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| {{Stub}} | | {{Incomplete|Add tables for Singular Functions and Protocols}} |
| Only one of each Function Card can be owned at once, duplicates of the same card serve to upgrade the card. | | ==Overview== |
| | Function Cards are objects that influence [[PNC Combat|battles]] in [[Project Neural Cloud]] by changing the effects and strategies of automated attacks. They can be active from the start of a stage, or earned as the player is progressing in the stage. Additionally, acquiring cards from a Function Chain will provide extra effects depending on how many pieces of the set you currently have. Click [[#List_of_Functions_by_Class|here]] to see the list of Function Cards and Chains by class. |
| | |
| | Only one of each Function Card can be owned at once; acquiring duplicates of the same card will upgrade it. The players are also limited to a certain number of cards they can hold at once by checking their [[PNC_Combat#Combat_Preparation|Deck Size]]. The limit can be increased by spending Cache Coins. Acquiring a card while over the limit will force the player to sell a card to progress if they do not increase their Deck Size. |
| | |
| | Active Functions are special Function Cards of max rarity which can be activated in battle by the player. They take the form of the Ultimate Skill of a Doll, even ones the player doesn't have. |
| | |
| | Protocols are objects related to Functions that severely alter the attributes and strategies of all units. They can be wholly Positive (green icon), Negative (red icon), or Neutral (yellow icon). |
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| ==Card setup== | | ==Card setup== |
| *Type of Doll affected | | [[File:PNC Function Card Example.jpg|thumb|150px]] |
| *Level (each card can be upgraded two times). | | From top to bottom and left to right: |
| *Icon | | *'''Class Icon''': Shows the affected Dolls. |
| *Name | | *'''Card Level''': Each card can be upgraded two times, changing from <span style="color:#6293e3">blue</span> to <span style="color:#9450d9">purple</span> to <span style="color:#dec743">gold</span>. |
| *Description (can be switched between simplified and advanced in game settings) | | *'''Gain or Upgrade Indicator''': Indicates if this is a new card or a duplicate that will upgrade the one already owned. |
| *Function Chain: Gives bonus effects when some cards are owned at the same time. | | *'''Details button''': tap to see an explanation for a status or damage effect included in the card's description. |
| *Dolls affected in the current team. | | *'''Description''': Can switch between Simple and Detailed in Game Settings (here shown Detailed). In the three values indicated in parenthesis, the value in <span style="color:#d19c68">orange</span> will take effect while the other two in <span style="color:#aeaeae">gray</span> are the potential values after upgrading the card once and twice. |
| *Overall estimated effectiveness gain for the Team Power. | | *'''Function Chain''': Tap to see the bonus effects when multiple cards of a certain set of four or five are owned (here shown with a two-set). |
| *Lock: cannot choose to discard without a prompt. | | *'''Affected Dolls''': Dolls from your current team that will be affected by this card. |
| *Select/Upgrade/Sell button | | *'''Power''': Gain the indicated total Team Power. |
| | *'''Lock''': Card will not be changed when using Refresh. |
| | *'''Select/Upgrade/Sell''' button. |
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| ==Screens== | | ==Screens== |
| *Select screen: Choose one of the functions displayed, or discard them for some Cache Coins. Can also spend 10 Cache Coins to Refresh the Functions offered a limited number of times. The Map button let you access the rest of the screen to review the Function Bar or Functions list, but a Function must be selected or all discarded before continuing. | | [[File:PNC Function Select Guide.jpg|center|600px]] |
| | |
| | *Select screen: Choose one of the functions displayed. |
| | #Use the lock to keep a card when using Refresh. |
| | #Select/Upgrade button. |
| | #Tap to return to the main Exploration menu (you will need to come back to the Function select menu and make a choice to progress). |
| | #Current amount of Cache Coins. |
| | #Discard all Functions and gain 10 Cache Coins. |
| | #Spend 10 Cache Coins to Refresh and get new Functions. The Functions you rejected will have a lower chance to appear later in this run. Can be done twice every time you get a choice. |
| *Trading Screen: See [[PNC Exploration]]. | | *Trading Screen: See [[PNC Exploration]]. |
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| ==List== | | ==List of Functions by Class== |
| ===Guard Cards=== | | ===[[File:Icon_PNC_Hero_Class_white_Warrior.png|15px]] Warrior === |
| | <div style="float:left"><tabber> |
| | |-|Desperate Raze= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! width=100px | Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_5.png|50px]] |
| | | [[File:Function_Card_ICON_10286.png|50px]] |
| | | Pain Resistance |
| | | Warriors gain (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) damage reduction when their HP is below 30%. |
| | | rowspan=4 | Every Normal Attack Warriors perform has a 30% chance to turn the next Normal Attack into a double strike. |
| | | rowspan=4 | After every 3 Normal Attacks, Warriors lose 15% of the current HP to deal [[PNC_Combat#Damage_Types|'''True Damage''']] of 200% HP lost with their next Normal Attack. The effect cannot be triggered by Normal Attack skills. |
| | |- |
| | | [[File:Function_Card_ICON_10061.png|50px]] |
| | | Incremental Pursuit |
| | | Warriors inflict an additional amount of [[PNC_Combat#Damage_Types|'''True Damage''']] of (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) ATK when they deal damage. |
| | |- |
| | | [[File:Function_Card_ICON_10015.png|50px]] |
| | | Dire Tactics |
| | | Warriors' ATK grows as their HP drops. The ATK bonus caps at (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">75%</span>/<span style="color:#dec743">100%</span>) when HP drops to 10%. |
| | |- |
| | | [[File:Function_Card_ICON_10120.png|50px]] |
| | | Double Compilation |
| | | Warriors heal for (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) of the damage they deal. [[PNC_Combat#Damage_Types|'''True Damage''']] provides three times as much healing. |
| | |- |
| | |} |
| | |-|Hyperthreshold Stress= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! width=100px | Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_6.png|50px]] |
| | | [[File:Function_Card_ICON_10287.png|50px]] |
| | | Multi-Marker |
| | | Warriors gain(<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) stacks of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] at the start of battle. |
| | | rowspan=4 | Warriors gain 1 stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] every 4 seconds. |
| | | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] enhances the Crit Damage of Warriors by 10%. |
| | |- |
| | | [[File:Function_Card_ICON_10157.png|50px]] |
| | | Program Reset |
| | | Warriors gain (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) stacks of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] when their HP percentage first drops below 40%. |
| | |- |
| | | [[File:Function_Card_ICON_10128.png|50px]] |
| | | Rapid Raid |
| | | Warriors use their Auto Skill at the start of the battle and have their Attack Speed increased by (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) for the next 6 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10220.png|50px]] |
| | | Blasting Echoes |
| | | Warriors gain 1 stack of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] for every (<span style="color:#6293e3">9</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">3</span>) attacks they are subjected to. |
| | |- |
| | |} |
| | |-|Violent Surge= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! width=100px | Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_25.png|50px]] |
| | | [[File:Function_Card_ICON_10265.png|50px]] |
| | | Lethal Shock |
| | | For every 1 enemy fallen, Warriors recover (<span style="color:#6293e3">4%</span>/<span style="color:#9450d9">7%</span>/<span style="color:#dec743">10%</span>) of their Max HP. |
| | | rowspan=4 | Warriors deal [[PNC_Combat#Damage_Types|'''True Damage''']] equal to 10% of the target's Max HP when the target is below 10% HP. (Ineffective against bosses; Cooldown: 0.3 seconds) |
| | | rowspan=4 | Warriors gain a 100 Attack Speed boost for 6 seconds every time they eliminate a non-neutral enemy target. |
| | |- |
| | | [[File:Function_Card_ICON_10264.png|50px]] |
| | | Lethal Chain |
| | | After eliminating any enemy units, Warriors are teleported near the enemy with the lowest HP percentage, dealing [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">200%</span>/<span style="color:#dec743">300%</span>) of their ATK to them. |
| | |- |
| | | [[File:Function_Card_ICON_10262.png|50px]] |
| | | Vulnerability Exploit |
| | | Warrior ATK + (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) against targets with less than 50% HP. |
| | |- |
| | | [[File:Function_Card_ICON_10263.png|50px]] |
| | | Efficiency Surge |
| | | When Warrirors perform Normal Attacks, their Auto Skill recharge is sped up by (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) if the target's HP is below 50%. |
| | |- |
| | |} |
| | |-|Vitality Loss= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! width=100px | Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_4.png|50px]] |
| | | [[File:Function_Card_ICON_10222.png|50px]] |
| | | Furious Deterrence |
| | | Warriors release [Battlecry] before using their Auto Skill, dealing [[PNC_Combat#Damage_Types|'''[Derivative]]] Operand Damage equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">60%</span>/<span style="color:#dec743">90%</span>) of their Hashrate to nearby enemies within 1 tile, inflicting 1 stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on them. |
| | | rowspan=4 | Warriors release [Battlecry] once every 8 seconds, dealing [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 50% of their Hashrate] to nearby enemies within 1 tile, and inflicting 1 stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on them. |
| | | rowspan=4 | The range of [Battlecry] expands to the entire battlefield. |
| | |- |
| | | [[File:Function_Card_ICON_10221.png|50px]] |
| | | Life Extraction |
| | | Warriors have their Skill Life Steal effect enhanced by (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">25%</span>). Every stack of [[PNC_Combat#Status_Effects|'''Bleed''']] on their target provides (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) additional Skill Life Steal. |
| | |- |
| | | [[File:Function_Card_ICON_10207.png|50px]] |
| | | Damage Amplifier |
| | | Warriors have their Hashrate increased by 12%. Every time Warriors inflict [[PNC_Combat#Status_Effects|'''Bleed''']], their Hashrate is additionally increased by 3%, up to (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10206.png|50px]] |
| | | Coagulopathy |
| | | After every (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">2</span>) Normal Attack(s), Warriors inflict 1 stacks of [[PNC_Combat#Status_Effects|'''Bleed''']] on the target. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | |
| | |
| | ===[[File:Icon_PNC_Hero_Class_white_Sniper.png|15px]] Sniper=== |
| | <div style="float:left"><tabber> |
| | |-|Burst Shooting= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_9.png|50px]] |
| | | [[File:Function_Card_ICON_10074.png|50px]] |
| | | Accumulated Recycling |
| | | Ally Snipers have their Crit Damage increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) for every unit that falls in battle, up to 5 stacks. |
| | | rowspan=4 | For every 3 Normal Attacks, the next one Snipers perform is guaranteed to be a Critical Hit. The effect cannot be triggered by Normal Attack skills. |
| | | rowspan=4 | The Crit Damage boost provided by Lethal Increment no longer wears off. |
| | |- |
| | | [[File:Function_Card_ICON_10068.png|50px]] |
| | | Rapid Firing |
| | | After using any skill, Snipers have their Attack Speed increased by (<span style="color:#6293e3">50</span>/<span style="color:#9450d9">75</span>/<span style="color:#dec743">100</span>) points for the next 5 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10123.png|50px]] |
| | | Lethal Increment |
| | | When Snipers land their Normal Attacks, increase their Crit Damage by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), up to 5 stacks. This effect wears off after landing a Critical Hit. (0.33s cooldown) |
| | |- |
| | | [[File:Function_Card_ICON_10223.png|50px]] |
| | | Penetration Streak |
| | | Snipers' Normal Attack hits have a (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) chance to turn the next Normal Attack into a double strike. |
| | |- |
| | |} |
| | |-|Structural Embrittlement= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_8.png|50px]] |
| | | [[File:Function_Card_ICON_10226.png|50px]] |
| | | Overdrive Preset |
| | | Snipers speed up their skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) after using any skill. |
| | | rowspan=4 | 3 seconds after using any skill, Snipers inflict [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 20% of their Hashrate on enemies within 1 tile near their Normal Attack target 3 times. Only 1 instance of this effect may take place at a time. |
| | | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Vulnerability''']] boosts the Hashrate of Snipers by 10%, up to 10 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10211.png|50px]] |
| | | High-Risk Target |
| | | When enemies use any skill, all ally Snipers deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage of (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">70%</span>/<span style="color:#dec743">100%</span>) Hashrate. |
| | |- |
| | | [[File:Function_Card_ICON_10209.png|50px]] |
| | | Immunity Reduction |
| | | Ally Snipers have (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">75%</span>/<span style="color:#dec743">100%</span>) chance to inflict 1 stack of [[PNC_Combat#Status_Effects|'''Vulnerability''']] that lasts for 5 seconds when they deal Operand Damage. |
| | |- |
| | | [[File:Function_Card_ICON_10289.png|50px]] |
| | | Fragile Label |
| | | When Snipers use any skill, they inflict (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Vulnerability''']] on the enemy with the lowest HP percentage, which lasts for 5 seconds. |
| | |- |
| | |} |
| | |-|Lethal Combo= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_7.png|50px]] |
| | | [[File:Function_Card_ICON_10247.png|50px]] |
| | | Lethal Transference |
| | | For every 5 attack(s), Snipers deal an additional instance of [[PNC_Combat#Damage_Types|'''True Damage''']] equal to (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">80%</span>/<span style="color:#dec743">120%</span>) ATK with their next strike. (0.33s cooldown) |
| | | rowspan=4 | When ally units inflict damage with Normal Attacks, Snipers have a 10% chance of firing a missile that deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage of 50% ATK at the target. |
| | | rowspan=4 | Snipers' Depleted Uranium Rounds effect will no longer dissipate. |
| | |- |
| | | [[File:Function_Card_ICON_10225.png|50px]] |
| | | Chain-breaking Shot |
| | | The next Normal Attack Snipers perform after using any skill will target the enemy with the lowest HP and boost their own Normal Attack PEN by (<span style="color:#6293e3">20</span>/<span style="color:#9450d9">40</span>/<span style="color:#dec743">60</span>) points. |
| | |- |
| | | [[File:Function_Card_ICON_10147.png|50px]] |
| | | Hunting Signal |
| | | Snipers fire 7 missiles of [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their ATK at the target within 5 seconds after using their Auto Skill. |
| | |- |
| | | [[File:Function_Card_ICON_10224.png|50px]] |
| | | Depleted Uranium Rounds |
| | | Snipers have their ATK increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>). This effect wears off when any enemy falls in battle. |
| | |- |
| | |} |
| | |-|Freezing Bullets= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_26.png|50px]] |
| | | [[File:Function_Card_ICON_10269.png|50px]] |
| | | Ancillary Cooldown |
| | | Snipers inflict (<span style="color:#6293e3">2</span>/<span style="color:#9450d9">3</span>/<span style="color:#dec743">4</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Frozen''']] on the closest enemy every time they use any skill. |
| | | rowspan=4 | When any target obtains 10 stacks of [[PNC_Combat#Status_Effects|'''Frozen''']], all [[PNC_Combat#Status_Effects|'''Frozen''']] stacks are consumed to deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 300% of the highest ally hashrate to the target and nearby enemies with 1 tile, and [[PNC_Combat#Status_Effects|'''Silence''']]s them for 3 seconds. |
| | | rowspan=4 | Snipers have their Hashrate increased by 5% every time they inflict the [[PNC_Combat#Status_Effects|'''Frozen''']] effect, up to 10 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10268.png|50px]] |
| | | Twin-track Burst |
| | | Snipers have their ATK reduced by (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">20%</span>). Normal Attacks deal additional Physical Damage to the nearest enemy once. The effect cannot be triggered by Normal Attack skills. |
| | |- |
| | | [[File:Function_Card_ICON_10266.png|50px]] |
| | | Frozen Shot |
| | | For every (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">1</span>) Normal Attacks, the next one Snipers perform inflicts [[PNC_Combat#Status_Effects|'''Frozen''']]. |
| | |- |
| | | [[File:Function_Card_ICON_10267.png|50px]] |
| | | Frostbite Spillover |
| | | When ally units take damage, Snipers have a 15% chance to deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Hashrate to the damage dealer and inflict 1 stack of [[PNC_Combat#Status_Effects|'''Frozen''']] on them. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | |
| | |
| | ===[[File:Icon_PNC_Hero_Class_white_Specialist.png|15px]] Specialist=== |
| | <div style="float:left"><tabber> |
| | |-|Swift Crackdown= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_11.png|50px]] |
| | | [[File:Function_Card_ICON_10227.png|50px]] |
| | | Shadowy Evasion |
| | | Specialists Max out the Dodge Rate of all ally units for (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) seconds at the start of battle. |
| | | rowspan=4 | When any ally unit dodges an attack, all non-Specialist ally units deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to 20% of their Hashrate to the attacker. |
| | | rowspan=4 | Vulnerability Fix now takes effect on 1 additional ally unit with the next lowest HP percentage. |
| | |- |
| | | [[File:Function_Card_ICON_10151.png|50px]] |
| | | Fast Preparation |
| | | Specialists have their Skill Haste increased by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">3.5%</span>/<span style="color:#dec743">5%</span>) every time an ally unit dodges an attack, up to 10 stacks. Max Increase: 50% |
| | |- |
| | | [[File:Function_Card_ICON_10149.png|50px]] |
| | | Floating Shot |
| | | When any ally unit dodges an attack, all Specialist ally units deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>) of their Hashrate to the attacker once. |
| | |- |
| | | [[File:Function_Card_ICON_10150.png|50px]] |
| | | Vulnerability Fix |
| | | When Specialists use any skill, they enhance the Dodge Rate of ally unit with the lowest HP percentage by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), up to 5 stacks. |
| | |- |
| | |} |
| | |-|Efficiency Accumulation= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_12.png|50px]] |
| | | [[File:Function_Card_ICON_10231.png|50px]] |
| | | Global Protection |
| | | Specialists grant (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) stacks of 50% damage reducing [[PNC_Combat#Status_Effects|'''HP Shield''']] every (<span style="color:#6293e3">7</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">5</span>) seconds to the ally with the lowest HP percentage, up to 10 stacks. 1 stack of the [[PNC_Combat#Status_Effects|'''HP Shield''']] is consumed every time the ally unit takes damage. |
| | | rowspan=4 | When Specialists buff of debuff any units, the non-Specialist unit with the highest Hashrate deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to 14% of their Hashrate to random enemies 7 time(s) in 5 second(s). |
| | | rowspan=4 | The Energy Orb provides an additional Hashrate bonus of 30%. |
| | |- |
| | | [[File:Function_Card_ICON_10230.png|50px]] |
| | | Hashrate Stacking |
| | | Specialists have their Hashrate increased by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4.5%</span>/<span style="color:#dec743">6%</span>) every time they apply a buff or debuff, up to 5 stacks. (1s cooldown) |
| | |- |
| | | [[File:Function_Card_ICON_10135.png|50px]] |
| | | Efficient Allocation |
| | | When Specialists buff or debuff any units, they heal the ally with the lowest HP percentage by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Hashrate. (1s cooldown) |
| | |- |
| | | [[File:Function_Card_ICON_10228.png|50px]] |
| | | Hashrate Energy |
| | | When Specialists buff or debuff any units, they generate an Energy Orb, which deals [[PNC_Combat#Damage_Types|'''[Derivative]''']] Physical Damage equal to (<span style="color:#6293e3">8%</span>/<span style="color:#9450d9">14%</span>/<span style="color:#dec743">20%</span>) of their Hashrate to random enemies 7 time(s) in 5 seconds. |
| | |- |
| | |} |
| | |-|Multi-end Enhancement= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_27.png|50px]] |
| | | [[File:Function_Card_ICON_10270.png|50px]] |
| | | Layered Hashrate |
| | | Specialists enhance the ally unit with the highest Hashrate by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">5%</span>) Hashrate every 5 seconds, up to 5 stacks. |
| | | rowspan=4 | Specialists gain 2 stacks of Performance Boost when they trigger the function set effect. |
| | | rowspan=4 | All Performance Boost stacks are consumed at 10 stacks to provide 4 seconds of double-strike for all ally units. |
| | |- |
| | | [[File:Function_Card_ICON_10271.png|50px]] |
| | | Layered Attack |
| | | Specialists enhance the ally unit with the highest ATK by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">5%</span>) of their ATK every 5 seconds, up to 5 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10272.png|50px]] |
| | | Energy Boost |
| | | When Specialists use any skill, they speed up the skill recharge progress of the teammate with the highest Hashrate by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). (4s cooldown) |
| | |- |
| | | [[File:Function_Card_ICON_10273.png|50px]] |
| | | Rob 'em Blind |
| | | When Specialists use any skill, they enhance the teammate with the highest ATK with (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>)Life Steal for their Normal Attacks, lasting 6 seconds. |
| | |- |
| | |} |
| | |-|Malignant Interference= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_10.png|50px]] |
| | | [[File:Function_Card_ICON_10138.png|50px]] |
| | | Deterrence |
| | | Specialists deal an additional [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage of (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>)Hashrate X the number of debuffs on the target with every Normal Attack. |
| | | rowspan=4 | For every type of debuffs the enemies have, Operand DEF is reduced by 10%. |
| | | rowspan=4 | For every single type of debuff on the Specialists' targets, increase their Attack Speed by 15 points. |
| | |- |
| | | [[File:Function_Card_ICON_10066.png|50px]] |
| | | Beacon Boost |
| | | When Specialists land a Normal Attack, they have a (<span style="color:#6293e3">40%</span>/<span style="color:#9450d9">70%</span>/<span style="color:#dec743">100%</span>) chance to inflict 1 stack of Bleed on the target. |
| | |- |
| | | [[File:Function_Card_ICON_10124.png|50px]] |
| | | Total Suppression |
| | | Specialists deal [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to (<span style="color:#6293e3">15%</span>/<span style="color:#9450d9">22.5%</span>/<span style="color:#dec743">30%</span>) Hashrate to the target every time they inflict debuffs. |
| | |- |
| | | [[File:Function_Card_ICON_10290.png|50px]] |
| | | High-frequency Calculation |
| | | After using any skill, Specialists have their Attack Speed increased by (<span style="color:#6293e3">20</span>/<span style="color:#9450d9">35</span>/<span style="color:#dec743">50</span>)points for 4 seconds. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | |
| | |
| | ===[[File:Icon_PNC_Hero_Class_white_Guard.png|15px]] Guard=== |
| | <div style="float:left"><tabber> |
| | |-|Absolute Defense Domain= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_3.png|50px]] |
| | | [[File:Function_Card_ICON_10218.png|50px]] |
| | | Residue Extraction |
| | | When any enemy falls, Guards gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">4%</span>/<span style="color:#9450d9">7%</span>/<span style="color:#dec743">10%</span>) of the fallen enemy's Max HP. |
| | | rowspan=4 | Guards recover 4% of their Max HP every 5 seconds, and 100% more when they have an [[PNC_Combat#Status_Effects|'''HP Shield''']]. |
| | | rowspan=4 | The Guards' [[PNC_Combat#Status_Effects|'''HP Shield''']]s heals them by 50% of damage taken when subjected to attacks. |
| | |- |
| | | [[File:Function_Card_ICON_10251.png|50px]] |
| | | Bastion Building |
| | | Guards gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) of their Hashrate every 5 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10136.png|50px]] |
| | | Coordinated Defense |
| | | Guards grant all ally units an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">10%</span>/<span style="color:#dec743">15%</span>) of their Max HP at the start of the battle. |
| | |- |
| | | [[File:Function_Card_ICON_10204.png|50px]] |
| | | Multi-end Repair |
| | | When Guards recover HP, all ally units gain an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) of the HP recovered. |
| | |- |
| | |} |
| | |-|Overlapping Reflections= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_1.png|50px]] |
| | | [[File:Function_Card_ICON_10246.png|50px]] |
| | | Taunt Target |
| | | Guards [[PNC_Combat#Status_Effects|'''Taunt ''']] the enemy farthest away for (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) seconds whenever they use any skill. |
| | | rowspan=4 | Guards [[PNC_Combat#Status_Effects|'''Taunt ''']] all units within 1 tile for 4 seconds every 10 seconds, during which their Backlash effect is doubled. |
| | | rowspan=4 | Guards reflect the non-[[PNC_Combat#Damage_Types|'''Derivative''']] damage they have taken to their Normal Attack targets as [[PNC_Combat#Damage_Types|'''True Damage''']] every 8 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10143.png|50px]] |
| | | Crisis Response |
| | | When Guards use any skill, they recover 5% Max HP and have their Backlash increased by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">6%</span>/<span style="color:#dec743">9%</span>). |
| | |- |
| | | [[File:Function_Card_ICON_10127.png|50px]] |
| | | Structural Reinforcement |
| | | Guards Backlash enhanced by (<span style="color:#6293e3">3%</span>/<span style="color:#9450d9">6%</span>/<span style="color:#dec743">9%</span>) every 4 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10141.png|50px]] |
| | | Impasse Retaliation |
| | | For every instance of damage Guards take that's 10% of their Max HP, Backlash is increased by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">6%</span>). |
| | |- |
| | |} |
| | |-|Hashrate Repair= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_2.png|50px]] |
| | | [[File:Function_Card_ICON_10281.png|50px]] |
| | | Threshold Growth |
| | | Guards' Physical DEF grows as their HP drops. The DEF bonus caps at (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) when HP drops to 10%. |
| | | rowspan=4 | Guard takes no more damage than 5% of their Max HP. This effect triggers 10 times per battle. |
| | | rowspan=4 | Guards have their Hashrate increased by 30% of their Physical DEF. |
| | |- |
| | | [[File:Function_Card_ICON_10280.png|50px]] |
| | | Kinetic Energy Decay |
| | | Guards take (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) less long-range damage. |
| | |- |
| | | [[File:Function_Card_ICON_10022.png|50px]] |
| | | Dire Repairs |
| | | Guards have a 30% chance to recover HP equal to (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Hashrate upon taking damage. |
| | |- |
| | | [[File:Function_Card_ICON_10137.png|50px]] |
| | | Channel Crowding |
| | | Guards reduce the ATK of enemies within 2 tiles by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>), and every enemy boosts their own Physical DEF by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). |
| | |- |
| | |} |
| | |-|Defense Field= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_29.png|50px]] |
| | | [[File:Function_Card_ICON_10285.png|50px]] |
| | | Crisis Management |
| | | Guards retain 1 point of HP and recover (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Max HP when subjected to lethal damage. This effect only triggers once per battle. |
| | | rowspan=4 | When ally units are Healed, Guards recover HP based on 40% of the healing done. |
| | | rowspan=4 | The range of Coordinated Defense and Impact Distribution for Guards expands to cover the entire battlefield. |
| | |- |
| | | [[File:Function_Card_ICON_10284.png|50px]] |
| | | Reparation Chain |
| | | When nearby ally units within 1 tile are Healed, Guards recover HP equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>) of the Healing done. |
| | |- |
| | | [[File:Function_Card_ICON_10282.png|50px]] |
| | | Coordinated Defense |
| | | Guards provide a (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) Physical DEF boost to ally units within 1 tile. |
| | |- |
| | | [[File:Function_Card_ICON_10283.png|50px]] |
| | | Impact Distribution |
| | | Guards take (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) of all damage for ally units within 1 tile. (Does not include [[PNC_Combat#Damage_Types|'''[Derivative]''']] damage.) |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | |
| | |
| | ===[[File:Icon_PNC_Hero_Class_white_Medic.png|15px]] Medic=== |
| | <div style="float:left"><tabber> |
| | |-|Supplemental Dose= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_14.png|50px]] |
| | | [[File:Function_Card_ICON_10232.png|50px]] |
| | | Speedy Aid |
| | | Medics use their Auto Skill at the start of battle and have their Healing effect increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) for the next 3 seconds. |
| | | rowspan=4 | Medics speed up their Auto Skill recharge by 5% after performing Normal Attacks. |
| | | rowspan=4 | Medics increase their own Healing Output by 5% every time they use any skill, up to 10 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10140.png|50px]] |
| | | Emergency Deployment |
| | | When Medics Heal, the Healing Effect is enhanced as the target loses HP, up to a (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">60%</span>) boost when target's HP percentage drops to 10%. |
| | |- |
| | | [[File:Function_Card_ICON_10139.png|50px]] |
| | | Overdrive |
| | | After using any skill, Medics have their Attack Speed increased by (<span style="color:#6293e3">40</span>/<span style="color:#9450d9">70</span>/<span style="color:#dec743">100</span>) points for the next 4 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10274.png|50px]] |
| | | Speedy Overload |
| | | Medics speed up their Auto Skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) after using any skill. |
| | |- |
| | |} |
| | |-|Enhanced Healing= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_13.png|50px]] |
| | | [[File:Function_Card_ICON_10250.png|50px]] |
| | | Health Insurance |
| | | When Medics use any skill, they grant 1 stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] to the healed unit and speed up their Auto Skill recharge by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>). (4s cooldown) |
| | | rowspan=4 | All ally units recover 30% of their Max HP when the total number of [[PNC_Combat#Status_Effects|'''Revitalize''']] stacks reaches 15. This effect only triggers once per battle. |
| | | rowspan=4 | Every stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] on the battlefield additionally provides a 5% Healing Output boost for Medics, up to 10 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10292.png|50px]] |
| | | Advanced Practice |
| | | Every stack of [[PNC_Combat#Status_Effects|'''Revitalize''']] on the battlefield additionally provides a (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">3.5%</span>/<span style="color:#dec743">5%</span>) Skill Haste boost for Medics, up to 10 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10234.png|50px]] |
| | | Efficient Recovery |
| | | Medics grant the target (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) stacks of [[PNC_Combat#Status_Effects|'''Revitalize''']] when they Heal. |
| | |- |
| | | [[File:Function_Card_ICON_10248.png|50px]] |
| | | Healing Hands |
| | | At the start of battle, Medics heal the ally with the lowest HP percentage by a value equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their Max HP, and grants them 5 stack(s) of [[PNC_Combat#Status_Effects|'''Revitalize''']]. |
| | |- |
| | |} |
| | |-|Global Healing Shield= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_28.png|50px]] |
| | | [[File:Function_Card_ICON_10278.png|50px]] |
| | | Weakness Reinforcement |
| | | When Medics use any skill, they grant an [[PNC_Combat#Status_Effects|'''HP Shield''']] of (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">150%</span>/<span style="color:#dec743">200%</span>) Hashrate to the ally with the lowest HP percentage. |
| | | rowspan=4 | When the [[PNC_Combat#Status_Effects|'''HP Shield''']]s of ally units break, recover 5% Max HP. |
| | | rowspan=4 | Every 8 seconds, the ally unit with the lowest HP percentage recovers HP equal to the highest [[PNC_Combat#Status_Effects|'''HP Shield''']] value on any ally on the battlefield. |
| | |- |
| | | [[File:Function_Card_ICON_10277.png|50px]] |
| | | Insurance Coverage |
| | | Medics grant all ally dolls an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">200%</span>/<span style="color:#dec743">300%</span>) of their Hashrate at the start of the battle. |
| | |- |
| | | [[File:Function_Card_ICON_10275.png|50px]] |
| | | Shielding Framework |
| | | Medics grant the target an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) of their Healing Output when they Heal. |
| | |- |
| | | [[File:Function_Card_ICON_10276.png|50px]] |
| | | Healing Protection |
| | | Medics have their Healing Output increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>) when the healed target has an [[PNC_Combat#Status_Effects|'''HP Shield''']]. |
| | |- |
| | |} |
| | |-|Substance Reversal= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 3 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_15.png|50px]] |
| | | [[File:Function_Card_ICON_10291.png|50px]] |
| | | Neighboring Overflow |
| | | Medics perform an Allergy Attack equal to (<span style="color:#6293e3">25%</span>/<span style="color:#9450d9">50%</span>/<span style="color:#dec743">75%</span>) of their Hashrate in the area most packed with enemies every 5 seconds. |
| | | rowspan=4 | When Medics deal damage, they heal the ally unit with the lowest HP by 25% of damage dealt. |
| | | rowspan=4 | The range of Allergy Attack is increased to 2 tile. This damage gains a 20% Damage boost. |
| | |- |
| | | [[File:Function_Card_ICON_10254.png|50px]] |
| | | Sanguine Plundering |
| | | The Medic's next Normal Attack after using any skill will inflict Allergy Damage equal to (<span style="color:#6293e3">25%</span>/<span style="color:#9450d9">50%</span>/<span style="color:#dec743">75%</span>) of their Hashrate. |
| | |- |
| | | [[File:Function_Card_ICON_10152.png|50px]] |
| | | Allergic Reaction |
| | | Medics inflict Allergy Damage of (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) Hashrate to enemies within 1 tile of their target when they Heal. (1s cooldown) |
| | |- |
| | | [[File:Function_Card_ICON_10154.png|50px]] |
| | | Extra Compensation |
| | | When Medics Heal, they increase the Hashrate of ally units and themselves by 5% for (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">6</span>/<span style="color:#dec743">8</span>) seconds, up to 5 stacks. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | |
|
| |
|
| ===Sniper Cards=== | | ===[[File:Function_Type_All.png|15px]] Mixed=== |
| | <div style="float:left"><tabber> |
| | |-|Coordinated Crit= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_16.png|50px]] |
| | | [[File:Function_Card_ICON_10240.png|50px]] |
| | | [[File:Function_Type_Ranged.png|20px]] |
| | No Kill Like Overkill |
| | | Ally long-range units have their Crit Rate increased by 5%, with an additional instance of [[PNC_Combat#Damage_Types|'''True Damage''']] equal to (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">100%</span>/<span style="color:#dec743">150%</span>) of their Hashrate when they land a Critical Hit. (1s cooldown) |
| | | rowspan=5 | The next Normal Attack ally units perform after using any skill is guaranteed to be a Critical Hit. |
| | | rowspan=5 | All ally units have their Crit Rate increased by 10% and will recover HP of 10% damage dealt when landing a Critical Hit. |
| | |- |
| | | [[File:Function_Card_ICON_10238.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Sniper.png|20px]] |
| | Inspirational Shot |
| | | Snipers have their Crit Rate increased by 5%, and they increase ally units' Hashrate by (<span style="color:#6293e3">2%</span>/<span style="color:#9450d9">4%</span>/<span style="color:#dec743">6%</span>) of their own when they land Critical Hits, up to 10 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10239.png|50px]] |
| | | [[File:Function_Type_Melee.png|20px]] |
| | Frenzied Battlelust |
| | | Ally melee units have their Crit Rate increased by 5%, and they decrease the target's Physical DEF by (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) when they land critical strikes, up to 10 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10215.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Guard.png|20px]] |
| | Power First |
| | | Guards have their Crit Rate increased by 5%, and recover (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">2%</span>/<span style="color:#dec743">3%</span>) of their Max HP when an ally unit deals a Critical Hit. |
| | |- |
| | | [[File:Function_Card_ICON_10279.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Warrior.png|20px]] |
| | Swift Strike |
| | | Warriors have their Crit Rate increased by 5%, and Attack Speed by 10 points whenever they land Critical Hits, up to (<span style="color:#6293e3">4</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stacks. |
| | |- |
| | |} |
| | |-|Deadly Blow= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_30.png|50px]] |
| | | [[File:Function_Card_ICON_10296.png|50px]] |
| | | [[File:Function_Type_All.png|20px]] |
| | Solemn Dignity |
| | | Doll Crit Rate -20%, Crit Damage +(<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">45%</span>/<span style="color:#dec743">60%</span>). |
| | | rowspan=5 | When ally units land a Critical Hit, they deal an additional instance of Physical Damage equal to 10% of their Max HP, up to 200% of their ATK. (Cooldown: 5 seconds) |
| | | rowspan=5 | When any ally units use their Auto Skill, they gain 2 stack(s) of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] and have their Crit Damage increased by 10%, up to 5 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10300.png|50px]] |
| | | [[File:Function_Type_All.png|20px]] |
| | Anger Feedback |
| | | Ally units have their Auto Skill recharge sped up by (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">10%</span>/<span style="color:#dec743">15%</span>) after landing a Critical Hit with Normal Attacks. (Cooldown: 5 seconds) |
| | |- |
| | | [[File:Function_Card_ICON_10297.png|50px]] |
| | | [[File:Function_Type_Melee.png|20px]] |
| | Bloodthirsty March |
| | | Melee Dolls gain (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) stack(s) of [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']] every time they move. |
| | |- |
| | | [[File:Function_Card_ICON_10299.png|50px]] |
| | | [[File:Function_Type_Ranged.png|20px]] |
| | Bloodthirsty Rhythm |
| | | Ranged Dolls gain 1 [[PNC_Combat#Status_Effects|'''Bloodthirst Sigil''']](s) after dealing damage (<span style="color:#6293e3">5</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">3</span>) times with Normal Attacks. |
| | |- |
| | | [[File:Function_Card_ICON_10298.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Medic.png|20px]] |
| | Radical Therapy |
| | | Medics boost target's Crit Damage by 5% when they Heal, up to (<span style="color:#6293e3">5</span>/<span style="color:#9450d9">7</span>/<span style="color:#dec743">10</span>) stack(s). |
| | |- |
| | |} |
| | |-|Mental Cage= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_18.png|50px]] |
| | | [[File:Function_Card_ICON_10076.png|50px]] |
| | | [[File:Function_Type_Ranged.png|20px]] |
| | Blade of Silence |
| | | Ally long-range units have a (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) chance of [[PNC_Combat#Status_Effects|'''silencing''']] the target for 2 seconds with their Normal Attacks. |
| | | rowspan=5 | When ally units inflict crowd control effects on enemy units, they deal an additional instance of [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to 30% of their Hashrate. |
| | | rowspan=5 | Every time an enemy falls in battle, [[PNC_Combat#Status_Effects|'''disarm''']] all enemies for 4 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10193.png|50px]] |
| | | [[File:Function_Type_Melee.png|20px]] |
| | Stifled Sounds |
| | | Ally melee units [[PNC_Combat#Status_Effects|'''Stun''']] their opponent for (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">1.5</span>/<span style="color:#dec743">2</span>) seconds every 6 Normal Attacks. The effect cannot be triggered by Normal Attack skills. |
| | |- |
| | | [[File:Function_Card_ICON_10295.png|50px]] |
| | | [[File:Function_Type_All.png|20px]] |
| | Backfire Effect |
| | | When ally units deal Physical Damage, they have a (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>) chance to [[PNC_Combat#Status_Effects|'''Silence''']] the attacker for 1 seconds. |
| | |- |
| | | [[File:Function_Card_ICON_10212.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Warrior.png|20px]] |
| | Node Suppression |
| | | When ally Warriors deal damage to enemies under crowd control effects, their Attack Speed is increased by (<span style="color:#6293e3">10</span>/<span style="color:#9450d9">20</span>/<span style="color:#dec743">30</span>) points, up to 5 stacks. |
| | |- |
| | | [[File:Function_Card_ICON_10213.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Specialist.png|20px]] |
| | Spectrum Suppression |
| | | When ally Specialists deal damage to enemies under crowd control effects, all allies have their Hashrate increased by (<span style="color:#6293e3">5%</span>/<span style="color:#9450d9">7.5%</span>/<span style="color:#dec743">10%</span>), up to 5 stacks. |
| | |- |
| | |} |
| | |-|Desperate Assault= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_17.png|50px]] |
| | | [[File:Function_Card_ICON_10165.png|50px]] |
| | | [[File:Function_Type_Melee.png|20px]] |
| | Emergency Defense |
| | | When ally melee units fall in battle, they grant their ally melee units an [[PNC_Combat#Status_Effects|'''HP Shield''']] equal to (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">50%</span>) of their Max HP. |
| | | rowspan=5 | When an ally Doll falls, all ally units fully recharge their Auto Skills. |
| | | rowspan=5 | When an ally Doll falls, all other ally units are enhanced by 50% of their ATK and Hashrate. |
| | |- |
| | | [[File:Function_Card_ICON_10293.png|50px]] |
| | | [[File:Function_Type_Ranged.png|20px]] |
| | Multithread Aid Shots |
| | | When any ally Doll falls, the long-range units gains (<span style="color:#6293e3">6</span>/<span style="color:#9450d9">8</span>/<span style="color:#dec743">10</span>) seconds of splitting shots. |
| | |- |
| | | [[File:Function_Card_ICON_10294.png|50px]] |
| | | [[File:Function_Type_All.png|20px]] |
| | Survival Instinct |
| | | When an ally Doll falls, other units recover (<span style="color:#6293e3">30%</span>/<span style="color:#9450d9">40%</span>/<span style="color:#dec743">50%</span>) of their Max HP. |
| | |- |
| | | [[File:Function_Card_ICON_10133.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Medic.png|20px]] |
| | Life-saving Service |
| | | When an ally unit falls, Medics have their Healing Output increased by (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">30%</span>/<span style="color:#dec743">40%</span>). |
| | |- |
| | | [[File:Function_Card_ICON_10167.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Warrior.png|20px]] |
| | Last Gasp |
| | | When Ally Warriors fall, [[PNC_Combat#Damage_Types|'''True Damage''']] of (<span style="color:#6293e3">500%</span>/<span style="color:#9450d9">750%</span>/<span style="color:#dec743">1000%</span>) the Warrior's ATK is dealt to enemies within 1 tile. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
|
| |
|
| ===Specialist Cards=== | | ===Singular Functions=== |
|
| |
|
| ===Warrior Cards=== | | ==Event Functions== |
| | ===Inverted Mordent Resonance=== |
| | ===Abberance Chain=== |
| | <div style="float:left"><tabber> |
| | |-|Blazing Matrix= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=5 | [[File:Function_Chain_ICON_tag_buff_33.png|50px]] |
| | | [[File:Function_Card_ICON_10315.png|50px]] |
| | | [[File:Function_Type_Ranged.png|20px]] |
| | Cybernetic Scorch |
| | | When a ranged unit deals damage with a Normal Attack (<span style="color:#6293e3">5</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">3</span>) time(s), apply 1 stack of Nixflame to their target. |
| | | rowspan=5 | When an ally unit uses a skill, their next Normal Attack summons a fireball from the heavens, dealing [[PNC Combat#Damage Types|'''[Derivative]''']] Operand Damage equal to 100% of their Hashrate. For every stack of Nixflame on the target, the fireball's damage is increased by 10%. |
| | | rowspan=5 | When a ally unit deals damage, the damage dealt is increased by 3% for every stack of Nixflame the target is afflicted with. |
| | |- |
| | | [[File:Function_Card_ICON_10316.png|50px]] |
| | | [[File:Function_Type_Melee.png|20px]] |
| | Infernal Robe |
| | | When a melee unit receives damage, their attacker has a (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">15%</span>/<span style="color:#dec743">20%</span>) chance of gaining 1 stack of Nixflame. |
| | |- |
| | | [[File:Function_Card_ICON_10317.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Sniper.png|20px]] |
| | Purgatorial Ciphers |
| | | When a sniper deals damage with a Normal Attack to an enemy with the Nixflame status effect, deal additional [[PNC Combat#Damage Types|'''[Derivative]''']] Operand Damage equal to (<span style="color:#6293e3">20%</span>/<span style="color:#9450d9">35%</span>/<span style="color:#dec743">50%</span>) of their Hashrate. |
| | |- |
| | | [[File:Function_Card_ICON_10318.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Specialist.png|20px]] |
| | Ashen Computations |
| | | When a Specialist uses a skill, the deal [[PNC Combat#Damage Types|'''[Derivative]''']] Operand Damage equal to (<span style="color:#6293e3">50%</span>/<span style="color:#9450d9">75%</span>/<span style="color:#dec743">100%</span>) of their Hashrate to all enemies with the Nixflame status effect. |
| | |- |
| | | [[File:Function_Card_ICON_10319.png|50px]] |
| | | [[File:Icon_PNC_Hero_Class_white_Guard.png|20px]] |
| | Igneous Boundary |
| | | Guards take (<span style="color:#6293e3">1%</span>/<span style="color:#9450d9">1.5%</span>/<span style="color:#dec743">2%</span>) less damage from enemies with Nixflame stacks. This effect is additive for every stack of Nixflame that the enemy has. |
| | |- |
| | |} |
| | |-|Furious Offensive= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=50px | Set Icon |
| | ! width=50px | Icon |
| | ! Name |
| | ! width=600px | Description |
| | ! width=300px | 2 Piece Set Effect |
| | ! width=300px | 4 Piece Set Effect |
| | |- |
| | | rowspan=4 | [[File:Function_Chain_ICON_tag_buff_32.png|50px]] |
| | | [[File:Function_Card_ICON_10313.png|50px]] |
| | | Fracturing Strike |
| | | When a Specialist uses a Skill, their next Normal Attack's damage is increased by (<span style="color:#6293e3">10%</span>/<span style="color:#9450d9">20%</span>/<span style="color:#dec743">30%</span>), additionally dealing [[PNC_Combat#Damage_Types|'''[Derivative]''']] Operand Damage equal to (<span style="color:#6293e3">100%</span>/<span style="color:#9450d9">150%</span>/<span style="color:#dec743">200%</span>) of their Hashrate to target and enemies within a 1 tile range. |
| | | rowspan=4 | Ragetide additionally raises Hashrate by 20%. Every 10 second(s), apply one stack of Ragetide to the ally unit with the highest Hashrate without a stack of Ragetide. |
| | | rowspan=4 | When an ally unit expends a stack of Ragetide, they gain 3 stack(s) of Revitalize. |
| | |- |
| | | [[File:Function_Card_ICON_10311.png|50px]] |
| | | Pre-Battle Mobilization |
| | | At the start of battle, every Specialist applies one stack of Ragetide to (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) ally unit(s) without Ragetide, in descending order of Hashrate. |
| | |- |
| | | [[File:Function_Card_ICON_10312.png|50px]] |
| | | Lethal Ambush |
| | | When a Specialist kills an enemy, they apply one stack of Ragetide to (<span style="color:#6293e3">1</span>/<span style="color:#9450d9">2</span>/<span style="color:#dec743">3</span>) ally unit(s) without Ragetide, in descending order of Hashrate. |
| | |- |
| | | [[File:Function_Card_ICON_10314.png|50px]] |
| | | Emergency Response |
| | | When a Specialist uses a skill, they next Normal Attack causes enemies within a 1 tile range of the target location to be Stunned (<span style="color:#6293e3">3</span>/<span style="color:#9450d9">4</span>/<span style="color:#dec743">5</span>) time(s) for 0.6 seconds over 6 seconds. |
| | |- |
| | </div></tabber> |
| | {{clr}} |
|
| |
|
| ===Medic Cards=== | | ==Protocols== |
| | *Positive Protocols |
| | **Pressurization: When ally Dolls inflict damage equal to less than 3% of a non-boss unit's Max HP, increase the amount of damage dealt to match this value. |
| | **Kitty-shaped Miner: Increase Cache Coins gained by 20% (not including selling Functions) |
| | **Beware of Summons: Modesty has been sighted in the Final Zone ahead. Watch out for the enemy unit it summons! (Note: All combats in this stage will have a Modesty enemy summoning more enemies during battle.) |
| | **Reflect: Ally Dolls nullify and reflect the first 2 instances of damage they take (Costs 80 CC) |
| | **A Spent Force: Enemy units' HP is decreased by 30% at the start of the next 3 battles, Final Zones excluded. |
| | **Bestir: Ally units with the lowest HP percentage recovers 25% of their Max HP at the start of battle. |
| | **Mighty Power: All non-healer ally Dolls' ATK +50%, and Hashrate -50% (Costs 50 CC) |
| | **Double Remuneration: Get 2 times the amount of Cache Coins from clearing the next 3 Conflict Zones (Final Zones included) |
| | **Dragonslayer: All Dolls deal 10% more damage to Bosses and Elite Enemies (Costs 80 CC) |
| | **All-Around Readiness: At the start of battle in the Final Zone, all ally units obtain a shield equal to 10% of their Max HP and a 10% Attack Speed boost. |
| | **Efficient Compilation: Halves the Cache Coin cost for the first three purchases on the next visit to a Trading Area. |
| | **Magical Mockery: Causes the ally Doll with the highest HP to become huge for 5s. While huge, the Doll taunts all enemies, gains +100% HP and suffers -50% attack speed and damage |
| | **Bloodforged Colossus: When killing an enemy with an Ultimate Skill, instantly grant the skill's user one stack of [Giant]. |
|
| |
|
| ===Others Cards===
| | *Neutral Protocols |
| | **Brainstorm: All ally units' Hashrate is increased by 30%, but all melee unit's Max HP is reduced by 30% (Costs 50 CC) |
| | **Silent Rage: All ally units are silenced for 10 seconds at the start of battle, but have their Attack Speed increased by 30% and ATK increased by 15%. |
| | **Hashrate Tides: Ally units deal 30% more damage during the first 20 seconds of a battle, and 30% less damage afterwards. |
| | **Fragile: All units take 25% more damage when their HP is lower than 50% (Costs 50 CC) |
| | **Sharpshooter: Ally long-range units deal 50% more damage, but their Max HP is reduced by 50% (Costs 50 CC) |
| | **Painful Elation: Ally units take damage equal to 10% of their Max HP aat the start of battle, but have their ATK increased by 30%. |
| | **Extreme Bonuses: Get 4 times the amount of Cache Coins from clearing the next Conflict Zone, but all enemy units' HP and ATK is increased by 15% (FInal Zones excluded) |
|
| |
|
| ===Protocols===
| | *Debuff Protocols |
| | **Return to Zero: Ally Dolls no longer gain pre-charge time at the start of battle. Units on Overdrive Tiles are not affected. |
|
| |
|
| {{PNCTopics}} | | {{PNCTopics}} |