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Template:GFL2EnemyVariants: Difference between revisions

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<includeonly>==={{{name|Name missing}}}===
<includeonly>==={{{name|Name missing}}}===
{{#if:{{{description|}}}|{{StoryQuote|{{{description}}}}}}}
{{#if:{{{othername|}}}|Also known as: {{{othername}}}.&nbsp;}}{{#if:{{{appearances|}}}|{{{appearances}}}}}
{| class="gf-table gf-table-borders" width=100%
{| class="gf-table gf-table-borders" width=100%
| rowspan=5 width=75px | [[File:{{{name}}}_S.png|75px]]
| rowspan=5 width=200px | [[File:{{#if:{{{portrait|}}}|{{{portrait}}}|{{{name}}}_S.png}}|200px]]
! width=20% | Possible Weaknesses
! width=20% | Possible Weaknesses
| {{#if:{{{weakness1|}}}|{{GFL2WeakIcon|{{{weakness1|}}}}}|None}}{{#if:{{{weakness2|}}}|{{GFL2WeakIcon|{{{weakness2|}}}|}}}}{{#if:{{{weakness3|}}}|{{GFL2WeakIcon|{{{weakness3|}}}|}}}}{{#if:{{{weakness4|}}}|{{GFL2WeakIcon|{{{weakness4|}}}|}}}}{{#if:{{{weakness5|}}}|{{GFL2WeakIcon|{{{weakness5|}}}|}}}}
| {{#if:{{{weakness1|}}}|{{GFL2WeakIcon|{{{weakness1|}}}}}|None}}{{#if:{{{weakness2|}}}|{{GFL2WeakIcon|{{{weakness2|}}}|}}}}{{#if:{{{weakness3|}}}|{{GFL2WeakIcon|{{{weakness3|}}}|}}}}{{#if:{{{weakness4|}}}|{{GFL2WeakIcon|{{{weakness4|}}}|}}}}{{#if:{{{weakness5|}}}|{{GFL2WeakIcon|{{{weakness5|}}}|}}}}
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|-
|-
! Critical values
! Critical values
| {{{CritChance|0}}}% ({{{CritPower|100}}}%)
| {{{CritChance|0}}}% critical chance (DMG×{{{CritPower|100}}}%)
|-
|-
! Movement Points
! Movement Points
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| colspan=3 |  
| colspan=3 |  
<div style="display:flex; flex-wrap:wrap;">{{#if:{{{Skill1Name|}}}
<div style="display:flex; flex-wrap:wrap;">{{#if:{{{Skill1Name|}}}
|{{{!}} class=gf-table max-width=50%
|{{{!}} class=gf-table style="max-width:50%;"
! '''{{{Skill1Name|No skill name defined}}}'''  
! '''{{{Skill1Name|No skill name defined}}}'''  
{{!}} {{#if:{{{Skill1Attribute1|}}}|{{{Skill1Attribute1}}}}}{{#if:{{{Skill1Attribute2|}}}|{{{Skill1Attribute2}}}}}
{{!}} {{#if:{{{Skill1Attribute1|}}}|{{{Skill1Attribute1}}}|No attribute}}{{#if:{{{Skill1Attribute2|}}}|{{{Skill1Attribute2}}}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill1Type|No skill type defined}}}
{{!}} colspan=3 style="text-align:center;" {{!}} {{{Skill1Type|No skill type defined}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} Stability Damage {{{Skill1Stability}}}
{{!}} style="text-align:center;" {{!}} [[File:Stability Icon.png|25px]] {{{Skill1Stability}}}
{{!}} style="text-align:center;" {{!}} Range: {{{Skill1Range}}}
{{!}} style="text-align:center;" {{!}} Area of Effect: {{{Skill1Area}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill1Description|}}}
{{!}} colspan=3 {{!}}  
{{{Skill1Description|}}}
{{!}}}
{{!}}}
|No skills defined}}{{#if:{{{Skill2Name|}}}
|No skills defined}}{{#if:{{{Skill2Name|}}}
|{{{!}} class=gf-table max-width=50%
|{{{!}} class=gf-table style="max-width:50%;"
! '''{{{Skill2Name|No skill name defined}}}'''  
! '''{{{Skill2Name|No skill name defined}}}'''  
{{!}} {{#if:{{{Skill2Attribute1|}}}|{{{Skill2Attribute1}}}}}{{#if:{{{Skill2Attribute2|}}}|{{{Skill2Attribute2}}}}}
{{!}} {{#if:{{{Skill2Attribute1|}}}|{{{Skill2Attribute1}}}|No attribute}}{{#if:{{{Skill2Attribute2|}}}|{{{Skill2Attribute2}}}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill2Type|No skill type defined}}}
{{!}} colspan=3 style="text-align:center;" {{!}} {{{Skill2Type|No skill type defined}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} Stability Damage {{{Skill2Stability}}}
{{!}} style="text-align:center;" {{!}} [[File:Stability Icon.png|25px]] {{{Skill2Stability}}}
{{!}} style="text-align:center;" {{!}} Range: {{{Skill2Range}}}
{{!}} style="text-align:center;" {{!}} Area of Effect: {{{Skill2Area}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill2Description|}}}
{{!}} colspan=3 {{!}}  
{{{Skill2Description|}}}
{{!}}}|}}{{#if:{{{Skill3Name|}}}
{{!}}}|}}{{#if:{{{Skill3Name|}}}
|{{{!}} class=gf-table max-width=50%
|{{{!}} class=gf-table style="max-width:50%;"
! '''{{{Skill3Name|No skill name defined}}}'''  
! '''{{{Skill3Name|No skill name defined}}}'''  
{{!}} {{#if:{{{Skill3Attribute1|}}}|{{{Skill3Attribute1}}}}}{{#if:{{{Skill3Attribute2|}}}|{{{Skill3Attribute2}}}}}
{{!}} {{#if:{{{Skill3Attribute1|}}}|{{{Skill3Attribute1}}}|No attribute}}{{#if:{{{Skill3Attribute2|}}}|{{{Skill3Attribute2}}}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill3Type|No skill type defined}}}
{{!}} colspan=3 style="text-align:center;" {{!}} {{{Skill3Type|No skill type defined}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} Stability Damage {{{Skill3Stability}}}
{{!}} style="text-align:center;" {{!}} [[File:Stability Icon.png|25px]] {{{Skill3Stability}}}
{{!}} style="text-align:center;" {{!}} Range: {{{Skill3Range}}}
{{!}} style="text-align:center;" {{!}} Area of Effect: {{{Skill3Area}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill3Description|}}}
{{!}} colspan=3 {{!}}  
{{{Skill3Description|}}}
{{!}}}|}}{{#if:{{{Skill4Name|}}}
{{!}}}|}}{{#if:{{{Skill4Name|}}}
|{{{!}} class=gf-table max-width=50%
|{{{!}} class=gf-table style="max-width:50%;"
! '''{{{Skill4Name|No skill name defined}}}'''  
! '''{{{Skill4Name|No skill name defined}}}'''  
{{!}} {{#if:{{{Skill4Attribute1|}}}|{{{Skill4Attribute1}}}}}{{#if:{{{Skill4Attribute2|}}}|{{{Skill4Attribute2}}}}}
{{!}} {{#if:{{{Skill4Attribute1|}}}|{{{Skill4Attribute1}}}|No attribute}}{{#if:{{{Skill4Attribute2|}}}|{{{Skill4Attribute2}}}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill4Type|No skill type defined}}}
{{!}} colspan=3  style="text-align:center;" {{!}} {{{Skill4Type|No skill type defined}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} Stability Damage {{{Skill4Stability}}}
{{!}} style="text-align:center;" {{!}} [[File:Stability Icon.png|25px]] {{{Skill4Stability}}}
{{!}} style="text-align:center;" {{!}} Range: {{{Skill4Range}}}
{{!}} style="text-align:center;" {{!}} Area of Effect: {{{Skill4Area}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill4Description|}}}
{{!}} colspan=3 {{!}}  
{{{Skill4Description|}}}
{{!}}}|}}{{#if:{{{Skill5Name|}}}
{{!}}}|}}{{#if:{{{Skill5Name|}}}
|{{{!}} class=gf-table max-width=50%
|{{{!}} class=gf-table style="max-width:50%;"
! '''{{{Skill5Name|No skill name defined}}}'''  
! '''{{{Skill5Name|No skill name defined}}}'''  
{{!}} {{#if:{{{Skill5Attribute1|}}}|{{{Skill5Attribute1}}}}}{{#if:{{{Skill5Attribute2|}}}|{{{Skill5Attribute2}}}}}
{{!}} {{#if:{{{Skill5Attribute1|}}}|{{{Skill5Attribute1}}}|No attribute}}{{#if:{{{Skill5Attribute2|}}}|{{{Skill5Attribute2}}}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill5Type|No skill type defined}}}
{{!}} colspan=3 style="text-align:center;" {{!}} {{{Skill5Type|No skill type defined}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} Stability Damage {{{Skill5Stability}}}
{{!}} style="text-align:center;" {{!}} [[File:Stability Icon.png|25px]] {{{Skill5Stability}}}
{{!}} style="text-align:center;" {{!}} Range: {{{Skill5Range}}}
{{!}} style="text-align:center;" {{!}} Area of Effect: {{{Skill5Area}}}
{{!}}-
{{!}}-
{{!}} colspan=2 {{!}} {{{Skill5Description|}}}
{{!}} colspan=3 {{!}}  
{{{Skill5Description|}}}
{{!}}}|}}
{{!}}}|}}
</div>
</div>
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! colspan=3 | Battle Traits
! colspan=3 | Battle Traits
|-
|-
| colspan=3 | {{#if:{{{battletrait1|}}}|[[{{{battletrait1}}}]]|No traits}}{{#if:{{{battletrait2|}}}|, [[{{{battletrait2}}}]]}}{{#if:{{{battletrait3|}}}|, [[{{{battletrait3}}}]]}}{{#if:{{{battletrait4|}}}|, [[{{{battletrait4}}}]]}}{{#if:{{{battletrait5|}}}|, [[{{{battletrait5}}}]]}}
| colspan=3 | {{#if:{{{battletrait1|}}}|[[GFL2 Battle Traits#{{{battletrait1}}}|{{{battletrait1}}}]]|No traits}}{{#if:{{{battletrait2|}}}|, [[GFL2 Battle Traits#{{{battletrait2}}}|{{{battletrait2}}}]]}}{{#if:{{{battletrait3|}}}|, [[GFL2 Battle Traits#{{{battletrait3}}}|{{{battletrait3}}}]]}}{{#if:{{{battletrait4|}}}|, [[GFL2 Battle Traits#{{{battletrait4}}}|{{{battletrait4}}}]]}}{{#if:{{{battletrait5|}}}|, [[GFL2 Battle Traits#{{{battletrait5}}}|{{{battletrait5}}}]]}}
|}
|}
</includeonly><noinclude>
</includeonly><noinclude>
<pre>{{GFL2EnemyVariants
<pre>{{GFL2EnemyVariants
|name=Full name (will be used to reference the image File:<name>_S.png, which must correspond to the "half" variant in the game files)
|name=Full name (will be used by default to reference the image File:<name>_S.png, which must correspond to the "half" variant in the game files. If the file is named differently, declare a "portrait" argument with the file name and extension, without the File: namespace.)
|description=Official in-game description
|othername=
|othername=
|appearances=The first stage, or event, where this enemy appears, and other notable appearances
|weakness1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro. All weaknesses are optional.
|weakness1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro. All weaknesses are optional.
|weakness2=
|weakness2=
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|Skill1Type=Types are indicated in-game between the skill name and stability damage
|Skill1Type=Types are indicated in-game between the skill name and stability damage
|Skill1Stability=Value of stability damage
|Skill1Stability=Value of stability damage
|Skill1Range=
|Skill1Area=
|Skill1Description=Link to [[GFL2 Status Effects]] as needed
|Skill1Description=Link to [[GFL2 Status Effects]] as needed


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|Skill2Type=
|Skill2Type=
|Skill2Stability=
|Skill2Stability=
|Skill2Range=
|Skill2Area=
|Skill2Description=
|Skill2Description=


Line 120: Line 143:
|Skill3Type=
|Skill3Type=
|Skill3Stability=
|Skill3Stability=
|Skill3Range=
|Skill3Area=
|Skill3Description=
|Skill3Description=


Line 127: Line 152:
|Skill4Type=
|Skill4Type=
|Skill4Stability=
|Skill4Stability=
|Skill4Range=
|Skill4Area=
|Skill4Description=
|Skill4Description=


Line 134: Line 161:
|Skill5Type=
|Skill5Type=
|Skill5Stability=
|Skill5Stability=
|Skill5Range=
|Skill5Area=
|Skill5Description=
|Skill5Description=
}}</pre>
}}</pre>
</noinclude>
</noinclude>

Latest revision as of 12:59, 24 November 2024

{{GFL2EnemyVariants
|name=Full name (will be used by default to reference the image File:<name>_S.png, which must correspond to the "half" variant in the game files. If the file is named differently, declare a "portrait" argument with the file name and extension, without the File: namespace.)
|description=Official in-game description
|othername=
|appearances=The first stage, or event, where this enemy appears, and other notable appearances
|weakness1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro. All weaknesses are optional.
|weakness2=
|weakness3=
|weakness4=
|weakness5=
|Stability=
|DmgReduction=Optional (60% by default)
|CritChance=Optional (0% by default)
|CritPower=Optional (100% by default)
|MovePoints=

|Skill1Name=
|Skill1Attribute1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro
|Skill1Attribute2=
|Skill1Type=Types are indicated in-game between the skill name and stability damage
|Skill1Stability=Value of stability damage
|Skill1Range=
|Skill1Area=
|Skill1Description=Link to [[GFL2 Status Effects]] as needed

|battletrait1=
|battletrait2=
|battletrait3=
|battletrait4=
|battletrait5=

Other skills are optional:

|Skill2Name=
|Skill2Attribute1=
|Skill2Attribute2=
|Skill2Type=
|Skill2Stability=
|Skill2Range=
|Skill2Area=
|Skill2Description=

|Skill3Name=
|Skill3Attribute1=
|Skill3Attribute2=
|Skill3Type=
|Skill3Stability=
|Skill3Range=
|Skill3Area=
|Skill3Description=

|Skill4Name=
|Skill4Attribute1=
|Skill4Attribute2=
|Skill4Type=
|Skill4Stability=
|Skill4Range=
|Skill4Area=
|Skill4Description=

|Skill5Name=
|Skill5Attribute1=
|Skill5Attribute2=
|Skill5Type=
|Skill5Stability=
|Skill5Range=
|Skill5Area=
|Skill5Description=
}}