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Template:T-Doll/doc

1,973 bytes added, 22:11, 29 August 2019
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| voiceactor =
| backgroundinfo weaponinfo | characterinfo ==== Design ====== Personality ====== In-game ====== Story Involvement ==={{Spoiler|target=Game_Data}}{{WIP}}
| min_dmg=
...
| tile9=
 
| skillname =
| skillid =
| characterid =
| NEWYEAR_JP =
| NEWYEAR_EN =
| VALINTINE_CN VALENTINE_CN = | VALINTINE_JP VALENTINE_JP = | VALINTINE_EN VALENTINE_EN =
| TANABATA_CN =
| TANABATA_JP =
:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code>
 
 
:<code> skillname -</code> Name of T-Doll's skill
:<code> skillid -</code> The corresponding icon filename of the skill. Do not add ".png" to it.
::List of skill icons: [[:File:skill icon list.png]]
:<code> references -</code> References used for this page. Make sure everything is within the CC 3.0 license.
==NotesSkill Data==Skill data for T-Dolls all go need to be filled in the said T-Doll's /skilldata subpage separately (e.g. [[MediaWikiKar98k/skilldata]]) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist. The format is:SkillData<pre><nowiki>{| class=gf-table! name| colspan=10 | Name of Skill goes here|-! icon| colspan=10 | id of the icon goes here|-! text| colspan=10 | Text description goes here.jsUse ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.|-! initial| colspan=10 | 3|-! cooldown| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0|-! value_name1| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0|-! value_name2| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0|}</nowiki></pre>  The corresponding icon filename of the skilldata javascript sheetskill. Do not add ".png" to it.::List of skill icons: [[:Category:Skill icons]] where   Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill data description) and these can be named to anything.  For example: {| class=gf-table! name | colspan=10 | Chain Shot|-! icon| colspan=10 | AimAttackCurrentTarge|-! text | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for every t($damage_value)x the base damage.|-doll is located! initial | colspan=10 | 8.0|-! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16|-! damage_value| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3. If you're interested in filling 5|}  <pre><nowiki>{| class=gf-table! name | colspan=10 | Chain Shot|-! icon| colspan=10 | AimAttackCurrentTarge|-! text | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the data ask current target for ($damage_value)x the gfwiki staff for permissionbase damage.|-! initial | colspan=10 | 8.0|-! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16|-! damage_value| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5|}</nowiki></pre>