WKp/skilldata: Difference between revisions
< WKp
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! initial | ! initial | ||
| colspan=10 | | | colspan=10 | 3 | ||
|- | |- | ||
! cooldown | ! cooldown | ||
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! pass_value | ! pass_value | ||
| 0.1 || 0.11 || 0.12 || 0.13 || 0.15 || 0.16 || 0.17 || 0.18 || 0.19 || 0.2 | | 0.1 || 0.11 || 0.12 || 0.13 || 0.15 || 0.16 || 0.17 || 0.18 || 0.19 || 0.2 | ||
|- | |||
! debuff | |||
| 65 || 67 || 70 || 73 || 76 || 78 || 81 || 84 || 87 || 90 | |||
|- | |- | ||
! duration1 | ! duration1 |
Latest revision as of 16:15, 20 July 2020
name | Nightfire | |||||||||
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icon | WKp | |||||||||
text | [Passive]: Deals ($pass_value)x dummy-link-ignoring damage to the attacked target in a 1.5 unit radius. [Active]: During night battles, prioritize targets which have not attacked yet, checking enemies for ($duration1) seconds. Enemies damaged by this skill have their evasion decreased by ($debuff)% for ($duration2) seconds. (Stacks once, Can only be used during night) | |||||||||
initial | 3 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
pass_value | 0.1 | 0.11 | 0.12 | 0.13 | 0.15 | 0.16 | 0.17 | 0.18 | 0.19 | 0.2 |
debuff | 65 | 67 | 70 | 73 | 76 | 78 | 81 | 84 | 87 | 90 |
duration1 | 3 | 3.2 | 3.5 | 3.7 | 3.9 | 4.2 | 4.4 | 4.6 | 4.8 | 5 |
duration2 | 2 | 2.1 | 2.2 | 2.3 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 |