Welcome to IOPWiki, Commander.
With the release of the new game, we encourage contributions to topics related to Girls' Frontline 2. Learn how to contribute, read the maintenance guide, and join our Discord server to discuss major changes.
If you or someone you know can help deciphering the game files, contact our administrator.

Super SASS/skilldata: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
Fixed the incorrect damage values. I used EN server values
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Aimed Shot
|-
! icon
! icon
| colspan=10 | AimAttackSpecificTarge
| colspan=10 | AimAttackSpecificTarge
|-
|-
! text
! text
| colspan=10 | After taking aim for 1.5 seconds, shoot a specific target for ($damage_value)x Super SASS's damage.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to a specific enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
|-
|-
! initial
! initial
| colspan=10 | 10
| colspan=10 | 5
|-
|-
! cooldown
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 15 || 14.6 || 14.1 || 13.7 || 13.2 || 12.8 || 12.3 || 11.9 || 11.4 || 11
|-
! min_dam_value
| 1.7 || 1.8 || 1.9 || 2 || 2.1 || 2.2 || 2.3 || 2.4 || 2.5 || 2.6
|-
|-
! damage_value
! max_dam_value
| 2.8 || 3.1 || 3.4 || 3.7 || 4.0 || 4.3 || 4.6 || 4.9 || 5.2 || 5.5
| 2.8 || 3.1 || 3.4 || 3.7 || 4 || 4.3 || 4.6 || 4.9 || 5.2 || 5.5
|-
|-
|}
|}

Latest revision as of 11:27, 20 October 2019

name Aimed Shot
icon AimAttackSpecificTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to a specific enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
initial 5
cooldown 15 14.6 14.1 13.7 13.2 12.8 12.3 11.9 11.4 11
min_dam_value 1.7 1.8 1.9 2 2.1 2.2 2.3 2.4 2.5 2.6
max_dam_value 2.8 3.1 3.4 3.7 4 4.3 4.6 4.9 5.2 5.5