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Combat

1,442 bytes added, 13:09, 22 August 2019
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{{Guide}}
 
{{Cleanup|reason=This page needs much more information.
 
Points of note:
* Images showing the different battle modes (Tactical advance, Combat stage, Special stages (Rythm like in [[Glory Day]]),...)
* Adding the new node types
* Describing different aspects of combat (formations, switching dolls, using skills, ...)
* Use game assets like the objective images or tutorial images
* The effects of leaving a battle or leaving a map as well as describing timeouts
* The way T-Dolls and HOC units can be chosen and the way instant-repair works here
* Effects and usages of fairies
* How to use the HOC units in Tactical Advance
* Small subchapter on night battle
* How movement speed of one doll affects the others
* Small talk about range of shots/skills
* Small talk about targeting and kiting (See also: [[Guide:Strategies#In-Combat|Strategy guides]])
* How poison/collapse fluid affects nodes
* Some talk about enemy buildings
}}
This page will cover the different combat stages in Girls' Frontline
* ''Normal Node'': A normal node has no special effects.
 
The following nodes were added in later events and now can be seen in various story and event maps
 
* ''Supply Node'': One-time use, resupply the echelon standing on it, can be used without capturing first.
 
* ''Radar Node'': In night maps, when captured it is used to provide vision at a radius up to 2 nodes next to it. First appearing in day maps in Chapter 10, having an echelon constantly standing on top of it means "controlling" a neutral unit nearly, allows using the unit as a normal NPC squad
To move an echelon, tap on them once then tap to a connected node next to them. You will see a crosshair on the selected echelon, and the sprite will enter the running animation. To deploy an echelon, tap on an allied HQ or LZ and select a available echelon. Next, click on ''部署'' to deploy the echelon. To move an echelon to a HQ or LZ select the ''移动'' option.
== Combat Stage ==
The Combat Stage is the real time section of battle. It takes place in a 3x6 grid, with each side having 3x3 girds grids to move around.
Combat stage is initiated when two squads from opposing sides attempting to occupy the same node. Your echelons will use 20% of their Ammo and 10% of Rations during every encounter. Any T-dolls that is out of either ammo or rations will not be able to attack nor use skills during the combat stage.
During the Combat Stage, your dolls will assume the position that was set in the formation menu. However, you may move a doll by pressing on them and dragging it towards a girdgrid tile. Each class of T-dolls have their own movement speed and will not attack nor activate skills while moving.
T-Dolls' tile buffs are based on those shown in the formation menu, and will not change if they are moved in combat or if a T-Doll unit providing that tile buff has died.