Level | EXP Required | Breakthrough Materials |
---|---|---|
1 | Base | 10 Simplified Widgets |
1 - 2 | 90 | |
2 - 3 | 140 | |
3 - 4 | 190 | |
4 - 5 | 240 | |
5 - 6 | 290 | |
6 - 7 | 340 | |
7- 8 | 390 | |
8 - 9 | 440 | |
9 - 10 | 490 | |
Total | 2,610 // 10 // 500 |
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{{ | {{PNCTopics}} | ||
== | ==Overview== | ||
[[File:Doll Enhancement Guide.png|center|600px]] | [[File:Doll Enhancement Guide.png|center|600px|class=withborders]] | ||
# | <br> | ||
#Power value compounded from all stats | #Doll Class. | ||
#[[#Neural Expansion]] | #Power value compounded from all stats. | ||
#[[#Intimacy]] level | #[[#Neural Expansion|Neural Expansion]]. Tap to manage. | ||
#Current growth state for attribute categories | #[[#Intimacy|Intimacy]] level. Tap to manage. | ||
#Tap to see detailed [[#Attribute]]s stats | #Current growth state for attribute categories. | ||
#[[#Algorithm]] (unlocked after Stage 3-4) | #Tap to see detailed [[#Attribute|Attribute]]s stats. | ||
#From left to right | #[[#Algorithm|Algorithms]] (unlocked after Stage 3-4). Tap to manage. | ||
#Quality level ("rarity") | #From left to right: Tap to mark Doll as favorite, Access story and voice lines, Manage Neural Cloud Projections (costumes), and Manage Training Tasks (unlocks {{Icon|Quartz Sand||pnc}} Quartz Sand and training materials upon reaching level 20 and every 10 levels onward). | ||
#[[#Breakthrough]] level | #Quality level ("rarity"). See [[#Neural Expansion|Neural Expansion]]. | ||
#Level of the Doll and | #[[#Breakthrough|Breakthrough]] level. Tap to review attribute gains and cost for each breakthrough. | ||
#[[#Skills]] | #[[#Levels|Level]] of the Doll and Level up/Breakthrough button. The number on the left of the bar is the current amount of {{Icon|Combat EXP||pnc}} Combat EXP owned and the number on the right is the amount needed to gain a level ("K" means the number is in the thousands). It is replaced by a Breakthrough button when a breakthrough is required to progress. | ||
#[[#Skills|Skills]]. Tap to manage. | |||
==Attributes== | ==Attributes== | ||
There are 18 attributes used in combat for each Doll: | There are 18 attributes used in combat for each Doll: | ||
*Max HP: Can be affected during Exploration | *[[File:Attribute Max HP.png|20px|x20px]] Max HP: Can be affected during Exploration. | ||
*ATK: Damage caused by normal attacks and certain skills | *[[File:Attribute ATK.png|20px|x20px]] ATK: Damage caused by normal attacks and certain skills. | ||
*Hashrate: Determines the damage caused by certain skills | *[[File:Attribute Hashrate.png|20px|x20px]] Hashrate: Determines the damage caused by certain skills. | ||
*Physical DEF: Percentage reduction of incoming Physical DMG | *[[File:Attribute Physical DEF.png|20px|x20px]] Physical DEF: Percentage reduction of incoming Physical DMG. | ||
*Operand DEF: Percentage reduction of incoming Operand DMG | *[[File:Attribute Operand DEF.png|20px|x20px]] Operand DEF: Percentage reduction of incoming Operand DMG. | ||
*Attack Speed | *[[File:Attribute Attack Speed.png|20px|x20px]] Attack Speed: Rate in which a Doll attacks. | ||
*Crit Rate: | *[[File:Attribute Crit Rate.png|20px|x20px]] Crit Rate: Chance of normal attacks doing critical hits. | ||
*Crit Damage: | *[[File:Attribute Crit Damage.png|20px|x20px]] Crit Damage: Increase to the damage done through critical hits. | ||
*Physical Penetration: Cancels out with target's Physical DEF | *[[File:Attribute Physical PEN.png|20px|x20px]] Physical Penetration: Cancels out with target's Physical DEF. | ||
*Operand Penetration: Cancels out with target's Operand DEF | *[[File:Attribute Operand PEN.png|20px|x20px]] Operand Penetration: Cancels out with target's Operand DEF. | ||
*Dodge Rate | *[[File:Attribute Dodge Rate.png|20px|x20px]] Dodge Rate: Chance of dodging normal attacks. | ||
*Post-Battle HP Regen | *[[File:Attribute Post-battle HP Regen.png|20px|x20px]] Post-Battle HP Regen: Amount of HP recovered after a battle. | ||
*Skill Haste: | *[[File:Attribute Skill Haste.png|20px|x20px]] Skill Haste: Increase to the Auto Skill charge speed. | ||
*Debuff Resistance: | *[[File:Attribute Debuff Resistance.png|20px|x20px]] Debuff Resistance: Determines duration of debuffs. | ||
*Backlash: Returns parts of incoming damage as [[PNC Combat#Status Effects and Damage Types|True Damage]] | *[[File:Attribute Backlash.png|20px|x20px]] Backlash: Returns parts of incoming damage as [[PNC Combat#Status Effects and Damage Types|True Damage]]. | ||
*Damage Boost: Percentage bonus to attacks delivered | *[[File:Attribute Damage Boost.png|20px|x20px]] Damage Boost: Percentage bonus to attacks delivered. | ||
*Injury Mitigation: Percentage reduction to incoming damage | *[[File:Attribute Injury Mitigation.png|20px|x20px]] Injury Mitigation: Percentage reduction to incoming damage. | ||
*Healing Effect: Percentage bonus to heals delivered | *[[File:Attribute Healing Effect.png|20px|x20px]] Healing Effect: Percentage bonus to heals delivered. | ||
Dolls increase their attribute stats by gaining levels, performing Neural Expansion and Breakthroughs and gaining Intimacy levels. | Dolls increase their attribute stats by gaining levels, performing Neural Expansion and Breakthroughs, and gaining Intimacy levels. | ||
The final values in combat are influenced by Algorithms set, active Skills and Protocols, and unlocked Specialty Training nodes. | The final values in combat are influenced by Algorithms set, active Skills and Protocols, and unlocked Specialty Training nodes. | ||
== | ==Levels== | ||
Dolls don't gain experience in combat. {{Icon|Combat EXP}} Combat EXP is looted in stages, purchased in the shop, produced in the [[PNC Factory|Factory]] or earned | Dolls don't gain experience in combat directly. They are instead given EXP and leveled manually with {{Icon|Combat EXP||pnc}} Combat EXP which is looted in stages, purchased in the shop, produced in the [[PNC Factory|Factory]], or earned from the [[PNC_Exploration#Resource_Stages|EXP Collection]] Resource Stage. Doll level is capped at 60, with it increasing to 70 once Stage 6-28 is cleared. Levels 61 to 70, however, require much more Combat EXP than normal. | ||
A special level up called Breakthrough must be done every 10 levels | A special level up called Breakthrough must be done every 10 levels and requires Breakthrough Widgets of the Doll's class and Diggcoins. Below is a table of the required Combat EXP and materials for every level. | ||
<div style="float:left"><tabber> | |||
|-|1-10= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! EXP Required | |||
! width=250px | Breakthrough Materials | |||
|- | |||
| 1 | |||
| Base | |||
| rowspan=10 | 10 {{Icon|Simplified Warrior Breakthrough Widget||pnc}} Simplified Widgets | |||
500 {{Icon|Diggcoin||pnc}} DGC | |||
|- | |||
| 1 - 2 | |||
| 90 | |||
|- | |||
| 2 - 3 | |||
| 140 | |||
|- | |||
| 3 - 4 | |||
| 190 | |||
|- | |||
| 4 - 5 | |||
| 240 | |||
|- | |||
| 5 - 6 | |||
| 290 | |||
|- | |||
| 6 - 7 | |||
| 340 | |||
|- | |||
| 7- 8 | |||
| 390 | |||
|- | |||
| 8 - 9 | |||
| 440 | |||
|- | |||
| 9 - 10 | |||
| 490 | |||
|- | |||
| Total | |||
| colspan=2 | 2,610 {{Icon|Combat EXP}} '''//''' 10 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 500 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
|-|11-20= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! EXP Required | |||
! width=250px | Breakthrough Materials | |||
|- | |||
| 10 - 11 | |||
| 540 | |||
| rowspan=10 | 10 {{Icon|Simplified Warrior Breakthrough Widget||pnc}} Simplified Widgets | |||
15 {{Icon|Standard Warrior Breakthrough Widget||pnc}} Standard Widgets | |||
2,000 {{Icon|Diggcoin||pnc}} DGC | |||
|- | |||
| 11 - 12 | |||
| 580 | |||
|- | |||
| 12 - 13 | |||
| 620 | |||
|- | |||
| 13 - 14 | |||
| 660 | |||
|- | |||
| 14 - 15 | |||
| 700 | |||
|- | |||
| 15 - 16 | |||
| 740 | |||
|- | |||
| 16 - 17 | |||
| 780 | |||
|- | |||
| 17- 18 | |||
| 820 | |||
|- | |||
| 18 - 19 | |||
| 860 | |||
|- | |||
| 19 - 20 | |||
| 900 | |||
|- | |||
| Total | |||
| colspan=2 | 7,200 {{Icon|Combat EXP}} '''//''' 10 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 15 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 2,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| Combined | |||
| colspan=2 | 9,810 {{Icon|Combat EXP}} '''//''' 20 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 15 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 2,500 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
|-|21-30= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! EXP Required | |||
! width=250px | Breakthrough Materials | |||
|- | |||
| 20 - 21 | |||
| 940 | |||
| rowspan=10 | 15 {{Icon|Standard Warrior Breakthrough Widget||pnc}} Standard Widgets | |||
20 {{Icon|Advanced Warrior Breakthrough Widget||pnc}} Advanced Widgets | |||
5,000 {{Icon|Diggcoin||pnc}} DGC | |||
|- | |||
| 21 - 22 | |||
| 980 | |||
|- | |||
| 22 - 23 | |||
| 1,000 | |||
|- | |||
| 23 - 24 | |||
| 1,050 | |||
|- | |||
| 24 - 25 | |||
| 1,100 | |||
|- | |||
| 25 - 26 | |||
| 1,300 | |||
|- | |||
| 26 - 27 | |||
| 1,410 | |||
|- | |||
| 27 - 28 | |||
| 1,540 | |||
|- | |||
| 28 - 29 | |||
| 1,930 | |||
|- | |||
| 29 - 30 | |||
| 2,190 | |||
|- | |||
| Total | |||
| colspan=2 | 13,440 {{Icon|Combat EXP}} '''//''' 15 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 20 {{Icon|Advanced Warrior Breakthrough Widget}} '''//''' 5,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| Combined | |||
| colspan=2 | 23,250 {{Icon|Combat EXP}} '''//''' 20 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 30 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 20 {{Icon|Advanced Warrior Breakthrough Widget}} '''//''' 7,500 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
|-|31-40= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! EXP Required | |||
! width=250px | Breakthrough Materials | |||
|- | |||
| 30 - 31 | |||
| 2,450 | |||
| rowspan=10 | 15 {{Icon|Advanced Warrior Breakthrough Widget||pnc}} Advanced Widgets | |||
25 {{Icon|Premium Warrior Breakthrough Widget||pnc}} Premium Widgets | |||
10,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| 31 - 32 | |||
| 2,450 | |||
|- | |||
| 32 - 33 | |||
| 2,580 | |||
|- | |||
| 33 - 34 | |||
| 2,830 | |||
|- | |||
| 34 - 35 | |||
| 2,960 | |||
|- | |||
| 35 - 36 | |||
| 3,090 | |||
|- | |||
| 36 - 37 | |||
| 3,220 | |||
|- | |||
| 37- 38 | |||
| 3,480 | |||
|- | |||
| 38 - 39 | |||
| 3,610 | |||
|- | |||
| 39 - 40 | |||
| 3,740 | |||
|- | |||
| Total | |||
| colspan=2 | 30,410 {{Icon|Combat EXP}} '''//''' 15 {{Icon|Advanced Warrior Breakthrough Widget}} '''//''' 25 {{Icon|Premium Warrior Breakthrough Widget}} '''//''' 10,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| Combined | |||
| colspan=2 | 53,660 {{Icon|Combat EXP}} '''//''' 20 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 30 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 35 {{Icon|Advanced Warrior Breakthrough Widget}} '''//''' 25 {{Icon|Premium Warrior Breakthrough Widget}} '''//''' 17,500 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
|-|41-50= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! EXP Required | |||
! width=250px | Breakthrough Materials | |||
|- | |||
| 40 - 41 | |||
| 3,990 | |||
| rowspan=10 | 20 {{Icon|Premium Warrior Breakthrough Widget||pnc}} Premium Widgets | |||
30 {{Icon|Pioneering Warrior Breakthrough Widget||pnc}} Pioneering Widgets | |||
20,000 {{Icon|Diggcoin||pnc}} DGC | |||
|- | |||
| 41 - 42 | |||
| 4,250 | |||
|- | |||
| 42 - 43 | |||
| 4,510 | |||
|- | |||
| 43 - 44 | |||
| 4,770 | |||
|- | |||
| 44 - 45 | |||
| 4,900 | |||
|- | |||
| 45 - 46 | |||
| 5,800 | |||
|- | |||
| 46 - 47 | |||
| 6,190 | |||
|- | |||
| 47- 48 | |||
| 6,320 | |||
|- | |||
| 48 - 49 | |||
| 6,700 | |||
|- | |||
| 49 - 50 | |||
| 6,960 | |||
|- | |||
| Total | |||
| colspan=2 | 54,390 {{Icon|Combat EXP}} '''//''' 20 {{Icon|Premium Warrior Breakthrough Widget}} '''//''' 30 {{Icon|Pioneering Warrior Breakthrough Widget}} '''//''' 20,000 {{Icon|Diggcoin||pnc}} DGC | |||
|- | |||
| Combined | |||
| colspan=2 | 108,050 {{Icon|Combat EXP}} '''//''' 20 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 30 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 35 {{Icon|Advanced Warrior Breakthrough Widget}} '''//''' 45 {{Icon|Premium Warrior Breakthrough Widget}} '''//''' 30 {{Icon|Pioneering Warrior Breakthrough Widget}} '''//''' 37,500 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
|-|51-60= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! EXP Required | |||
! width=250px | Breakthrough Materials | |||
|- | |||
| 50 - 51 | |||
| 7,090 | |||
| rowspan=10 | 25 {{Icon|Pioneering Warrior Breakthrough Widget||pnc}} Pioneering Widgets | |||
35 {{Icon|Superior Warrior Breakthrough Widget||pnc}} Superior Widgets | |||
120,000 {{Icon|Diggcoin||pnc}} DGC | |||
|- | |||
| 51 - 52 | |||
| 7,700 | |||
|- | |||
| 52 - 53 | |||
| 8,500 | |||
|- | |||
| 53 - 54 | |||
| 9,100 | |||
|- | |||
| 54 - 55 | |||
| 10,400 | |||
|- | |||
| 55 - 56 | |||
| 11,000 | |||
|- | |||
| 56 - 57 | |||
| 11,800 | |||
|- | |||
| 57- 58 | |||
| 12,500 | |||
|- | |||
| 58 - 59 | |||
| 13,400 | |||
|- | |||
| 59 - 60 | |||
| 14,000 | |||
|- | |||
| Total | |||
| colspan=2 | 105,490 {{Icon|Combat EXP}} '''//''' 25 {{Icon|Pioneering Warrior Breakthrough Widget}} '''//''' 35 {{Icon|Superior Warrior Breakthrough Widget}} '''//''' 120,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| Combined | |||
| colspan=2 | 213,540 {{Icon|Combat EXP}} '''//''' 20 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 30 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 35 {{Icon|Advanced Warrior Breakthrough Widget}} '''//''' 45 {{Icon|Premium Warrior Breakthrough Widget}} '''//''' 55 {{Icon|Pioneering Warrior Breakthrough Widget}} '''//''' 35 {{Icon|Superior Warrior Breakthrough Widget}} '''//''' 157,500 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
|-|61-70= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! EXP Required | |||
! width=250px | Breakthrough Materials | |||
|- | |||
| 60 - 61 | |||
| 17,500 | |||
| rowspan=10 | - | |||
|- | |||
| 61 - 62 | |||
| 22,500 | |||
|- | |||
| 62 - 63 | |||
| 29,500 | |||
|- | |||
| 63 - 64 | |||
| 38,500 | |||
|- | |||
| 64 - 65 | |||
| 49,500 | |||
|- | |||
| 65 - 66 | |||
| 61,500 | |||
|- | |||
| 66 - 67 | |||
| 74,500 | |||
|- | |||
| 67- 68 | |||
| 88,500 | |||
|- | |||
| 68 - 69 | |||
| 103,500 | |||
|- | |||
| 69 - 70 | |||
| 119,500 | |||
|- | |||
| Total | |||
| colspan=2 | 595,800 {{Icon|Combat EXP||pnc}} | |||
|- | |||
| Combined | |||
| colspan=2 | 808,540 {{Icon|Combat EXP}} '''//''' 20 {{Icon|Simplified Warrior Breakthrough Widget}} '''//''' 30 {{Icon|Standard Warrior Breakthrough Widget}} '''//''' 35 {{Icon|Advanced Warrior Breakthrough Widget}} '''//''' 45 {{Icon|Premium Warrior Breakthrough Widget}} '''//''' 55 {{Icon|Pioneering Warrior Breakthrough Widget}} '''//''' 35 {{Icon|Superior Warrior Breakthrough Widget}} '''//''' 157,500 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
</div></tabber> | |||
{{clr}} | |||
*Note: The "Total" row indicates the amount needed to go into the next level while the "Combined" row shows the total amount of everything before it plus the current one. | |||
==Neural Expansion== | ==Neural Expansion== | ||
Doll quality ( | Doll quality (or "rarity") ranges from one to three stars when first obtained. Neural Expansion increases the quality of the Doll up to 5 stars in half-star increments. Neural Expansion costs {{Icon|Diggcoin}} Diggcoins (DGC) and {{Icon|Neural Fragment}} Neural Fragments of the Doll to enhance. Neural Fragments are obtained in Fragment Search (with a drop bonus for Dolls at high Intimacy), by enhancing Intimacy level, purchased in the shop with {{Icon|Neural Kit}} Neural Kits and {{Icon|Glitter Chip||pnc}} Glitter Chips, and obtained in Basic Search gacha. Certain story stages include Neural Fragments for certain Dolls as a first clear reward. | ||
Neural Expansion enhances attributes, unlocks new Algorithm slots starting at 2.5 stars, unlocks the Ultimate Skill at 3 stars and enhances it with every subsequent Expansion, unlocks new Neural Cloud Projections at 3.5 and 4 stars, and unlocks a unique profile picture at 5 stars. Auto Skill precharge time is also increased at 3 and 5 stars (when precharge time applies). | |||
<div style="float:left"><tabber> | |||
|-|★= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 5 {{Icon|Neural Fragment}} | |||
| 1,000 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
|- | |||
| Total | |||
| colspan=3 | 5 {{Icon|Neural Fragment}} '''//''' 1,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 5 {{Icon|Neural Fragment}} '''//''' 1,000 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|★☆= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 10 {{Icon|Neural Fragment}} | |||
| 2,000 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
|- | |||
| Total | |||
| colspan=3 | 10 {{Icon|Neural Fragment}} '''//''' 2,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 15 {{Icon|Neural Fragment}} '''//''' 3,000 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|★★= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 25 {{Icon|Neural Fragment}} | |||
| 3,000 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
Neural Expansion | Algorithm Slots Increased | ||
|- | |||
| Total | |||
| colspan=3 | 25 {{Icon|Neural Fragment}} '''//''' 3,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 40 {{Icon|Neural Fragment}} '''//''' 6,000 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|★★☆= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 40 {{Icon|Neural Fragment}} | |||
| 4,000 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
Algorithm Slots Increased | |||
Ultimate Skill Unlocked | |||
|- | |||
| Total | |||
| colspan=3 | 40 {{Icon|Neural Fragment}} '''//''' 4,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 80 {{Icon|Neural Fragment}} '''//''' 10,000 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|★★★= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 60 {{Icon|Neural Fragment}} | |||
| 5,000 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
Algorithm Slots Increased | |||
Ultimate Skill Level Upgraded to Lv.2 | |||
New Neural Cloud Projection Unlocked | |||
|- | |||
| Total | |||
| colspan=3 | 60 {{Icon|Neural Fragment}} '''//''' 5,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 140 {{Icon|Neural Fragment}} '''//''' 15,000 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|★★★☆= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 70 {{Icon|Neural Fragment}} | |||
| 7,500 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
Algorithm Slots Increased | |||
Ultimate Skill Level Upgraded to Lv. 3 | |||
New Neural Cloud Projection Unlocked | |||
|- | |||
| Total | |||
| colspan=3 | 70 {{Icon|Neural Fragment}} '''//''' 7,500 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 210 {{Icon|Neural Fragment}} '''//''' 22,500 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|★★★★= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 90 {{Icon|Neural Fragment}} | |||
| 10,000 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
Algorithm Slots Increased | |||
Ultimate Skill Level Upgraded to Lv.4 | |||
|- | |||
| Total | |||
| colspan=3 | 90 {{Icon|Neural Fragment}} '''//''' 10,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 300 {{Icon|Neural Fragment}} '''//''' 32,500 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|★★★★☆= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! | |||
! width=75px | Neural Fragments | |||
! width=75px | DGC Cost | |||
! width=400px | Expansion Effects | |||
|- | |||
| | |||
| 100 {{Icon|Neural Fragment}} | |||
| 20,000 {{Icon|Diggcoin}} | |||
| Combat Performance Improved | |||
Basic Attributes Enhanced | |||
Algorithm Slots Increased | |||
Ultimate Skill Level Upgraded to Lv.5 | |||
Auto Skill Precharge Increased | |||
Obtain Profile Picture | |||
|- | |||
| Total | |||
| colspan=3 | 100 {{Icon|Neural Fragment}} '''//''' 20,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| colspan=3 | 400 {{Icon|Neural Fragment}} '''//''' 52,500 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
</div></tabber> | |||
{{clr}} | |||
*Note: The "Total" row indicates the amount needed to go into the next level while the "Combined" row shows the total amount of everything before it plus the current one. | |||
*Buying the {{Icon|Neural Fragment}} Neural Fragments from the Fragment Shop will cost you a total of 6,750 {{Icon|Neural Kit}} for 320 {{Icon|Neural Fragment}} to upgrade a base ★★★ to a ★★★★★ | |||
==Skills== | ==Skills== | ||
Each Doll has three skills: a | Each Doll has three skills: a Passive Skill, an Auto Skill, and an Ultimate Skill. Passive Skills are always in use. Auto Skills are used by the Doll as soon as possible when its skill gauge is full with the charge time depending on the skill, and with some skills having a different, lower precharge time for its first use during a combat. The Ultimate Skill is only available to Dolls at 3 stars quality and higher, and must be used manually once the shared ultimate gauge is full. | ||
During Chapter 4, Skill Enhancement | During Chapter 4, Skill Enhancement becomes available for the Passive and Auto Skill. These skills start at level 1 and can be enhanced up to level 10. Levels 2 to 7 require {{Icon|Diggcoin}} DGC and {{Icon|Skill Sample}} Skill Samples, which are acquired in the Skill Array Domain and as combat drops. Levels 8 to 10 additionally require the rarer {{Icon|Skill Pivot||pnc}} Skill Pivots, which can be produced in the [[PNC Factory#Data Encapsulation Center|Data Encapsulation Center]], exchanged in the shop for Reputation Points or Discrete Points, or dropped from some story stages such as 4-3 Dark Realm. Below is a table with the amount of Skill Samples and Pivots needed per level. | ||
<br> | |||
<div style="float:left"> | |||
{| class="gf-table gf-table-borders" style="text-align:center;" | |||
|- | |||
! Skill Level | |||
! Materials | |||
|- | |||
| '''1''' | |||
| Base | |||
|- | |||
| '''2''' | |||
| 100 {{Icon|Skill Sample}} '''//''' 1,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''3''' | |||
| 200 {{Icon|Skill Sample}} '''//''' 2,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''4''' | |||
| 360 {{Icon|Skill Sample}} '''//''' 3,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''5''' | |||
| 560 {{Icon|Skill Sample}} '''//''' 4,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''6''' | |||
| 880 {{Icon|Skill Sample}} '''//''' 5,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''7''' | |||
| 1,320 {{Icon|Skill Sample}} '''//''' 6,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''8''' | |||
| 1920 {{Icon|Skill Sample}} '''//''' 4 {{Icon|Skill Pivot}} '''//''' 7,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''9''' | |||
| 2,680 {{Icon|Skill Sample}} '''//''' 8 {{Icon|Skill Pivot}} '''//''' 8,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| '''10''' | |||
| 3,600 {{Icon|Skill Sample}} '''//''' 12 {{Icon|Skill Pivot}} '''//''' 10,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
| Total | |||
| 11,620 {{Icon|Skill Sample}} '''//''' 24 {{Icon|Skill Pivot}} '''//''' 46,000 {{Icon|Diggcoin||pnc}} | |||
|- | |||
|} | |||
</div> | |||
{{clr}} | |||
Ultimate skills can only be enhanced with Neural Expansion. | Ultimate skills can only be enhanced with Neural Expansion. | ||
==Arma Inscripta== | |||
After completing stage 4-15, the attributes and skills of certain Dolls can be further enhanced with the Arma Inscripta (AI) system once they are at 4-stars rarity, Level 60, and Intimacy 15. [[:Category:Dolls with Arma Inscripta|See the list of compatible Dolls.]] | |||
Arma Inscripta spans 30 levels. Each level consumes {{Icon|AI Enhancement XP}} AI Enhancement XP, {{Icon|Neural Fragment}} Neural Fragments, and {{Icon|Diggcoin}} Diggcoins, and grants bonus points to attributes. A Breakthrough must be performed at levels 10 and 20, which will enhance a skill. Breakthrough consumes {{Icon|AI Breakthrough Core}} AI Breakthrough Cores, {{Icon|Neural Fragment}} Neural Fragments, and {{Icon|Diggcoin||pnc}} Diggcoins. | |||
<div style="float:left"><tabber> | |||
|-|1-10= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! width=250px | Materials | |||
|- | |||
| colspan=2 | 20 {{Icon|Neural Fragment}}, 1 {{Icon|AI Breakthrough Core}}, 50,000 {{Icon|Diggcoin}} | |||
|- | |||
| 1 | |||
| 2 {{Icon|Neural Fragment}}, 90 {{Icon|AI Enhancement XP}}, 500 {{Icon|Diggcoin}} | |||
|- | |||
| 2 | |||
| 2 {{Icon|Neural Fragment}}, 100 {{Icon|AI Enhancement XP}}, 1,000 {{Icon|Diggcoin}} | |||
|- | |||
| 3 | |||
| 2 {{Icon|Neural Fragment}}, 110 {{Icon|AI Enhancement XP}}, 1,500 {{Icon|Diggcoin}} | |||
|- | |||
| 4 | |||
| 2 {{Icon|Neural Fragment}}, 120 {{Icon|AI Enhancement XP}}, 2,000 {{Icon|Diggcoin}} | |||
|- | |||
| 5 | |||
| 2 {{Icon|Neural Fragment}}, 130 {{Icon|AI Enhancement XP}}, 2,500 {{Icon|Diggcoin}} | |||
|- | |||
| 6 | |||
| 2 {{Icon|Neural Fragment}}, 140 {{Icon|AI Enhancement XP}}, 3,000 {{Icon|Diggcoin}} | |||
|- | |||
| 7 | |||
| 2 {{Icon|Neural Fragment}}, 150 {{Icon|AI Enhancement XP}}, 3,500 {{Icon|Diggcoin}} | |||
|- | |||
| 8 | |||
| 2 {{Icon|Neural Fragment}}, 160 {{Icon|AI Enhancement XP}}, 4,000 {{Icon|Diggcoin}} | |||
|- | |||
| 9 | |||
| 2 {{Icon|Neural Fragment}}, 170 {{Icon|AI Enhancement XP}}, 4,500 {{Icon|Diggcoin}} | |||
|- | |||
| 10 | |||
| 2 {{Icon|Neural Fragment}}, 180 {{Icon|AI Enhancement XP}}, 5,000 {{Icon|Diggcoin}} | |||
|- | |||
| Total | |||
| 20 {{Icon|Neural Fragment}}, 1,350 {{Icon|AI Enhancement XP}}, 27,500 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| 40 {{Icon|Neural Fragment}}, 1 {{Icon|AI Breakthrough Core}}, 1,350 {{Icon|AI Enhancement XP}}, 77,500 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|11-20= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! width=250px | Materials | |||
|- | |||
| colspan=2 | 40 {{Icon|Neural Fragment}}, 2 {{Icon|AI Breakthrough Core}}, 100,000 {{Icon|Diggcoin}} | |||
|- | |||
| 11 | |||
| 2 {{Icon|Neural Fragment}}, 200 {{Icon|AI Enhancement XP}}, 6,000 {{Icon|Diggcoin}} | |||
|- | |||
| 12 | |||
| 3 {{Icon|Neural Fragment}}, 220 {{Icon|AI Enhancement XP}}, 7,000 {{Icon|Diggcoin}} | |||
|- | |||
| 13 | |||
| 3 {{Icon|Neural Fragment}}, 240 {{Icon|AI Enhancement XP}}, 8,000 {{Icon|Diggcoin}} | |||
|- | |||
| 14 | |||
| 3 {{Icon|Neural Fragment}}, 260 {{Icon|AI Enhancement XP}}, 9,000 {{Icon|Diggcoin}} | |||
|- | |||
| 15 | |||
| 3 {{Icon|Neural Fragment}}, 280 {{Icon|AI Enhancement XP}}, 10,00 {{Icon|Diggcoin}} | |||
|- | |||
| 16 | |||
| 3 {{Icon|Neural Fragment}}, 300 {{Icon|AI Enhancement XP}}, 11,000 {{Icon|Diggcoin}} | |||
|- | |||
| 17 | |||
| 4 {{Icon|Neural Fragment}}, 320 {{Icon|AI Enhancement XP}}, 12,000 {{Icon|Diggcoin}} | |||
|- | |||
| 18 | |||
| 4 {{Icon|Neural Fragment}}, 340 {{Icon|AI Enhancement XP}}, 13,000 {{Icon|Diggcoin}} | |||
|- | |||
| 19 | |||
| 4 {{Icon|Neural Fragment}}, 360 {{Icon|AI Enhancement XP}}, 14,000 {{Icon|Diggcoin}} | |||
|- | |||
| 20 | |||
| 4 {{Icon|Neural Fragment}}, 380 {{Icon|AI Enhancement XP}}, 15,000 {{Icon|Diggcoin}} | |||
|- | |||
| Total | |||
| 33 {{Icon|Neural Fragment}}, 2900 {{Icon|AI Enhancement XP}}, 105,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| 73 {{Icon|Neural Fragment}}, 3 {{Icon|AI Breakthrough Core}}, 4,250 {{Icon|AI Enhancement XP}}, 182,500 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
|-|21-30= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! Level | |||
! width=250px | Materials | |||
|- | |||
| colspan=2 | 60 {{Icon|Neural Fragment}}, 3 {{Icon|AI Breakthrough Core}}, 150,000 {{Icon|Diggcoin}} | |||
|- | |||
| 21 | |||
| 4 {{Icon|Neural Fragment}}, 400 {{Icon|AI Enhancement XP}}, 16,000 {{Icon|Diggcoin}} | |||
|- | |||
| 22 | |||
| 4 {{Icon|Neural Fragment}}, 430 {{Icon|AI Enhancement XP}}, 17,000 {{Icon|Diggcoin}} | |||
|- | |||
| 23 | |||
| 4 {{Icon|Neural Fragment}}, 460 {{Icon|AI Enhancement XP}}, 18,000 {{Icon|Diggcoin}} | |||
|- | |||
| 24 | |||
| 5 {{Icon|Neural Fragment}}, 490 {{Icon|AI Enhancement XP}}, 19,000 {{Icon|Diggcoin}} | |||
|- | |||
| 25 | |||
| 5 {{Icon|Neural Fragment}}, 520 {{Icon|AI Enhancement XP}}, 20,000 {{Icon|Diggcoin}} | |||
|- | |||
| 26 | |||
| 5 {{Icon|Neural Fragment}}, 550 {{Icon|AI Enhancement XP}}, 22,000 {{Icon|Diggcoin}} | |||
|- | |||
| 27 | |||
| 5 {{Icon|Neural Fragment}}, 580 {{Icon|AI Enhancement XP}}, 24,000 {{Icon|Diggcoin}} | |||
|- | |||
| 28 | |||
| 5 {{Icon|Neural Fragment}}, 610 {{Icon|AI Enhancement XP}}, 26,000 {{Icon|Diggcoin}} | |||
|- | |||
| 29 | |||
| 5 {{Icon|Neural Fragment}}, 640 {{Icon|AI Enhancement XP}}, 28,000 {{Icon|Diggcoin}} | |||
|- | |||
| 30 | |||
| 5 {{Icon|Neural Fragment}}, 700 {{Icon|AI Enhancement XP}}, 30,000 {{Icon|Diggcoin}} | |||
|- | |||
| Total | |||
| 47 {{Icon|Neural Fragment}}, 5,380 {{Icon|AI Enhancement XP}}, 220,000 {{Icon|Diggcoin}} | |||
|- | |||
| Combined | |||
| 120 {{Icon|Neural Fragment}}, 6 {{Icon|AI Breakthrough Core}}, 9,630 {{Icon|AI Enhancement XP}}, 402,500 {{Icon|Diggcoin}} | |||
|- | |||
|} | |||
</div></tabber> | |||
{{clr}} | |||
*Note: The "Total" row indicates the amount needed to go into the next level while the "Combined" row shows the total amount of everything before it plus the current one. | |||
==Algorithm== | ==Algorithm== | ||
After clearing Stage 3-4, Dolls can be further modified with Algorithms | After clearing Stage 3-4, Dolls can be further modified with Algorithms to provide further attribute bonuses (this is similar to the Chips of [[Heavy Ordnance Corps]] in [[Girls' Frontline]]). Algorithms are acquired in Algorithm Collection stages or produced in the [[PNC Factory#Supplies Workshop|Supplies Workshop]]. | ||
Algorithms come in blue, purple and orange rarities. Each Algorithm takes one or two slots and enhances one attribute called the Main Attribute, plus one or two substats depending on the Algorithm size. Attribute bonuses can occur either | Algorithms come in blue, purple, and orange rarities. Each Algorithm takes one or two slots and enhances one attribute called the Main Attribute, plus one or two substats depending on the Algorithm size. Attribute bonuses can occur as either flat values or percentages (except for stats that are natively expressed in percentage). Duplicate bonuses can occur and an attribute can be enhanced as both Main Attribute and substats in the same Algorithm. There are three Algorithm types: | ||
*Offense Algorithms boost ATK, Hashrate, Physical PEN and Operand PEN as their Main Attribute. | *Offense Algorithms boost ATK, Hashrate, Physical PEN, and Operand PEN as their Main Attribute. | ||
*Stability Algorithms boost Max HP, Physical DEF, Operand DEF and Post-battle HP Recovery as their Main Attribute. | *Stability Algorithms boost Max HP, Physical DEF, Operand DEF, and Post-battle HP Recovery as their Main Attribute. | ||
*Special Algorithms boost Crit Damage, Crit Rate and Healing Effect as their Main Attribute. | *Special Algorithms boost Crit Damage, Crit Rate, Skill Haste, and Healing Effect as their Main Attribute. | ||
Substats are randomly assigned to each individual Algorithm and can include any Main Attribute stat as well as | Substats are randomly assigned to each individual Algorithm and can include any Main Attribute stat as well as Damage Boost, Debuff Resistance, and Dodge Rate. | ||
Algorithms can be Decomposed into {{Icon|Diggcoin}} Diggcoins, and {{Icon|Algorithm Fragment}} Algorithm Fragments (only for purple and orange-rarity Algorithms) used to create more Algorithm items in the [[PNC Factory|Factory]]. | Algorithms can be Decomposed into {{Icon|Diggcoin}} Diggcoins, and {{Icon|Algorithm Fragment||pnc}} Algorithm Fragments (only for purple and orange-rarity Algorithms) used to create more Algorithm items in the [[PNC Factory|Factory]]. | ||
===Algorithm Slots=== | ===Algorithm Slots=== | ||
Each Doll has Offense, Stability and Special Algorithms Slots organized in patterns of 2×4 squares. Dolls have 15 | Each Doll has Offense, Stability, and Special Algorithms Slots organized in patterns of 2×4 squares. Dolls have 15 usable slots in total, but start with only 4 unlocked slots for 1 and 2 stars Dolls and 6 unlocked slots for 3-stars Dolls, with different focus for each class (there are exceptions): | ||
*Warriors have 6 offense slots, 5 stability slots and 4 special slots. | *Warriors have 6 offense slots, 5 stability slots and 4 special slots. | ||
Line 84: | Line 804: | ||
*Medics have 6 special slots, 5 stability slots and 4 offense slots. | *Medics have 6 special slots, 5 stability slots and 4 offense slots. | ||
Locked Slots must be unlocked | Locked Slots must be unlocked through Breakthroughs or Neural Expansions. | ||
===Algorithm Set=== | ===Algorithm Set=== | ||
Two- | Two-tile Algorithms of purple and orange quality can belong to an Algorithm Set. Bonus effects will be applied when two or three Algorithms of the same set are equipped. | ||
Below is table with all the currently obtainable algorithm chips and their set effects, along with the days they're obtainable during [[PNC Exploration#Algorithm_Collection|Algorithm Collection]]. All Algorithm sets are obtainable on weekends. | |||
====Augmented Collection==== | |||
<div style="float:left"><tabber> | |||
|-|Offense Sets= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! width=100px | Icon | |||
! width=100px | Name | |||
! width=150px | Set Effect (2 Piece) | |||
! width=600px | Set Effect (3 Piece) | |||
! width=100px | Day Obtained | |||
|- | |||
| [[File:suit_Limit_Value.png|50px]] | |||
| Limit Value | |||
| Damage Dealt +5% | |||
| When dealing damage to an enemy with higher Max HP, additionally deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] damage equal to (6% + Enemy Max HP/Self Max HP x 3%), of the same damage type as the original attack, with a maximum of 20%. | |||
| Tuesday | |||
|- | |||
| [[File:suit_Stack.png|50px]] | |||
| Stack | |||
| Base Hashrate +15% | |||
| Every 3 normal attacks will create a stack of [Pursuit Ordnance], max 4 stacks. Every stack deals an additional 10% of Doll's Hashrate in [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand damage. | |||
| Monday | |||
|- | |||
| [[File:suit_Data Repair.png|50px]] | |||
| Data Repair | |||
| Debuff RES +50 | |||
| Convert 10% of all damage dealt into HP | |||
| Friday | |||
|- | |||
| [[File:suit_Lower Limit.png|50px]] | |||
| Lower Limit | |||
| Lifesteal +10% | |||
| When HP drops below 15%, gain Attack Speed +50, ATK +10%, and Damage Reduction +30% for 10 seconds. Triggers once only every battle. | |||
| Tuesday | |||
|- | |||
| [[File:suit_MLR Matrix.png|50px]] | |||
| MLR Matrix | |||
| Damage Dealt +5% | |||
| Character steals 12% of an enemy unit's ATK, Hashrate and Max HP by defeating them. (When triggered on more than one enemy unit, only the highest stats take effect), and recover HP by the same amount. This effect lasts until the end of battle. | |||
| Friday | |||
|- | |||
| [[File:suit_Deduction.png|50px]] | |||
| Deduction | |||
| Attack Speed +30 | |||
| - | |||
| Thursday | |||
|- | |||
| [[File:suit_Feedforward.png|50px]] | |||
| Feedforward | |||
| Base ATK +15% | |||
| - | |||
| Tuesday | |||
|- | |||
| [[File:suit_Progression.png|50px]] | |||
| Progression | |||
| Base Hashrate +15% | |||
| - | |||
| Wednesday | |||
|- | |||
|} | |||
|-|Stability Sets= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! width=100px | Icon | |||
! width=100px | Name | |||
! width=150px | Set Effect (2 Piece) | |||
! width=600px | Set Effect (3 Piece) | |||
! width=100px | Day Obtained | |||
|- | |||
| [[File:suit_Resolve.png|50px]] | |||
| Resolve | |||
| Damage Reduction +5% | |||
| When HP is lower than 50%, gain 10% damage reduction. From then onwards, for every 10% of HP lost, gain 5% damage reduction. Every change in HP will refresh the value of this damage reduction. | |||
| Friday | |||
|- | |||
| [[File:suit_Reflection.png|50px]] | |||
| Reflection | |||
| Backlash +5% | |||
| When dealing backlash damage, deal additional [[PNC_Combat#Damage_Types|true damage]] equal to 1.2% of own Max HP; when activating skill, Taunt enemies within a 2 tile range for 3s. While this Taunt is active, backlash damage value is raised by 10% | |||
| Wednesday | |||
|- | |||
| [[File:suit_Encapsulate.png|50px]] | |||
| Encapsulate | |||
| Damage Reduction +5% | |||
| Obtain supportive ability and take 30% of all damage for the ally unit with the lowest current HP. | |||
| Monday | |||
|- | |||
| [[File:suit_Iteration.png|50px]] | |||
| Iteration | |||
| Backlash +5% | |||
| If not fallen at the end of the battle, character is healed by 15% of their Max HP. | |||
| Monday | |||
|- | |||
| [[File:suit_Overflow.png|50px]] | |||
| Overflow | |||
| HP Recovery +2% over 5 seconds | |||
| Obtain a [[PNC_Combat#Status_Effects|'''shield''']] of 500% Physical DEF Boost at the beginning of battle. | |||
| Tuesday | |||
|- | |||
| [[File:suit_Connection.png|50px]] | |||
| Connection | |||
| Debuff RES +50 | |||
| - | |||
| Wednesday | |||
|- | |||
| [[File:suit_Perception.png|50px]] | |||
| Perception | |||
| Base HP +15% | |||
| - | |||
| Monday | |||
|- | |||
| [[File:suit_Rationality.png|50px]] | |||
| Rationality | |||
| Base DEF +15% | |||
| - | |||
| Tuesday | |||
|- | |||
|} | |||
|-|Special Sets= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! width=100px | Icon | |||
! width=100px | Name | |||
! width=150px | Set Effect (2 Piece) | |||
! width=600px | Set Effect (3 Piece) | |||
! width=100px | Day Obtained | |||
|- | |||
| [[File:suit_Exploit.png|50px]] | |||
| Exploit | |||
| Skill Haste +10% | |||
| Deal 10% additional damage to enemies with an active debuff. For every active debuff, deal 2% more damage to that target, up to a maximum of 3 stacks. | |||
| Thursday | |||
|- | |||
| [[File:suit_Delta.V.png|50px]] | |||
| Delta.V | |||
| Skill Haste +10% | |||
| For every 3 Normal Attacks, character's skill recharge is sped up by 1 second. | |||
| Thursday | |||
|- | |||
| [[File:suit_Loop Gain.png|50px]] | |||
| Loop Gain | |||
| Healing Effect +7.5% | |||
| When healing ally units, boost their Healing Received by 20% for 4 seconds. | |||
| Wednesday | |||
|- | |||
| [[File:suit_Paradigm.png|50px]] | |||
| Paradigm | |||
| Attack Speed +30 | |||
| Every 4th Critical Hit deals [[PNC_Combat#Damage_Types|'''True Damage''']] of 8% target's current HP, up to twice the current character's Hashrate. | |||
| Thursday | |||
|- | |||
| [[File:suit_S.V.M.png|50px]] | |||
| S.V.M | |||
| Healing Effect +7.5% | |||
| Boost Healing Effect by 10%. Healing Effect is increased to 30% when target's HP is below 45%. | |||
| Wednesday | |||
|- | |||
| [[File:suit_Cluster.png|50px]] | |||
| Cluster | |||
| Crit Rate +10% | |||
| - | |||
| Friday | |||
|- | |||
| [[File:suit_Inspiration.png|50px]] | |||
| Inspiration | |||
| HP Recovery +2% over 5 seconds. | |||
| - | |||
| Monday | |||
|- | |||
| [[File:suit_Convolution.png|50px]] | |||
| Convolution | |||
| Crit Damage +20% | |||
| - | |||
| Thursday | |||
|- | |||
| [[File:suit_Stratagem.png|50px]] | |||
| Stratagem | |||
| Dodge +8% | |||
| - | |||
| Friday | |||
|- | |||
|} | |||
</div></tabber> | |||
{{clr}} | |||
====Extraction - Preconfiguration==== | |||
A different set of Algorithms that drop everyday and cost more keys to claim. | |||
<div style="float:left"><tabber> | |||
|-|Evasion= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! width=100px | Icon | |||
! width=100px | Name | |||
! width=150px | Set Effect (2 Piece) | |||
! width=600px | Set Effect (3 Piece) | |||
|- | |||
| [[File:suit_Hyperpulse.png|50px]] | |||
| Hyperpulse | |||
| Damage Dealt +5% | |||
| At the start of the battle, +10% ATK and Hashrate; gain additional 3% ATK and Hashrate every second after that, stacks up to 10 times. All stacks are cleared 3 seconds after using a skill. | |||
|- | |||
| [[File:suit_Polybore.png|40px]] | |||
| Polybore | |||
| Physical/Operand PEN +20% | |||
| At the start of the battle, the character's Skill Haste is halved. Every 1% reduction of Skill Haste increases the character's damage by 1.2%. Lasts until the end of the battle. | |||
|- | |||
| [[File:suit_Permeate.png|50px]] | |||
| Permeate | |||
| Physical/Operand PEN +20% | |||
| - | |||
|- | |||
| [[File:suit_Puncture.png|50px]] | |||
| Puncture | |||
| Physical/Operand PEN +80 | |||
| - | |||
|- | |||
| [[File:suit_Surplus.png|50px]] | |||
| Surplus | |||
| Damage Dealt +5% | |||
| - | |||
|- | |||
|} | |||
|-|Critical= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! width=100px | Icon | |||
! width=100px | Name | |||
! width=150px | Set Effect (2 Piece) | |||
! width=600px | Set Effect (3 Piece) | |||
|- | |||
| [[File:suit_Acclimate.png|50px]] | |||
| Acclimate | |||
| Base HP +15% | |||
| When ally Doll's HP decreases below 30%, grant said Doll a shield of 35% of their Max HP and 5 seconds of Stealth (can only trigger once per battle) | |||
|- | |||
| [[File:suit_Buildup.png|50px]] | |||
| Buildup | |||
| Physical/Operand DEF +10% | |||
| At the start of the battle, +35% Physical and Operand DEF; 5 seconds after using a skill, further increase Physical/Operand DEF by 35%. | |||
|- | |||
| [[File:suit_Threshold.png|50px]] | |||
| Threshold | |||
| Max HP +2500 | |||
| - | |||
|- | |||
| [[File:suit_Twinform.png|50px]] | |||
| Twinform | |||
| Physical/Operand DEF +10% | |||
| - | |||
|- | |||
| [[File:suit_Lattice.png|50px]] | |||
| Lattice | |||
| Operand DEF +15% | |||
| - | |||
|- | |||
|} | |||
|-|Control= | |||
{| class="gf-table" style="text-align:center;" | |||
|- | |||
! width=100px | Icon | |||
! width=100px | Name | |||
! width=150px | Set Effect (2 Piece) | |||
! width=600px | Set Effect (3 Piece) | |||
|- | |||
| [[File:suit_Flush.png|40px]] | |||
| Flush | |||
| Skill Haste +10% | |||
| When the carrier applies a debuff, said unit takes 16% more damage. Lasts for 6 seconds and cannot stack. | |||
|- | |||
| [[File:suit_Delivery.png|50px]] | |||
| Delivery | |||
| Skill Haste +10% | |||
| After using a skill, all Dolls' ATK and Hashrate are increased by 20% for 7 seconds. Does not stack. | |||
|- | |||
| [[File:suit_Increment.png|50px]] | |||
| Increment | |||
| Healing Effect +7.5% | |||
| - | |||
|- | |||
| [[File:suit_Fastload.png|50px]] | |||
| Fastload | |||
| Skill Haste +10% | |||
| - | |||
|- | |||
| [[File:suit_Rapidity.png|50px]] | |||
| Rapidity | |||
| Attack Speed +30 | |||
| - | |||
|- | |||
|} | |||
</div></tabber> | |||
{{clr}} | |||
===Algorithm Efficiency=== | ===Algorithm Efficiency=== | ||
The Main Attribute of assigned Algorithms is made more effective by enhancing the Doll's Algorithm Efficiency. Each individual Main Attribute will be multiplied by the Efficiency value | The Main Attribute of assigned Algorithms is made more effective by enhancing the Doll's Algorithm Efficiency. Each individual Main Attribute will be multiplied by the Efficiency value which progresses by individual decimals from x1.0 up to x2.0. Efficiency value is increased by spending {{Icon|Standard Algorithm Booster}} {{Icon|Advanced Algorithm Booster||pnc}} Algorithm Boosters and/or unneeded Algorithms. | ||
===Algorithm Reconstruction=== | ===Algorithm Reconstruction=== | ||
The Reconstruct button is only available on two- | The Reconstruct button is only available on two-tile, orange-rarity Algorithms. It rerolls the rarity (from white up to orange) and the attribute, plus the value, of a substat. The rerolled stats cannot be lower than the previous one and can be abandoned if the player doesn't want the new attributes. | ||
Reconstruction can only be done by exchanging a {{Icon|Reconfiguration Generator}} Reconfiguration Generator or an Algorithm of the same type. | Reconstruction can only be done by exchanging a {{Icon|Reconfiguration Generator||pnc}} Reconfiguration Generator or an Algorithm of the same type. If the player has many Reconfiguration Generators or Algorithms of the same type, rerolling to upgrade the substat's rarity is recommended before rerolling for the target attribute as the rarity will not degrade after it has been upgraded. | ||
==Intimacy== | ==Intimacy== | ||
The Intimacy level of Dolls increases when used in resources stages and by receiving gifts. Unlike [[Girls' Frontline]]'s [[Affection]], it is not possible to lose Intimacy. Gifts come in three rarity tiers (blue, purple and orange) and each Doll has some gifts | The Intimacy level of Dolls increases when used in resources stages and by receiving gifts. Unlike [[Girls' Frontline]]'s [[Affection]], it is not possible to lose Intimacy. | ||
Without Oath, Intimacy caps at level 15, at which point gifts can no longer be used (Intimacy gained from battles will still be counted and take effect once the unit of oathed). Gaining Intimacy levels unlocks new entries in the Doll's story tab which also yield some Neural Fragments. Each Doll will also gain attribute bonuses upon reaching certain combinations of level and Intimacy level. | |||
===Gifts=== | |||
'''Main Article: [[PNC Items#Gifts|List of gifts]]''' | |||
Gifts come in three rarity tiers (blue, purple and orange) and each Doll has some gifts that they prefer or dislike, and is neutral towards the rest. They are acquired as a random drop from stages, bought in the Supplies Shop, or created in the [[PNC Factory#Gift Workshop|Gift Workshop]] | |||
====Preferred gifts==== | |||
*Orange: +125 | |||
*Purple: +50 | |||
*Blue: +20 | |||
====Neutral gifts==== | |||
*Orange: +100 | |||
*Purple: +40 | |||
*Blue: +16 | |||
====Disliked gifts==== | |||
*Orange: +75 | |||
*Purple: +30 | |||
*Blue: +12 | |||
===Oath=== | |||
The Oath system was added with client 1.5.0 and becomes available when a Doll reaches Intimacy 15. | |||
By using an {{Icon|Oath Certificate PNC||pnc}} Oath Certificate, the Doll is ''Oathed'' and the Intimacy threshold increases to 20, unlocking the new Max HP upgrade “Hearts As One” alongside new voice lines and special titles. | |||
Oathed Dolls can also be renamed. During the Oath process, the player will be asked to sign the certificate next to the unit's signature. The signatures then dissolve into cells, moving and combining according to the rules of [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life]. | |||
{ | ====Special Titles==== | ||
{| class="gf-table sortable mw-collapsible mw-collapsed" | |||
|- | |||
!Prefix | |||
!Suffix | |||
!Descriptions | |||
|- | |||
|Persicaria's | |||
|Coffee Mug | |||
|You are as essential as her coffee mug—always by her side, and keeping her warm and awake on late nights. | |||
|- | |||
|Antonina's | |||
|Other Side | |||
|Approach her, learn all about her hidden side, and become the one and only person who knows about that special part of her. | |||
|- | |||
|Sol's | |||
|Sun | |||
|You shine on others, I'll shine on you. | |||
|- | |||
|Simo's | |||
|Commander | |||
|A cold, sharp bolt, clearing a path for the future you envision. | |||
|- | |||
|Croque's | |||
|Custom Metal Suit ZGMF-30A | |||
|Thank you, Professor. Now I can fight properly again. | |||
|- | |||
|Fresnel's | |||
|Precious Gem | |||
|She has found the most precious diamond of all. | |||
|- | |||
|Chelsea's | |||
|Prank Victim | |||
|There's a special significance to her pranks. | |||
|- | |||
|Gin's | |||
|Special Customer | |||
|Mixing drinks, sharing lives. | |||
|- | |||
|Mai's | |||
|Weather Log | |||
|The weather in other's hearts might be gloomy and unpredictable, but her's seems to be always sunny. | |||
|- | |||
|Evelyn's | |||
|Bulwark | |||
|An unbreakable bulwark, only for the ones that are important to her. | |||
|- | |||
|Souchun's | |||
|Qingfeng Tea | |||
|The refreshing and elegant fragrance of tea. | |||
|- | |||
|Max's | |||
|High-Output Tesla Coil | |||
|Full power! Super crispy! | |||
|- | |||
|Betty's | |||
|Owner | |||
|When I'm with my owner, I'm not afraid of anything ~nya! | |||
|- | |||
|Choco's | |||
|Chocolate | |||
|This one's the most delicious of them all. | |||
|- | |||
|Panakeia's | |||
|Panacea | |||
|Is there really a panacea in the world? | |||
|- | |||
|Banxsy's | |||
|Graffiti | |||
|Brightly-colored and one of a kind, a piece made just for you. | |||
|- | |||
|Angela's | |||
|Hero | |||
|Now is the time for adult magic. | |||
|- | |||
|Florence's | |||
|Test Subject | |||
|Once I give you this shot, I'll be the only one on your mind, Professor~ | |||
|- | |||
|Fern's | |||
|Thick Notebook | |||
|A special name has come up during the long journey from the Cambrian to the Triassic Period. | |||
|- | |||
|Yanny's | |||
|Navigator | |||
|I'm the man who'll become the King of the Seas! | |||
|- | |||
|Groove's | |||
|Heartbeat | |||
|Every note dances in my heart, and every beat is a continuation of life. | |||
|- | |||
|Aki's | |||
|Way of the Sword | |||
|I've got another reason to wield my sword now. | |||
|- | |||
|Bonee's | |||
|Knight Protector | |||
|Become a sturdy shield for that petite girl. | |||
|- | |||
|Earhart's | |||
|Sky | |||
|She paints a picture of the furthest reaches of the firmament for you. | |||
|- | |||
|Chanzhi's | |||
|Embroidery Model | |||
|Imbue your feelings into every stitch. | |||
|- | |||
|Nanaka | |||
|No. 1 Fan | |||
|This concert is just for you. | |||
|- | |||
|Zion's | |||
|Guiding Light | |||
|Showing the way in times of danger, dispelling loneliness in the dark night. | |||
|- | |||
|Vee's | |||
|Mask | |||
|The smile of one's beloved is the loveliest face of all. | |||
|- | |||
|Willow's | |||
|Special Guest | |||
|Recording every single moment of the rest of our lives. | |||
|- | |||
|Ksenia's | |||
|Old Regular | |||
|You're the only one who gets these special services, okay? | |||
|- | |||
|Imhotep's | |||
|Pet | |||
|Who's a good kid? Yes, that's you~ | |||
|- | |||
|Octogen's | |||
|Explosive Art | |||
|Art is a blast! | |||
|- | |||
|Rise's | |||
|Camera | |||
|Let's become the main characters of each other's lives. | |||
|- | |||
|Abigail's | |||
|Good Doggy | |||
|Doggies will stay with you forever. | |||
|- | |||
|Jessie's | |||
|Apron | |||
|Clearing all the dirt out of each and every corner for you! | |||
|- | |||
|Lam's | |||
|Light of Reason | |||
|There is a certain beauty in calmness and rationality. | |||
|- | |||
|Hubble's | |||
|Shining Star | |||
|Looking toward the source of that twinkling starlight. | |||
|- | |||
|Sakuya's | |||
|Flower | |||
|She blooms in silence, only for her beloved. | |||
|- | |||
|Centaureissi's | |||
|Master | |||
|Nobody else in all the world is worth trusting unconditionally. | |||
|- | |||
|Dushevnaya's | |||
|Clarinet | |||
|The delicate feelings hidden in her melody. | |||
|- | |||
|De Lacey's | |||
|Mechanical Tail | |||
|Connecting to and healing her beloved. | |||
|- | |||
|Hatsuchiri's | |||
|Witness | |||
|All things shall pass, save for this moment. | |||
|- | |||
|Python's | |||
|Battleaxe | |||
|Clearing a path to victory. | |||
|- | |||
|Kuro's | |||
|Die-Hard Fan | |||
|Don't miss a single stream! | |||
|- | |||
|Sueyoi's | |||
|Treasure | |||
|Mysterious, shiny, unknown, and being watched in silence. | |||
|- | |||
|Daiyan's | |||
|Soulmate | |||
|The hearts of soulmates have always beat as one, resonating without the need for words. | |||
|- | |||
|Sockdolager's | |||
|Little Lamb | |||
|Wreathed in the fragrance of fields and forests. | |||
|- | |||
|Nora's | |||
|Protagonist | |||
|You are the only protagonist of her story. | |||
|- | |||
|Magnhilda's | |||
|Iron Fist | |||
|Breaking her shackles in the squared circle. | |||
|- | |||
|Puzzle's | |||
|Masterpiece | |||
|Become her finest masterpiece! She'll carve you over and over again and treasure you forever. | |||
|- | |||
|Nascita's | |||
|Friend of Justice | |||
|Let's become friends of justice! Justice Henshin! | |||
|- | |||
|Helix's | |||
|Drill Twintails | |||
|Explore the mysteries of life with her. | |||
|- | |||
|Zangyin's | |||
|Legend | |||
|Want to become part of a legend? | |||
|- | |||
|Millau's | |||
|Wineglass | |||
|Rich, delicious and fragrant, to be enjoyed forever. | |||
|- | |||
|Hannah's | |||
|Fluffy Ears | |||
|The slight twitching of her ears reveals her hidden feelings. | |||
|- | |||
|Uranus' | |||
|Pale Ale | |||
|You are the missing piece of his life. | |||
|- | |||
|Turing's | |||
|Fluffy Tail | |||
|Her gently-swishing tail conveys her sincere love. | |||
|- | |||
|Clukay's | |||
|Black Cat | |||
|You'll stay by my side forever... won't you? | |||
|- | |||
|Clotho's | |||
|Red String Partner | |||
|From now on we shall cleave together and be as one flesh, until death do us part. | |||
|- | |||
|Dupin's | |||
|Conundrum | |||
|Solving the most difficult of mysteries requires some rationality, wisdom, and just a little love. | |||
|- | |||
|Undine's | |||
|Musical Score | |||
|She plays this vibrant song for you. | |||
|- | |||
|Jiangyu's | |||
|Best Buddy | |||
|Through hell and high water, to the ends of the earth, she'll be there with you. | |||
|- | |||
|Yelena's | |||
|Wayguider | |||
|The card refers to you. | |||
|- | |||
|Horizon's | |||
|Hue | |||
|Become the brightest splash of color in her elegant life. | |||
|- | |||
|Lind's | |||
|Guardian | |||
|Covered in wounds, she enters the land of guardianship. | |||
|- | |||
|Erika's | |||
|Baptist | |||
|From this moment on, a new life begins. | |||
|- | |||
|Cascadia's | |||
|Leader | |||
|Save more people with her in times of crisis. | |||
|- | |||
|Eos' | |||
|Oathmate | |||
|This time, keep me company to the very end too. | |||
|- | |||
|Taisch's | |||
|Caretaker | |||
|From now on, she'll never be alone. | |||
|- | |||
|Luna's | |||
|Destined One | |||
|Our encounter was ordained by destiny. | |||
|- | |||
|Persicaria - Shining Edge's | |||
|Fellow Traveler | |||
|Though the road is long, she will accompany you on it towards the future. | |||
|- | |||
|Xinghuan's | |||
|Sidereal Ocean | |||
|Set out on a journey with her. | |||
|- | |||
|Yuwang's | |||
|Empyreal Twilight | |||
|Your visage is often reflected in his lenses. | |||
|- | |||
|Darkstar Hubble's | |||
|Guiding Star | |||
|Providing guidance for a fallen star. | |||
|} |
There are 18 attributes used in combat for each Doll:
Dolls increase their attribute stats by gaining levels, performing Neural Expansion and Breakthroughs, and gaining Intimacy levels.
The final values in combat are influenced by Algorithms set, active Skills and Protocols, and unlocked Specialty Training nodes.
Dolls don't gain experience in combat directly. They are instead given EXP and leveled manually with Combat EXP which is looted in stages, purchased in the shop, produced in the Factory, or earned from the EXP Collection Resource Stage. Doll level is capped at 60, with it increasing to 70 once Stage 6-28 is cleared. Levels 61 to 70, however, require much more Combat EXP than normal.
A special level up called Breakthrough must be done every 10 levels and requires Breakthrough Widgets of the Doll's class and Diggcoins. Below is a table of the required Combat EXP and materials for every level.
Level | EXP Required | Breakthrough Materials |
---|---|---|
1 | Base | 10 Simplified Widgets |
1 - 2 | 90 | |
2 - 3 | 140 | |
3 - 4 | 190 | |
4 - 5 | 240 | |
5 - 6 | 290 | |
6 - 7 | 340 | |
7- 8 | 390 | |
8 - 9 | 440 | |
9 - 10 | 490 | |
Total | 2,610 // 10 // 500 |
Doll quality (or "rarity") ranges from one to three stars when first obtained. Neural Expansion increases the quality of the Doll up to 5 stars in half-star increments. Neural Expansion costs Diggcoins (DGC) and Neural Fragments of the Doll to enhance. Neural Fragments are obtained in Fragment Search (with a drop bonus for Dolls at high Intimacy), by enhancing Intimacy level, purchased in the shop with Neural Kits and Glitter Chips, and obtained in Basic Search gacha. Certain story stages include Neural Fragments for certain Dolls as a first clear reward.
Neural Expansion enhances attributes, unlocks new Algorithm slots starting at 2.5 stars, unlocks the Ultimate Skill at 3 stars and enhances it with every subsequent Expansion, unlocks new Neural Cloud Projections at 3.5 and 4 stars, and unlocks a unique profile picture at 5 stars. Auto Skill precharge time is also increased at 3 and 5 stars (when precharge time applies).
| Neural Fragments | DGC Cost | Expansion Effects |
---|---|---|---|
| 5 | 1,000 | Combat Performance Improved
Basic Attributes Enhanced |
Total | 5 // 1,000 | ||
Combined | 5 // 1,000 |
| Neural Fragments | DGC Cost | Expansion Effects |
---|---|---|---|
10 | 2,000 | Combat Performance Improved
Basic Attributes Enhanced | |
Total | 10 // 2,000 | ||
Combined | 15 // 3,000 |
| Neural Fragments | DGC Cost | Expansion Effects |
---|---|---|---|
25 | 3,000 | Combat Performance Improved
Basic Attributes Enhanced Algorithm Slots Increased | |
Total | 25 // 3,000 | ||
Combined | 40 // 6,000 |
| Neural Fragments | DGC Cost | Expansion Effects |
---|---|---|---|
40 | 4,000 | Combat Performance Improved
Basic Attributes Enhanced Algorithm Slots Increased Ultimate Skill Unlocked | |
Total | 40 // 4,000 | ||
Combined | 80 // 10,000 |
Each Doll has three skills: a Passive Skill, an Auto Skill, and an Ultimate Skill. Passive Skills are always in use. Auto Skills are used by the Doll as soon as possible when its skill gauge is full with the charge time depending on the skill, and with some skills having a different, lower precharge time for its first use during a combat. The Ultimate Skill is only available to Dolls at 3 stars quality and higher, and must be used manually once the shared ultimate gauge is full.
During Chapter 4, Skill Enhancement becomes available for the Passive and Auto Skill. These skills start at level 1 and can be enhanced up to level 10. Levels 2 to 7 require DGC and Skill Samples, which are acquired in the Skill Array Domain and as combat drops. Levels 8 to 10 additionally require the rarer Skill Pivots, which can be produced in the Data Encapsulation Center, exchanged in the shop for Reputation Points or Discrete Points, or dropped from some story stages such as 4-3 Dark Realm. Below is a table with the amount of Skill Samples and Pivots needed per level.
Ultimate skills can only be enhanced with Neural Expansion.
After completing stage 4-15, the attributes and skills of certain Dolls can be further enhanced with the Arma Inscripta (AI) system once they are at 4-stars rarity, Level 60, and Intimacy 15. See the list of compatible Dolls.
Arma Inscripta spans 30 levels. Each level consumes AI Enhancement XP, Neural Fragments, and Diggcoins, and grants bonus points to attributes. A Breakthrough must be performed at levels 10 and 20, which will enhance a skill. Breakthrough consumes AI Breakthrough Cores, Neural Fragments, and Diggcoins.
After clearing Stage 3-4, Dolls can be further modified with Algorithms to provide further attribute bonuses (this is similar to the Chips of Heavy Ordnance Corps in Girls' Frontline). Algorithms are acquired in Algorithm Collection stages or produced in the Supplies Workshop.
Algorithms come in blue, purple, and orange rarities. Each Algorithm takes one or two slots and enhances one attribute called the Main Attribute, plus one or two substats depending on the Algorithm size. Attribute bonuses can occur as either flat values or percentages (except for stats that are natively expressed in percentage). Duplicate bonuses can occur and an attribute can be enhanced as both Main Attribute and substats in the same Algorithm. There are three Algorithm types:
Substats are randomly assigned to each individual Algorithm and can include any Main Attribute stat as well as Damage Boost, Debuff Resistance, and Dodge Rate.
Algorithms can be Decomposed into Diggcoins, and Algorithm Fragments (only for purple and orange-rarity Algorithms) used to create more Algorithm items in the Factory.
Each Doll has Offense, Stability, and Special Algorithms Slots organized in patterns of 2×4 squares. Dolls have 15 usable slots in total, but start with only 4 unlocked slots for 1 and 2 stars Dolls and 6 unlocked slots for 3-stars Dolls, with different focus for each class (there are exceptions):
Locked Slots must be unlocked through Breakthroughs or Neural Expansions.
Two-tile Algorithms of purple and orange quality can belong to an Algorithm Set. Bonus effects will be applied when two or three Algorithms of the same set are equipped.
Below is table with all the currently obtainable algorithm chips and their set effects, along with the days they're obtainable during Algorithm Collection. All Algorithm sets are obtainable on weekends.
Icon | Name | Set Effect (2 Piece) | Set Effect (3 Piece) | Day Obtained |
---|---|---|---|---|
Limit Value | Damage Dealt +5% | When dealing damage to an enemy with higher Max HP, additionally deal [Derivative] damage equal to (6% + Enemy Max HP/Self Max HP x 3%), of the same damage type as the original attack, with a maximum of 20%. | Tuesday | |
Stack | Base Hashrate +15% | Every 3 normal attacks will create a stack of [Pursuit Ordnance], max 4 stacks. Every stack deals an additional 10% of Doll's Hashrate in [Derivative] Operand damage. | Monday | |
Data Repair | Debuff RES +50 | Convert 10% of all damage dealt into HP | Friday | |
Lower Limit | Lifesteal +10% | When HP drops below 15%, gain Attack Speed +50, ATK +10%, and Damage Reduction +30% for 10 seconds. Triggers once only every battle. | Tuesday | |
MLR Matrix | Damage Dealt +5% | Character steals 12% of an enemy unit's ATK, Hashrate and Max HP by defeating them. (When triggered on more than one enemy unit, only the highest stats take effect), and recover HP by the same amount. This effect lasts until the end of battle. | Friday | |
Deduction | Attack Speed +30 | - | Thursday | |
Feedforward | Base ATK +15% | - | Tuesday | |
Progression | Base Hashrate +15% | - | Wednesday |
Icon | Name | Set Effect (2 Piece) | Set Effect (3 Piece) | Day Obtained |
---|---|---|---|---|
Resolve | Damage Reduction +5% | When HP is lower than 50%, gain 10% damage reduction. From then onwards, for every 10% of HP lost, gain 5% damage reduction. Every change in HP will refresh the value of this damage reduction. | Friday | |
Reflection | Backlash +5% | When dealing backlash damage, deal additional true damage equal to 1.2% of own Max HP; when activating skill, Taunt enemies within a 2 tile range for 3s. While this Taunt is active, backlash damage value is raised by 10% | Wednesday | |
Encapsulate | Damage Reduction +5% | Obtain supportive ability and take 30% of all damage for the ally unit with the lowest current HP. | Monday | |
Iteration | Backlash +5% | If not fallen at the end of the battle, character is healed by 15% of their Max HP. | Monday | |
Overflow | HP Recovery +2% over 5 seconds | Obtain a shield of 500% Physical DEF Boost at the beginning of battle. | Tuesday | |
Connection | Debuff RES +50 | - | Wednesday | |
Perception | Base HP +15% | - | Monday | |
Rationality | Base DEF +15% | - | Tuesday |
Icon | Name | Set Effect (2 Piece) | Set Effect (3 Piece) | Day Obtained |
---|---|---|---|---|
Exploit | Skill Haste +10% | Deal 10% additional damage to enemies with an active debuff. For every active debuff, deal 2% more damage to that target, up to a maximum of 3 stacks. | Thursday | |
Delta.V | Skill Haste +10% | For every 3 Normal Attacks, character's skill recharge is sped up by 1 second. | Thursday | |
Loop Gain | Healing Effect +7.5% | When healing ally units, boost their Healing Received by 20% for 4 seconds. | Wednesday | |
Paradigm | Attack Speed +30 | Every 4th Critical Hit deals True Damage of 8% target's current HP, up to twice the current character's Hashrate. | Thursday | |
S.V.M | Healing Effect +7.5% | Boost Healing Effect by 10%. Healing Effect is increased to 30% when target's HP is below 45%. | Wednesday | |
Cluster | Crit Rate +10% | - | Friday | |
Inspiration | HP Recovery +2% over 5 seconds. | - | Monday | |
Convolution | Crit Damage +20% | - | Thursday | |
Stratagem | Dodge +8% | - | Friday |
A different set of Algorithms that drop everyday and cost more keys to claim.
The Main Attribute of assigned Algorithms is made more effective by enhancing the Doll's Algorithm Efficiency. Each individual Main Attribute will be multiplied by the Efficiency value which progresses by individual decimals from x1.0 up to x2.0. Efficiency value is increased by spending Algorithm Boosters and/or unneeded Algorithms.
The Reconstruct button is only available on two-tile, orange-rarity Algorithms. It rerolls the rarity (from white up to orange) and the attribute, plus the value, of a substat. The rerolled stats cannot be lower than the previous one and can be abandoned if the player doesn't want the new attributes.
Reconstruction can only be done by exchanging a Reconfiguration Generator or an Algorithm of the same type. If the player has many Reconfiguration Generators or Algorithms of the same type, rerolling to upgrade the substat's rarity is recommended before rerolling for the target attribute as the rarity will not degrade after it has been upgraded.
The Intimacy level of Dolls increases when used in resources stages and by receiving gifts. Unlike Girls' Frontline's Affection, it is not possible to lose Intimacy.
Without Oath, Intimacy caps at level 15, at which point gifts can no longer be used (Intimacy gained from battles will still be counted and take effect once the unit of oathed). Gaining Intimacy levels unlocks new entries in the Doll's story tab which also yield some Neural Fragments. Each Doll will also gain attribute bonuses upon reaching certain combinations of level and Intimacy level.
Main Article: List of gifts
Gifts come in three rarity tiers (blue, purple and orange) and each Doll has some gifts that they prefer or dislike, and is neutral towards the rest. They are acquired as a random drop from stages, bought in the Supplies Shop, or created in the Gift Workshop
The Oath system was added with client 1.5.0 and becomes available when a Doll reaches Intimacy 15.
By using an Oath Certificate, the Doll is Oathed and the Intimacy threshold increases to 20, unlocking the new Max HP upgrade “Hearts As One” alongside new voice lines and special titles.
Oathed Dolls can also be renamed. During the Oath process, the player will be asked to sign the certificate next to the unit's signature. The signatures then dissolve into cells, moving and combining according to the rules of Conway's Game of Life.
Prefix | Suffix | Descriptions |
---|---|---|
Persicaria's | Coffee Mug | You are as essential as her coffee mug—always by her side, and keeping her warm and awake on late nights. |
Antonina's | Other Side | Approach her, learn all about her hidden side, and become the one and only person who knows about that special part of her. |
Sol's | Sun | You shine on others, I'll shine on you. |
Simo's | Commander | A cold, sharp bolt, clearing a path for the future you envision. |
Croque's | Custom Metal Suit ZGMF-30A | Thank you, Professor. Now I can fight properly again. |
Fresnel's | Precious Gem | She has found the most precious diamond of all. |
Chelsea's | Prank Victim | There's a special significance to her pranks. |
Gin's | Special Customer | Mixing drinks, sharing lives. |
Mai's | Weather Log | The weather in other's hearts might be gloomy and unpredictable, but her's seems to be always sunny. |
Evelyn's | Bulwark | An unbreakable bulwark, only for the ones that are important to her. |
Souchun's | Qingfeng Tea | The refreshing and elegant fragrance of tea. |
Max's | High-Output Tesla Coil | Full power! Super crispy! |
Betty's | Owner | When I'm with my owner, I'm not afraid of anything ~nya! |
Choco's | Chocolate | This one's the most delicious of them all. |
Panakeia's | Panacea | Is there really a panacea in the world? |
Banxsy's | Graffiti | Brightly-colored and one of a kind, a piece made just for you. |
Angela's | Hero | Now is the time for adult magic. |
Florence's | Test Subject | Once I give you this shot, I'll be the only one on your mind, Professor~ |
Fern's | Thick Notebook | A special name has come up during the long journey from the Cambrian to the Triassic Period. |
Yanny's | Navigator | I'm the man who'll become the King of the Seas! |
Groove's | Heartbeat | Every note dances in my heart, and every beat is a continuation of life. |
Aki's | Way of the Sword | I've got another reason to wield my sword now. |
Bonee's | Knight Protector | Become a sturdy shield for that petite girl. |
Earhart's | Sky | She paints a picture of the furthest reaches of the firmament for you. |
Chanzhi's | Embroidery Model | Imbue your feelings into every stitch. |
Nanaka | No. 1 Fan | This concert is just for you. |
Zion's | Guiding Light | Showing the way in times of danger, dispelling loneliness in the dark night. |
Vee's | Mask | The smile of one's beloved is the loveliest face of all. |
Willow's | Special Guest | Recording every single moment of the rest of our lives. |
Ksenia's | Old Regular | You're the only one who gets these special services, okay? |
Imhotep's | Pet | Who's a good kid? Yes, that's you~ |
Octogen's | Explosive Art | Art is a blast! |
Rise's | Camera | Let's become the main characters of each other's lives. |
Abigail's | Good Doggy | Doggies will stay with you forever. |
Jessie's | Apron | Clearing all the dirt out of each and every corner for you! |
Lam's | Light of Reason | There is a certain beauty in calmness and rationality. |
Hubble's | Shining Star | Looking toward the source of that twinkling starlight. |
Sakuya's | Flower | She blooms in silence, only for her beloved. |
Centaureissi's | Master | Nobody else in all the world is worth trusting unconditionally. |
Dushevnaya's | Clarinet | The delicate feelings hidden in her melody. |
De Lacey's | Mechanical Tail | Connecting to and healing her beloved. |
Hatsuchiri's | Witness | All things shall pass, save for this moment. |
Python's | Battleaxe | Clearing a path to victory. |
Kuro's | Die-Hard Fan | Don't miss a single stream! |
Sueyoi's | Treasure | Mysterious, shiny, unknown, and being watched in silence. |
Daiyan's | Soulmate | The hearts of soulmates have always beat as one, resonating without the need for words. |
Sockdolager's | Little Lamb | Wreathed in the fragrance of fields and forests. |
Nora's | Protagonist | You are the only protagonist of her story. |
Magnhilda's | Iron Fist | Breaking her shackles in the squared circle. |
Puzzle's | Masterpiece | Become her finest masterpiece! She'll carve you over and over again and treasure you forever. |
Nascita's | Friend of Justice | Let's become friends of justice! Justice Henshin! |
Helix's | Drill Twintails | Explore the mysteries of life with her. |
Zangyin's | Legend | Want to become part of a legend? |
Millau's | Wineglass | Rich, delicious and fragrant, to be enjoyed forever. |
Hannah's | Fluffy Ears | The slight twitching of her ears reveals her hidden feelings. |
Uranus' | Pale Ale | You are the missing piece of his life. |
Turing's | Fluffy Tail | Her gently-swishing tail conveys her sincere love. |
Clukay's | Black Cat | You'll stay by my side forever... won't you? |
Clotho's | Red String Partner | From now on we shall cleave together and be as one flesh, until death do us part. |
Dupin's | Conundrum | Solving the most difficult of mysteries requires some rationality, wisdom, and just a little love. |
Undine's | Musical Score | She plays this vibrant song for you. |
Jiangyu's | Best Buddy | Through hell and high water, to the ends of the earth, she'll be there with you. |
Yelena's | Wayguider | The card refers to you. |
Horizon's | Hue | Become the brightest splash of color in her elegant life. |
Lind's | Guardian | Covered in wounds, she enters the land of guardianship. |
Erika's | Baptist | From this moment on, a new life begins. |
Cascadia's | Leader | Save more people with her in times of crisis. |
Eos' | Oathmate | This time, keep me company to the very end too. |
Taisch's | Caretaker | From now on, she'll never be alone. |
Luna's | Destined One | Our encounter was ordained by destiny. |
Persicaria - Shining Edge's | Fellow Traveler | Though the road is long, she will accompany you on it towards the future. |
Xinghuan's | Sidereal Ocean | Set out on a journey with her. |
Yuwang's | Empyreal Twilight | Your visage is often reflected in his lenses. |
Darkstar Hubble's | Guiding Star | Providing guidance for a fallen star. |