https://iopwiki.com/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Template%3ANavboxLore&action=feedrecentchanges&feedformat=atom IOP Wiki - Changes related to "Template:NavboxLore" [en] 2024-03-29T05:42:46Z Related changes MediaWiki 1.32.2 https://iopwiki.com/index.php?title=Eurosky_Low-Emission_Infectious_Disease&diff=138942&oldid=133849 Eurosky Low-Emission Infectious Disease 2024-03-24T20:36:21Z <p></p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:36, 24 March 2024</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td> <td colspan="2" class="diff-lineno">Line 8:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{p|[[File:Angie infection.jpg|thumb|ELID symptom initial stages on agent [[Angelia]] after she was exposed to a Collapse bomb explosion, notice the scorched skin.]]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{p|[[File:Angie infection.jpg|thumb|ELID symptom initial stages on agent [[Angelia]] after she was exposed to a Collapse bomb explosion, notice the scorched skin.]]}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The symptoms for acute exposition to Collapse Fluid radiations (such as a Collapse Bomb) include coughing blood,&lt;ref&gt;{{cite|gfl|sg|3-5, [[Angelia]] coughs up blood after {{doll name|M4A1|AR|5|costume=costume1}} uses a [[Collapse Fluid]] bomb}}&lt;/ref&gt; pain in the head and stomach&lt;ref name=Iso&gt;{{cite|gfl|iso|Under the Wall II}}&lt;/ref&gt; or a sensation akin to one's bones piercing through the skin,&lt;ref&gt;{{cite|gfl|12-3|[[the Commander]] describes the sensation they felt after the Collapse Bomb detonation}}&lt;/ref&gt; convulsions,&lt;ref name=Iso /&gt; fatigue, scorch marks on the skin and periods of unconsciousness.&lt;ref&gt;{{cite|gfl|ct|3-5A Sum of All Wraths}}&lt;/ref&gt; Most people die directly from radiations due to their average body resilience, but healthy people like soldiers can survive to reach the worst stages of irradiation.&lt;ref name=CT31 /&gt; Despite this, children can still turn into infected.&lt;ref&gt;{{cite|gfl|12-3|an infected girl attacks {{doll name|ST AR-15|AR|5|costume=costume2}} and [[Dandelion|M4A1?]]}}&lt;/ref&gt; As silicification&lt;ref&gt;{{cite|gfl|ms|Dreams on the Island of Dia IV}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|pr|E1-11}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|ls|E24}}&lt;/ref&gt; (硅化, also translated “silication”&lt;ref name=CT31 /&gt;&lt;ref&gt;{{cite|gfl|dr|Pollinosis II}}&lt;/ref&gt; or, improperly, “siliconization”&lt;ref&gt;{{cite|gfl|sc|E3-1}}&lt;/ref&gt;) occurs, their muscles and blood vessels will harden and their mind progressively withers to basic aggressive instincts.&lt;ref name=CT31 /&gt; Due to this stiffening the soon-to-be infected maybe unable to flex their fingers and turn their own weapon on themselves.&lt;ref name=Iso /&gt;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The symptoms for acute exposition to Collapse Fluid radiations (such as a Collapse Bomb) include coughing blood,&lt;ref&gt;{{cite|gfl|sg|3-5, [[Angelia]] coughs up blood after {{doll name|M4A1|AR|5|costume=costume1}} uses a [[Collapse Fluid]] bomb}}&lt;/ref&gt; pain in the head and stomach&lt;ref name=Iso&gt;{{cite|gfl|iso|Under the Wall II}}&lt;/ref&gt; or a sensation akin to one's bones piercing through the skin,&lt;ref&gt;{{cite|gfl|12-3|[[the Commander]] describes the sensation they felt after the Collapse Bomb detonation}}&lt;/ref&gt; convulsions,&lt;ref name=Iso /&gt; fatigue, scorch marks on the skin and periods of unconsciousness.&lt;ref&gt;{{cite|gfl|ct|3-5A Sum of All Wraths}}&lt;/ref&gt; Most people die directly from radiations due to their average body resilience, but healthy people like soldiers can survive to reach the worst stages of irradiation.&lt;ref name=CT31 /&gt; Despite this, children can still turn into infected.&lt;ref&gt;{{cite|gfl|12-3|an infected girl attacks {{doll name|ST AR-15|AR|5|costume=costume2}} and [[Dandelion|M4A1?]]}}&lt;/ref&gt; As silicification&lt;ref&gt;{{cite|gfl|ms|Dreams on the Island of Dia IV}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|pr|E1-11}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|ls|E24<ins class="diffchange diffchange-inline">}}&lt;/ref&gt;&lt;ref&gt;{{cite|rc|[[Reverse Collapse Worldview#Silicification|Keyword]]</ins>}}&lt;/ref&gt; (硅化, also translated “silication”&lt;ref name=CT31 /&gt;&lt;ref&gt;{{cite|gfl|dr|Pollinosis II}}&lt;/ref&gt; or, improperly, “siliconization”&lt;ref&gt;{{cite|gfl|sc|E3-1}}&lt;/ref&gt;) occurs, their muscles and blood vessels will harden and their mind progressively withers to basic aggressive instincts.&lt;ref name=CT31 /&gt; Due to this stiffening the soon-to-be infected maybe unable to flex their fingers and turn their own weapon on themselves.&lt;ref name=Iso /&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Advanced ELID infection contracted by repeated exposure for short periods of time manifests physically as bluish-green skin, extremely fast aging made evident by geriatric wrinkles and crows' feet on the face, difficulty to breathe, muscular weakness and very unstable vital signs. Body amino acids decompose, connective tissues break down throughout the body, red blood cell count falls rapidly along with blood oxygen carrying capacity and the skeletal structure changes, undergoing calcification and increasing the density and hardness of bones to numbers up to 400 HB, far beyond conventional steel. Onset period increases as the body is repeatedly exposed to relics. Acute infection is fatal within 61 hours. Conversion to infected can take 24 to 48 hours, but necessitate the body to be healthy enough to survive DNA recombination.&lt;ref name=Bakery9&gt;{{cite|bg|Secret Document 9}}&lt;/ref&gt; Under heavy radiation doses, transformation can take only minutes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Advanced ELID infection contracted by repeated exposure for short periods of time manifests physically as bluish-green skin, extremely fast aging made evident by geriatric wrinkles and crows' feet on the face, difficulty to breathe, muscular weakness and very unstable vital signs. Body amino acids decompose, connective tissues break down throughout the body, red blood cell count falls rapidly along with blood oxygen carrying capacity and the skeletal structure changes, undergoing calcification and increasing the density and hardness of bones to numbers up to 400 HB, far beyond conventional steel. Onset period increases as the body is repeatedly exposed to relics. Acute infection is fatal within 61 hours. Conversion to infected can take 24 to 48 hours, but necessitate the body to be healthy enough to survive DNA recombination.&lt;ref name=Bakery9&gt;{{cite|bg|Secret Document 9}}&lt;/ref&gt; Under heavy radiation doses, transformation can take only minutes.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td> <td colspan="2" class="diff-lineno">Line 14:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==ELID Infected==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==ELID Infected==</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:D Class ELID sprite.png|right|thumb|A D-Class ELID Infected in [[Codename: Bakery Girl]].]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:D Class ELID sprite.png|right|thumb|A D-Class ELID Infected in [[Codename: Bakery Girl]].]]</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Standard ELID Infected are attracted to sound and moving objects not produced by other ELIDs.&lt;ref&gt;{{cite|gfl|ct|3-10 White Doll, {{doll name|RO635|SMG|5}} uses her megaphone to lure ELIDs}}&lt;/ref&gt; The source of their killing impulse is unknown but they seem to attack everything but themselves indiscriminately and become more aggressive the longer they have been infected.&lt;ref name=CT31&gt;{{cite|gfl|ct|3-1 ELID-Infected}}&lt;/ref&gt; Infected seem to retain a certain degree of muscle memory, as demonstrated by infected soldiers actually firing their rifles haphazardly, though they are not capable of more complex actions like launching grenades.&lt;ref&gt;{{cite|gfl|ELID Infected Armed enemy description}}&lt;/ref&gt; Soldiers severely irradiated undergo skin and internal organs mutations that make them both larger and more resilient than other infected, becoming [[Smasher]]s,&lt;ref&gt;{{cite|gfl|BOSS Zombie enemy description}}&lt;/ref&gt; &quot;Chimera&quot; or &quot;gigantified&quot;.&lt;ref&gt;{{cite|pnc|[[PNC_Story/Eager_Fist,_Dawning_Fray_Nodes|Eager Fist, Dawning Fray Nodes]]}}&lt;/ref&gt;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Standard ELID Infected are attracted to sound and moving objects not produced by other ELIDs.&lt;ref&gt;{{cite|gfl|ct|3-10 White Doll, {{doll name|RO635|SMG|5}} uses her megaphone to lure ELIDs}}&lt;/ref<ins class="diffchange diffchange-inline">&gt;&lt;ref name=RC31 /</ins>&gt; The source of their killing impulse is unknown but they seem to attack everything but themselves indiscriminately and become more aggressive the longer they have been infected.&lt;ref name=CT31&gt;{{cite|gfl|ct|3-1 ELID-Infected<ins class="diffchange diffchange-inline">}}&lt;/ref&gt; However, in areas with particularly high radiation levels where there is no living creature to feed on, ELIDs can cannibalize each other.&lt;ref name=RC31&gt;{{cite|rc|3-1</ins>}}&lt;/ref&gt; Infected seem to retain a certain degree of muscle memory, as demonstrated by infected soldiers actually firing their rifles haphazardly, though they are not capable of more complex actions like launching grenades.&lt;ref&gt;{{cite|gfl|ELID Infected Armed enemy description}}&lt;/ref&gt; Soldiers severely irradiated undergo skin and internal organs mutations that make them both larger and more resilient than other infected, becoming [[Smasher]]s,&lt;ref&gt;{{cite|gfl|BOSS Zombie enemy description}}&lt;/ref&gt; &quot;Chimera&quot; or &quot;gigantified&quot;.&lt;ref&gt;{{cite|pnc|[[PNC_Story/Eager_Fist,_Dawning_Fray_Nodes|Eager Fist, Dawning Fray Nodes]]}}&lt;/ref&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>ELID infection confers great resistance to the body. Even in early stages, as much as seven handgun bullets can be necessary to put an ELID down.&lt;ref name=CT31 /&gt; Infected staying in radiation zones for extended periods of time will undergo more drastic physical changes, with D-Class infected being completely inhuman and monstrous in form, and extremely difficult to kill even for [[Assault Artillery]] platforms.&lt;ref name=Bakery6&gt;{{cite|bg|chapter 6}}&lt;/ref&gt; Also called “D-Type”, these mysterious creatures can become the pack leader of lesser ELIDs. It is implied that even more dangerous types exist.&lt;ref&gt;{{cite|gfl|[[Gray Zone Exploration]], “Corpse of a Gigantic Mutated ELID” event}}&lt;/ref&gt;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>ELID infection confers great resistance to the body.<ins class="diffchange diffchange-inline">&lt;ref name=RC31 /&gt; </ins>Even in early stages, as much as seven handgun bullets can be necessary to put an ELID down.&lt;ref name=CT31 /&gt; Infected staying in radiation zones for extended periods of time will undergo more drastic physical changes, with D-Class infected being completely inhuman and monstrous in form, and extremely difficult to kill even for [[Assault Artillery]] platforms.&lt;ref name=Bakery6&gt;{{cite|bg|chapter 6}}&lt;/ref&gt; Also called “D-Type”, these mysterious creatures can become the pack leader of lesser ELIDs. It is implied that even more dangerous types exist.&lt;ref&gt;{{cite|gfl|[[Gray Zone Exploration]], “Corpse of a Gigantic Mutated ELID” event}}&lt;/ref&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Nytos from [[Paradeus]] recognize ELID infected as “baptized” and refuse to harm them, even when attacked.&lt;ref&gt;{{cite|gfl|ct|3-10 White Doll}}&lt;/ref&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Nytos from [[Paradeus]] recognize ELID infected as “baptized” and refuse to harm them, even when attacked.&lt;ref&gt;{{cite|gfl|ct|3-10 White Doll}}&lt;/ref&gt;</div></td></tr> </table> MoonlightArchivist https://iopwiki.com/index.php?title=Tactical_Doll&diff=138924&oldid=138759 Tactical Doll 2024-03-23T22:11:52Z <p></p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:11, 23 March 2024</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l352" >Line 352:</td> <td colspan="2" class="diff-lineno">Line 352:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Retirement===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Retirement===</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Gin base3.png|thumb|Wear and tear has worned down the fake skin and revealed the metal underneath the hands and wrists of {{hero_name|Gin|Medic|3}} in this illustration.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Gin base3.png|thumb|Wear and tear has worned down the fake skin and revealed the metal underneath the hands and wrists of {{hero_name|Gin|Medic|3}} in this illustration.]]</div></td></tr> <tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The average service life of a Doll is 20 years. It can be extended by upgrading the Neural Cloud and swapping bodies.&lt;ref name=PP19&gt;{{cite|gfl|{{doll name|PP-19|SMG|5|costume=costume3}} Neural Upgrade Story 1}}&lt;/ref&gt;</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The average service life of a Doll is 20 years. It can be extended by upgrading the Neural Cloud and swapping bodies.&lt;ref name=PP19&gt;{{cite|gfl|{{doll name|PP-19|SMG|5|costume=costume3}} Neural Upgrade Story 1<ins class="diffchange diffchange-inline">}}&lt;/ref&gt; The oldest known Doll is {{doll name|IDW|SMG|2}}, who was activated at some point between 2056&lt;ref&gt;{{cite|pnc|[[Betty/Profile|Betty's profile]]}}&lt;/ref&gt; and 2062, and was still active in 2092.&lt;ref&gt;{{cite|rc|2-2</ins>}}&lt;/ref&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The privileged relationship between IOP and G&amp;K meant that IOP was willing to take dolls back from them to retire them from combat. These dolls were those who had no more use at G&amp;K, or were found abandoned on the battlefield and brought back. IOP demilitarizes these dolls by taking their Fire Control Core away, before tweaking them and releasing them on the civilian market.&lt;ref name=Glossary /&gt;&lt;ref&gt;{{cite|gfl|ct|Chapter 1 Fortunate?}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|Pre-battle prompt Note from [[Kalina]]: “The lost Dolls that you bring back to your base will still be able to work in a comfortable environment, even if they have their cores removed.”}}&lt;/ref&gt; They usually end up as waitresses or mine workers.&lt;ref&gt;{{cite|gfl|5-5|M16A1 mentions the fate of retired Griffin T-Dolls}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|{{doll name|Type 4|RF|4}} Cape No. 4 costume story}}&lt;/ref&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The privileged relationship between IOP and G&amp;K meant that IOP was willing to take dolls back from them to retire them from combat. These dolls were those who had no more use at G&amp;K, or were found abandoned on the battlefield and brought back. IOP demilitarizes these dolls by taking their Fire Control Core away, before tweaking them and releasing them on the civilian market.&lt;ref name=Glossary /&gt;&lt;ref&gt;{{cite|gfl|ct|Chapter 1 Fortunate?}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|Pre-battle prompt Note from [[Kalina]]: “The lost Dolls that you bring back to your base will still be able to work in a comfortable environment, even if they have their cores removed.”}}&lt;/ref&gt; They usually end up as waitresses or mine workers.&lt;ref&gt;{{cite|gfl|5-5|M16A1 mentions the fate of retired Griffin T-Dolls}}&lt;/ref&gt;&lt;ref&gt;{{cite|gfl|{{doll name|Type 4|RF|4}} Cape No. 4 costume story}}&lt;/ref&gt;</div></td></tr> </table> MoonlightArchivist https://iopwiki.com/index.php?title=List_of_Locations&diff=138901&oldid=138299 List of Locations 2024-03-22T19:05:02Z <p></p> <table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:05, 22 March 2024</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l189" >Line 189:</td> <td colspan="2" class="diff-lineno">Line 189:</td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Doll's Song Cyberspace.png|In [[Girls' Frontline: Doll's Song]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Doll's Song Cyberspace.png|In [[Girls' Frontline: Doll's Song]].</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BG whitenet.png|Zion.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BG whitenet.png|Zion.</div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">&lt;/gallery&gt;</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Reverse Collapse map==</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The introduction movie of [[Reverse Collapse: Code Name Bakery]] shows world maps with coastlines radically different from current Earth, conflicting with other representations. Maps shown at different times in the opening movie also present differences.</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">&lt;gallery&gt;</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:RCCB Worldmap.png</ins></div></td></tr> <tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:RCCB Beilan Island Incident.png</ins></div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&lt;/gallery&gt;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&lt;/gallery&gt;</div></td></tr> <tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr> </table> MoonlightArchivist