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Tactical Doll

270 bytes added, 3 March
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==In the games==
===[[Girls' Frontline]]===
For a detailed list, see the [[T-Doll Index]]. There are 412 429 playable Tactical Dolls as of 29 July 20233 March 2024.
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===Human behavior and interfacing modules===
Unnecessary but human-like behaviours in T-Dolls are important to reduce the [https://en.wikipedia.org/wiki/Uncanny_valley uncanny valley effect] when they interact with humans for extended periods of time or in high stress environments. These functions, such as eating food and drinking, or simply having a human-like face and expressions, are grouped under the name Uncanny Valley Protocol.<ref name=BF404 /><ref>{{cite|gfl|pr|Falling Star alpha}}</ref>
 
A Doll can easily pass for a human from afar, but they can be quickly be differentiated on closer inspection due to their unnaturally perfect skin and facial symmetry.<ref>{{cite|gfl|{{doll name|MG34|MG|2|costume=costume1}}'s Divine Peach Blossom costume story}}</ref> Dolls whose body is not completely covered in bionic skin and instead exposes some ot their mechanical parts are sometimes discriminated against by humans.<ref name=LS5A7>{{cite|gfl|ls|5-α7}}</ref>
 
Sensory and communication abilities of Dolls are managed independently by dedicated modules and some Dolls models might not include the full range of human capabilities, like vehicle testing Dolls who are not factory-set with a vocal module<ref name=Hanyang /> or basic service Dolls who are not able to display a full range of emotions such as crying<ref>{{cite|gfl|ls|11}}</ref> (though crying Dolls are a common sight in the story). Hearing module sensitivity can be increased to pick up distant sounds during surveillance,<ref>{{cite|gfl|{{doll name|Welrod MkII|HG|6|costume=costume4}} Neural Upgrade Story 1}}</ref> and certain Dolls are outfitted with advanced vision modes, such as {{doll name|M4A1|AR|5|costume=costume1}}'s thermal imaging<ref>{{cite|gfl|pl|Aperture}}</ref> and the Wolf Eye System installed by [[Shaw]] in {{doll name|AK-12|AR|5}} and {{doll name|AK-15|AR|5}}.<ref name=AK1>{{cite|gfl|{{doll name|AK-15|AR|6|costume=costume1}} Neural Upgrade Story 1}}</ref>
T-Dolls systems emulates physical pain as a self-preservation incentive<ref>{{cite|gfl|{{doll name|UMP45|SMG|4}} Neural Upgrade Story 1}}</ref><ref>{{cite|pnc|Aberrance's Chain, Information Fragment V}}</ref> though this can be disabled,<ref name=Molding /><ref name=Python22 /> and heavy breathing is replicated to provide air cooling for internal components during intense activities.<ref>{{cite|gfl|iso|Wolf and Owl I}}</ref><ref>{{cite|pnc|Twilight Requiem - Stage 4-4}}</ref> They are also equipped with a biological reactions modules to emulate functions of the human body like sneezes, which can be turned off during operations.<ref>{{cite|gfl|[[Far Side of the Sea]]| part 1, {{doll name|MDR|AR|5}} sneezes because she forgot to turn off the adequate module}}</ref> Some Dolls even have food allergies causing belly aches.<ref>{{cite|gfl|11-1E}}</ref>
 
Unnecessary but human-like behaviours in T-Dolls are important to reduce the [https://en.wikipedia.org/wiki/Uncanny_valley uncanny valley effect] when they interact with humans for extended periods of time or in high stress environments. These functions, such as eating food and drinking, or simply having a human-like face and expressions, are grouped under the name Uncanny Valley Protocol.<ref name=BF404 /><ref>{{cite|gfl|pr|Falling Star alpha}}</ref> Dolls whose body is not completely covered in bionic skin and instead exposes some ot their mechanical parts are sometimes discriminated against by humans.<ref name=LS5A7>{{cite|gfl|ls|5-α7}}</ref>
===Electronic warfare module===