Defense Domain=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10218.png|50px]]
| |
| | Residue Extraction
| |
| | When any enemy falls, Guards gain an HP Shield equal to (4%/7%/10%) of the fallen enemy's Max HP.
| |
| | rowspan=4 | Guards recover 4% of their Max HP every 5 seconds, and 100% more when they have an HP Shield.
| |
| | rowspan=4 | The Guards' HP Shields heals them by 50% of damage taken when subjected to attacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10251.png|50px]]
| |
| | Bastion Building
| |
| | Guards gain an HP Shield equal to (50%/100%/150%) of their Hashrate every 5 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10136.png|50px]]
| |
| | Coordinated Defense
| |
| | Guards grant all ally units an HP Shield equal to (5%/10%/15%) of their Max HP at the start of the battle.
| |
| |-
| |
| | [[File:Function_Card_ICON_10204.png|50px]]
| |
| | Multi-end Repair
| |
| | When Guards recover HP, all ally units gain an HP Shield equal to (10%/15%/20%) of the HP recovered.
| |
| |-
| |
| |}
| |
| |-|Overlapping Reflections=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10246.png|50px]]
| |
| | Taunt Target
| |
| | Guards Taunt the enemy farthest away for (3/4/5) seconds whenever they use any skill.
| |
| | rowspan=4 | Guards Taunt all units within 1 tile for 4 seconds every 10 seconds, during which their Backlash effect is doubled.
| |
| | rowspan=4 | Guards reflect the non-Derivative damage they have taken to their Normal Attack targets as True Damage every 8 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10143.png|50px]]
| |
| | Crisis Response
| |
| | When Guards use any skill, they recover 5% Max HP and have their Backlash increased by (3%/6%/9%).
| |
| |-
| |
| | [[File:Function_Card_ICON_10127.png|50px]]
| |
| | Structural Reinforcement
| |
| | Guards Backlash enhanced by (3%/6%/9%) every 4 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10141.png|50px]]
| |
| | Impasse Retaliation
| |
| | For every instance of damage Guards take that's 10% of their Max HP, Backlash is increased by (2%/4%/6%).
| |
| |-
| |
| |}
| |
| |-|Hashrate Repair=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10281.png|50px]]
| |
| | Threshold Growth
| |
| | Guards' Physical DEF grows as their HP drops. The DEF bonus caps at (20%/35%/50%) when HP drops to 10%.
| |
| | rowspan=4 | Guard takes no more damage than 5% of their Max HP. This effect triggers 10 times per battle.
| |
| | rowspan=4 | Guards have their Hashrate increased by 30% of their Physical DEF.
| |
| |-
| |
| | [[File:Function_Card_ICON_10280.png|50px]]
| |
| | Kinetic Energy Decay
| |
| | Guards take (10%/20%/30%) less long-range damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10022.png|50px]]
| |
| | Dire Repairs
| |
| | Guards have a 30% chance to recover HP equal to (20%/35%/50%) of their Hashrate upon taking damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10137.png|50px]]
| |
| | Channel Crowding
| |
| | Guards reduce the ATK of enemies within 2 tiles by (10%/15%/20%), and every enemy boosts their own Physical DEF by (10%/15%/20%).
| |
| |-
| |
| |}
| |
| |-|Defense Field=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10285.png|50px]]
| |
| | Crisis Management
| |
| | Guards retain 1 point of HP and recover (20%/35%/50%) of their Max HP when subjected to lethal damage. This effect only triggers once per battle.
| |
| | rowspan=4 | When ally units are Healed, Guards recover HP based on 40% of the healing done.
| |
| | rowspan=4 | The range of Coordinated Defense and Impact Distribution for Guards expands to cover the entire battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10284.png|50px]]
| |
| | Reparation Chain
| |
| | When nearby ally units within 1 tile are Healed, Guards recover HP equal to (30%/45%/60%) of the Healing done.
| |
| |-
| |
| | [[File:Function_Card_ICON_10282.png|50px]]
| |
| | Coordinated Defense
| |
| | Guards provide a (20%/30%/40%) Physical DEF boost to ally units within 1 tile.
| |
| |-
| |
| | [[File:Function_Card_ICON_10283.png|50px]]
| |
| | Impact Distribution
| |
| | Guards take (20%/40%/60%) of all damage for ally units within 1 tile. (Does not include [Derivative] damage.)
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
| ===Medic===
| |
| <div style="float:left"><tabber>
| |
| |-|Supplemental Dose=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10232.png|50px]]
| |
| | Speedy Aid
| |
| | Medics use their Auto Skill at the start of battle and have their Healing effect increased by (20%/40%/60%) for the next 3 seconds.
| |
| | rowspan=4 | Medics speed up their Auto Skill recharge by 5% after performing Normal Attacks.
| |
| | rowspan=4 | Medics increase their own Healing Output by 5% every time they use any skill, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10140.png|50px]]
| |
| | Emergency Deployment
| |
| | When Medics Heal, the Healing Effect is enhanced as the target loses HP, up to a (20%/40%/60%) boost when target's HP percentage drops to 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10139.png|50px]]
| |
| | Overdrive
| |
| | After using any skill, Medics have their Attack Speed increased by (40/70/100) points for the next 4 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10274.png|50px]]
| |
| | Speedy Overload
| |
| | Medics speed up their Auto Skill recharge by (10%/15%/20%) after using any skill.
| |
| |-
| |
| |}
| |
| |-|Enhanced Healing=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10250.png|50px]]
| |
| | Health Insurance
| |
| | When Medics use any skill, they grant 1 stack of Revitalize to the healed unit and speed up their Auto Skill recharge by (10%/15%/20%) (4s cooldown)
| |
| | rowspan=4 | All ally units recover 30% of their Max HP when the total number of Revitalize stacks reaches 15. This effect only triggers once per battle.
| |
| | rowspan=4 | Every stack of Revitalize on the battlefield additionally provides a 5% Healing Output boost for Medics, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10292.png|50px]]
| |
| | Advanced Practice
| |
| | Every stack of Revitalize on the battlefield additionally provides a (2%/3.5%/5%) Skill Haste boost for Medics, up to 10 stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10234.png|50px]]
| |
| | Efficient Recovery
| |
| | Medics grant the target (1/2/3) stacks of Revitalize when they Heal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10248.png|50px]]
| |
| | Healing Hands
| |
| | At the start of battle, Medics heal the ally with the lowest HP percentage by a value equal to (10%/20%/30%) of their Max HP, and grants them 5 stack(s) of Revitalize.
| |
| |-
| |
| |}
| |
| |-|Global Healing Shield=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10278.png|50px]]
| |
| | Weakness Reinforcement
| |
| | When Medics use any skill, they grant an HP Shield of (100%/150%/200%) hashrate to the ally with the lowest HP percentage.
| |
| | rowspan=4 | When the HP Shields of ally units break, recover 5% Max HP.
| |
| | rowspan=4 | Every 8 seconds, the ally unit with the lowest HP percentage recovers HP equal to the highest HP Shield value on any ally on the battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10277.png|50px]]
| |
| | Insurance Coverage
| |
| | Medics grant all ally dolls an HP Shield equal to (100%/200%/300%) of their Hashrate at the start of the battle.
| |
| |-
| |
| | [[File:Function_Card_ICON_10275.png|50px]]
| |
| | Shielding Framework
| |
| | Medics grant the target an HP Shield equal to (10%/20%/30%) of their Healing Output when they Heal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10276.png|50px]]
| |
| | Healing Protection
| |
| | Medics have their Healing Output increased by (20%/30%/40%) when the healed target has an HP Shield.
| |
| |-
| |
| |}
| |
| |-|Substance Reversal=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 3 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10291.png|50px]]
| |
| | Neighboring Overflow
| |
| | Medics perform an Allergy Attack equal to (25%/50%/75%) of their Hashrate in the area most packed with enemies every 5 seconds.
| |
| | rowspan=4 | When Medics deal damage, they heal the ally unit with the lowest HP by 25% of damage dealt.
| |
| | rowspan=4 | The range of Allergy Attack is increased to 2 tile. This damage gains a 20% Damage boost.
| |
| |-
| |
| | [[File:Function_Card_ICON_10254.png|50px]]
| |
| | Sanguine Plundering
| |
| | The Medic's next Normal Attack after using any skill will inflict Allergy Damage equal to (25%/50%/75%) of their Hashrate.
| |
| |-
| |
| | [[File:Function_Card_ICON_10152.png|50px]]
| |
| | Allergic Reaction
| |
| | Medics inflict Allergy Damage of (20%/35%/50%) Hashrate to enemies within 1 tile of their target when they Heal. (1s cooldown)
| |
| |-
| |
| | [[File:Function_Card_ICON_10154.png|50px]]
| |
| | Extra Compensation
| |
| | When Medics Heal, they increase the Hashrate of ally units and themselves by 5% for (4/6/8) seconds, up to 5 stacks.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
| ===Mixed===
| |
| <div style="float:left"><tabber>
| |
| |-|Coordinated Crit=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10286.png|50px]]
| |
| | Pain Resistance
| |
| | Warriors gain (20%/30%/40%) damage reduction when their HP is below 30%.
| |
| | rowspan=4 | Every Normal Attack Warriors perform has a 30% chance to turn the next Normal Attack into a double strike.
| |
| | rowspan=4 | After every 3 Normal Attacks, Warriors lose 15% of the current HP to deal True Damage of 200% HP lost with their next Normal Attack. The effect cannot be triggered by Normal Attack skills.
| |
| |-
| |
| | [[File:Function_Card_ICON_10061.png|50px]]
| |
| | Incremental Pursuit
| |
| | Warriors inflict an additional amount of True Damage of (15%/22.5%/30%) ATK when they deal damage.
| |
| |-
| |
| | [[File:Function_Card_ICON_10015.png|50px]]
| |
| | Dire Tactics
| |
| | Warriors' ATK grows as their HP drops. The ATK bonus caps at (50%/75%/100%) when HP drops to 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10120.png|50px]]
| |
| | Double Compilation
| |
| | Warriors heal for (10%/15%/20%) of the damage they deal. True Damage provides three times as much healing.
| |
| |-
| |
| |}
| |
| |-|Deadly Blow=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10287.png|50px]]
| |
| | Multi-Marker
| |
| | Warriors gain(4/6/8) stacks of Bloodthirst Sigil at the start of battle.
| |
| | rowspan=4 | Warriors gain 1 stack of Bloodthirst Sigil every 4 seconds.
| |
| | rowspan=4 | Every stack of Bloodthirst Sigil enhances the Crit Damage of Warriors by 10%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10157.png|50px]]
| |
| | Program Reset
| |
| | Warriors gain (4/6/8) stacks of Bloodthirst Sigil when their HP percentage first drops below 40%.
| |
| |-
| |
| | [[File:Function_Card_ICON_10128.png|50px]]
| |
| | Rapid Raid
| |
| | Warriors use their Auto Skill at the start of the battle and have their Attack Speed increased by (50%/100%/150%) for the next 6 seconds.
| |
| |-
| |
| | [[File:Function_Card_ICON_10220.png|50px]]
| |
| | Blasting Echoes
| |
| | Warriors gain 1 stack of Bloodthirst Sigil for every (9/6/3) attacks they are subjected to.
| |
| |-
| |
| |}
| |
| |-|Mental Cage=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10265.png|50px]]
| |
| | Lethal Shock
| |
| | For every 1 enemy fallen, Warriors recover (4%/7%/10%) of their Max HP.
| |
| | rowspan=4 | Warriors deal True Damage equal to 10% of the target's Max HP when the target is below 10% HP. (Ineffective against bosses; Cooldown: 0.3 seconds)
| |
| | rowspan=4 | Warriors gain a 100 Attack Speed boost for 6 seconds every time they eliminate a non-neutral enemy target.
| |
| |-
| |
| | [[File:Function_Card_ICON_10264.png|50px]]
| |
| | Lethal Chain
| |
| | After eliminating any enemy units, Warriors are teleported near the enemy with the lowest HP percentage, dealing [Derivative] Physical Damage equal to (100/200%/300) of their ATK to them.
| |
| |-
| |
| | [[File:Function_Card_ICON_10262.png|50px]]
| |
| | Vulnerability Exploit
| |
| | Warrior ATK + (20%/30%/40%) against targets with less than 50% HP.
| |
| |-
| |
| | [[File:Function_Card_ICON_10263.png|50px]]
| |
| | Efficiency Surge
| |
| | When Warriros perform Normal Attacks, their Auto Skill recharge is sped up by (15%/22.5%/30%) if the target's HP is below 50%.
| |
| |-
| |
| |}
| |
| |-|Desperate Assault=
| |
| {| class="gf-table" style="text-align:center;"
| |
| |-
| |
| ! width=50px | Icon
| |
| ! Name
| |
| ! width=600px | Description
| |
| ! width=300px | 2 Piece Set Effect
| |
| ! width=300px | 4 Piece Set Effect
| |
| |-
| |
| | [[File:Function_Card_ICON_10222.png|50px]]
| |
| | Furious Deterrence
| |
| | Warriors release [Battlecry] before using their Auto Skill, dealing [Derivative] Operand Damage equal to (30%/60%/90%) of their Hashrate to nearby enemies within 1 tile, inflicting 1 stack of Bleed on them.
| |
| | rowspan=4 | Warriors release [Battlecry] once every 8 seconds, dealing [Derivative] Operand Damage equal to 50% of their Hashrate] to nearby enemies within 1 tile, and inflicting 1 stack of Bleed on them.
| |
| | rowspan=4 | The range of [Battlecry] expands to the entire battlefield.
| |
| |-
| |
| | [[File:Function_Card_ICON_10221.png|50px]]
| |
| | Life Extraction
| |
| | Warriors have their Skill Life Steal effect enhanced by (15%/20%/25%). Every stack of Bleed on their target provides (1%/2%/3%) additional Skill Life Steal.
| |
| |-
| |
| | [[File:Function_Card_ICON_10207.png|50px]]
| |
| | Damage Amplifier
| |
| | Warriors have their Hashrate increased by 12%. Everytime Warriors inflict Bleed, their Hashrate is additionally increased by 3%, up to (4/7/10) stacks.
| |
| |-
| |
| | [[File:Function_Card_ICON_10206.png|50px]]
| |
| | Coagulopathy
| |
| | After every (4/3/2) Normal Attack(s), Warriors inflict 1 stacks of Bleed on the target.
| |
| |-
| |
| |}
| |
| </div></tabber>
| |
| {{clr}}
| |
|
| |
|
| |
|
| |
| </noinclude>
| |
| {{PNCTopics}}
| |