Lige (Shrike): Difference between revisions
Kazesenpai (talk | contribs) add skill description Tags: Mobile edit Mobile web edit |
Kazesenpai (talk | contribs) add skill description |
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|UpgradeA23Level=30 | |UpgradeA23Level=30 | ||
|UpgradeA23Cost=30 | |UpgradeA23Cost=30 | ||
|UpgradeA23Desc= | |UpgradeA23Desc=Can pass through enemy units while moving, deal damage equal to 20% of own attack to the units that were pass through. (Max movement AP cost per tile is 2). | ||
|UpgradeA31Level=12 | |UpgradeA31Level=12 | ||
|UpgradeA31Cost=0 | |UpgradeA31Cost=0 | ||
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|UpgradeS15Level=35 | |UpgradeS15Level=35 | ||
|UpgradeS15Cost=25 | |UpgradeS15Cost=25 | ||
|UpgradeS15Desc=Increase normal attack AP cost by 1, damage by | |UpgradeS15Desc=Increase normal attack AP cost by 1, damage by 250%, and accuracy by 15 for 1 turn. | ||
|UpgradeS21Level= | |UpgradeS21Level=3 | ||
|UpgradeS21Cost= | |UpgradeS21Cost=0 | ||
|UpgradeS21Desc= | |UpgradeS21Desc=Increase normal attack's drain effect by 20% for 2 turns. | ||
|UpgradeS22Level= | |UpgradeS22Level=3 | ||
|UpgradeS22Cost= | |UpgradeS22Cost=10 | ||
|UpgradeS22Desc= | |UpgradeS22Desc=Increase normal attack's drain effect by 20% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns. | ||
|UpgradeS23Level= | |UpgradeS23Level=14 | ||
|UpgradeS23Cost= | |UpgradeS23Cost=15 | ||
|UpgradeS23Desc= | |UpgradeS23Desc=Increase normal attack's drain effect by 30% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns. | ||
|UpgradeS24Level= | |UpgradeS24Level=25 | ||
|UpgradeS24Cost= | |UpgradeS24Cost=20 | ||
|UpgradeS24Desc= | |UpgradeS24Desc=Increase normal attack's drain effect by 30% and temporary HP's drain effect by 40%, increase max temporary HP by 40% for 2 turns. | ||
|UpgradeS25Level= | |UpgradeS25Level=35 | ||
|UpgradeS25Cost= | |UpgradeS25Cost=25 | ||
|UpgradeS25Desc= | |UpgradeS25Desc=Increase normal attack's drain effect by 50% and temporary HP's drain effect by 50%, increase max temporary HP by 50% for 2 turns. | ||
|UpgradeS31Level= | |UpgradeS31Level=8 | ||
|UpgradeS31Cost= | |UpgradeS31Cost=0 | ||
|UpgradeS31Desc= | |UpgradeS31Desc=Deal damage equal to 100% of own attack to enemy units within its area of effect. | ||
|UpgradeS32Level= | |UpgradeS32Level=8 | ||
|UpgradeS32Cost= | |UpgradeS32Cost=10 | ||
|UpgradeS32Desc= | |UpgradeS32Desc=Deal damage equal to 100% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved. | ||
|UpgradeS33Level= | |UpgradeS33Level=14 | ||
|UpgradeS33Cost= | |UpgradeS33Cost=15 | ||
|UpgradeS33Desc= | |UpgradeS33Desc=Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved. | ||
|UpgradeS34Level= | |UpgradeS34Level=25 | ||
|UpgradeS34Cost= | |UpgradeS34Cost=20 | ||
|UpgradeS34Desc= | |UpgradeS34Desc=Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved. | ||
|UpgradeS35Level= | |UpgradeS35Level=35 | ||
|UpgradeS35Cost= | |UpgradeS35Cost=25 | ||
|UpgradeS35Desc= | |UpgradeS35Desc=Deal damage equal to 250% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved. | ||
|UpgradeS41Level= | |UpgradeS41Level=8 | ||
|UpgradeS41Cost= | |UpgradeS41Cost=0 | ||
|UpgradeS41Desc= | |UpgradeS41Desc=Choose an empty tile within range to create a passage and swiftly move to that location. Range: 3 | ||
|UpgradeS42Level= | |UpgradeS42Level=8 | ||
|UpgradeS42Cost= | |UpgradeS42Cost=10 | ||
|UpgradeS42Desc= | |UpgradeS42Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 3 | ||
|UpgradeS43Level= | |UpgradeS43Level=14 | ||
|UpgradeS43Cost= | |UpgradeS43Cost=15 | ||
|UpgradeS43Desc= | |UpgradeS43Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 4 | ||
|UpgradeS44Level= | |UpgradeS44Level=25 | ||
|UpgradeS44Cost= | |UpgradeS44Cost=20 | ||
|UpgradeS44Desc= | |UpgradeS44Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 4 | ||
|UpgradeS45Level= | |UpgradeS45Level=35 | ||
|UpgradeS45Cost= | |UpgradeS45Cost=25 | ||
|UpgradeS45Desc= | |UpgradeS45Desc=Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 5 | ||
|UpgradeS51Level= | |UpgradeS51Level=16 | ||
|UpgradeS51Cost= | |UpgradeS51Cost=0 | ||
|UpgradeS51Desc= | |UpgradeS51Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. | ||
|UpgradeS52Level= | |UpgradeS52Level=16 | ||
|UpgradeS52Cost= | |UpgradeS52Cost=10 | ||
|UpgradeS52Desc= | |UpgradeS52Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile and ignore any additional effects from the attack. | ||
|UpgradeS53Level= | |UpgradeS53Level=16 | ||
|UpgradeS53Cost= | |UpgradeS53Cost=15 | ||
|UpgradeS53Desc= | |UpgradeS53Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack. | ||
|UpgradeS54Level= | |UpgradeS54Level=25 | ||
|UpgradeS54Cost= | |UpgradeS54Cost=20 | ||
|UpgradeS54Desc= | |UpgradeS54Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn. | ||
|UpgradeS55Level= | |UpgradeS55Level=35 | ||
|UpgradeS55Cost= | |UpgradeS55Cost=25 | ||
|UpgradeS55Desc= | |UpgradeS55Desc=Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 80% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn. | ||
|UpgradeS61Level= | |UpgradeS61Level=16 | ||
|UpgradeS61Cost= | |UpgradeS61Cost=0 | ||
|UpgradeS61Desc= | |UpgradeS61Desc=Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn. | ||
|UpgradeS62Level= | |UpgradeS62Level=16 | ||
|UpgradeS62Cost= | |UpgradeS62Cost=10 | ||
|UpgradeS62Desc= | |UpgradeS62Desc=Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS63Level= | |UpgradeS63Level=16 | ||
|UpgradeS63Cost= | |UpgradeS63Cost=15 | ||
|UpgradeS63Desc= | |UpgradeS63Desc=Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS64Level= | |UpgradeS64Level=25 | ||
|UpgradeS64Cost= | |UpgradeS64Cost=20 | ||
|UpgradeS64Desc= | |UpgradeS64Desc=Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 3 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS65Level= | |UpgradeS65Level=35 | ||
|UpgradeS65Cost= | |UpgradeS65Cost=25 | ||
|UpgradeS65Desc= | |UpgradeS65Desc=Remove base evasion. Every 1 point of evasion is converted into 1 point of accuracy and every 2 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn. | ||
|UpgradeS71Level= | |UpgradeS71Level=25 | ||
|UpgradeS71Cost= | |UpgradeS71Cost=0 | ||
|UpgradeS71Desc= | |UpgradeS71Desc=Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy units within 3x3 area. | ||
|UpgradeS72Level= | |UpgradeS72Level=25 | ||
|UpgradeS72Cost= | |UpgradeS72Cost=10 | ||
|UpgradeS72Desc= | |UpgradeS72Desc=Teleport to an adjacent empty tile, dealing damage equal to 80% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS73Level= | |UpgradeS73Level=25 | ||
|UpgradeS73Cost= | |UpgradeS73Cost=15 | ||
|UpgradeS73Desc= | |UpgradeS73Desc=Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS74Level= | |UpgradeS74Level=25 | ||
|UpgradeS74Cost= | |UpgradeS74Cost=20 | ||
|UpgradeS74Desc= | |UpgradeS74Desc=Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 2 tiles. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS75Level= | |UpgradeS75Level=35 | ||
|UpgradeS75Cost= | |UpgradeS75Cost=25 | ||
|UpgradeS75Desc= | |UpgradeS75Desc=Teleport to an adjacent empty tile, dealing damage equal to 160% of own attack to enemy units within 2 tiles. 50% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP). | ||
|UpgradeS81Level= | |UpgradeS81Level=25 | ||
|UpgradeS81Cost= | |UpgradeS81Cost=0 | ||
|UpgradeS81Desc= | |UpgradeS81Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. | ||
|UpgradeS82Level= | |UpgradeS82Level=25 | ||
|UpgradeS82Cost= | |UpgradeS82Cost=10 | ||
|UpgradeS82Desc= | |UpgradeS82Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn. | ||
|UpgradeS83Level= | |UpgradeS83Level=25 | ||
|UpgradeS83Cost= | |UpgradeS83Cost=15 | ||
|UpgradeS83Desc= | |UpgradeS83Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn. | ||
|UpgradeS84Level= | |UpgradeS84Level=25 | ||
|UpgradeS84Cost= | |UpgradeS84Cost=20 | ||
|UpgradeS84Desc= | |UpgradeS84Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 10% per each defeated enemy unit for 1 turn. | ||
|UpgradeS85Level= | |UpgradeS85Level=35 | ||
|UpgradeS85Cost= | |UpgradeS85Cost=25 | ||
|UpgradeS85Desc= | |UpgradeS85Desc=Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 175% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 15% per each defeated enemy unit for 1 turn. | ||
|UpgradeUlt1Desc= | |||
|UpgradeUlt1Desc=Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits, and the ability to use items as the summoner. | |||
|UpgradeUlt2Desc=Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner. | |UpgradeUlt2Desc=Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner. | ||
|UpgradeUlt3Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner. | |UpgradeUlt3Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner. | ||
|UpgradeUlt4Desc= | |UpgradeUlt4Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 3 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner. | ||
|Weapon1Name=Bone Blade | |Weapon1Name=Bone Blade | ||
|Weapon1Image=File:RCCB Weapon Bone Blade.png | |Weapon1Image=File:RCCB Weapon Bone Blade.png |