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Centaureissi/skilldata: Difference between revisions

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m Added cooldown.
 
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| colspan=10 | centaureissi_passive
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| colspan=10 | Normal Attacks deal Physical Damage equal to ($atk_value)% ATK to the target and all enemies within 1 tile, Stunning them for ($time_value) seconds. This effect enters a cooldown after being triggered.  
| colspan=10 | Normal Attacks deal <span style="color:#FF0000">Physical Damage equal to ($atk_value)% ATK</span> to the target and all enemies within 1 tile, [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunning'''</span>]] them for ($time_value) seconds. This effect enters a cooldown after being triggered.  
<hr><span style="color:#f1d085">Arma Inscripta I</span>: After applying a control effect or dealing damage to a target 10 times, applies [Concussion] for 5 seconds. When dealing non-Derivative damage to an enemy affected by [Concussion], deal additional [[PNC_Combat#Damage_Types|<span style="color:#FF0000">'''[Derivative]'''</span>]] <span style="color:#FF0000">Physical Damage equal to 80% ATK</span>.
<hr><span style="color:#f1d085">Arma Inscripta II</span>: Reduces cooldown of passive by 2 seconds when hitting a target affected by [Concussion] with a normal attack. [Concussion] decreases the target's Debuff Resistance by 300. Cannot stack.
<hr><span style="color:#f1d085">Arma Inscripta III</span>: Upon applying [Concussion], gain 1 stack of [Iron Fist], lasting for 5 seconds, and gaining a [[PNC_Combat#Status_Effects|<span style="color:#00FF00">'''Shield'''</span>]] equal to 100% ATK.
[Iron Fist]: +10% ATK, max 3 stacks
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! atk_value
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! time_value
! time_value
| 0.8 || 1 || 1.1 || 1.2 || 1.4 || 1.5 || 1.6 || 1.8 || 1.9 || 2
| 0.8 || 1 || 1.1 || 1.2 || 1.4 || 1.5 || 1.6 || 1.8 || 1.9 || 2
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! cooldown
| 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 ||
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Latest revision as of 08:24, 26 August 2024

name Maid's Discipline
icon centaureissi_passive
text Normal Attacks deal Physical Damage equal to ($atk_value)% ATK to the target and all enemies within 1 tile, Stunning them for ($time_value) seconds. This effect enters a cooldown after being triggered.
Arma Inscripta I: After applying a control effect or dealing damage to a target 10 times, applies [Concussion] for 5 seconds. When dealing non-Derivative damage to an enemy affected by [Concussion], deal additional [Derivative] Physical Damage equal to 80% ATK.
Arma Inscripta II: Reduces cooldown of passive by 2 seconds when hitting a target affected by [Concussion] with a normal attack. [Concussion] decreases the target's Debuff Resistance by 300. Cannot stack.
Arma Inscripta III: Upon applying [Concussion], gain 1 stack of [Iron Fist], lasting for 5 seconds, and gaining a Shield equal to 100% ATK.

[Iron Fist]: +10% ATK, max 3 stacks

atk_value 40 43.2 46.4 49.6 53.6 58.4 63.2 68 74 80
time_value 0.8 1 1.1 1.2 1.4 1.5 1.6 1.8 1.9 2
cooldown 8 8 8 8 8 8 8 8 8 8